Results: 84Comments by: Scae
File: tekKompare02-24-07
Ok. Using doggabone's (second) modi...
Posted By: Scae
Ok. Using doggabone's (second) modification the modifier works as I expected for inventory items. However it works only if you press the key before mousingover on bar items/hoverlinks. And it doesn't work on clicked link (the permament tooltips that appear after you click a chat link). But it's an unsupported change so w/e :P...
File: IWD (fan's update)02-19-07
Having trouble keeping the fubar op...
Posted By: Scae
Having trouble keeping the fubar option disabled. If I disable it, then log out and back in again I'll find it attached to my minimap (as if I didn't have fubar installed). However unattaching it doesn't work, I would need to disable it again...
File: Nameplates Modifier02-18-07
It doesn't, it only shows your curr...
Posted By: Scae
It doesn't, it only shows your current target if you untarget them the casting bar fades. Eh, so it does. Well that's just poo. :( By the way, I deleted my saved variables and played with the options. I still see a border on the casting bar even though I have the border on the hp bar disabled. Otherwise works fine.
File: tekKompare02-18-07
I posted on the wowace forums regar...
Posted By: Scae
I posted on the wowace forums regarding the tooltip not showing up in certain situations and you asked for more details. From my testing it appears to be entirely related to the control key modification posted by doggabone. After adding the change to include a modifier, tooltips will only appear if you hold the ctrl key then mouse...
File: ShaderMod CritTracker 3.0 Modded02-18-07
I'm enjoying this mod, but the frag...
Posted By: Scae
I'm enjoying this mod, but the frag count is somewhat useless in pve (Frags 102! OMG Farmer!... etc :P). Would it be possible to disable/enable frag and crit combo counts seperately? And also have each enable/disable only during pvp? Edit: With regads to seperate enabling I just read sky dexters post below, will go try that. Th...
File: Nameplates Modifier02-17-07
2. Casting bar for ALL name plates,...
Posted By: Scae
2. Casting bar for ALL name plates, not just target. This is one thing I was told was not possible specifically, hopefully there's a way. Could have sworn the blizz default does this already...
File: Nameplates Modifier02-16-07
Pretty much I just grabbed every te...
Posted By: Scae
Pretty much I just grabbed every texture from Surfaces as of 3-4 days ago, so if a new one was added it wouldn't be there. Casting bar border should already be hidden if the option is on to hide borders, or do you want a seperate one to choose between casting bar and name plates? Also what do you mean by second decimal, it should...
File: DoubleWide02-15-07
http://www.wowace.com/forums/index....
Posted By: Scae
http://www.wowace.com/forums/index.php?topic=4460.0 nquestlog is a good 'enhanced' tracker. Works well and pretty much automates tracking/warning in quests. One of the reasons I moved away from EQL to a simple quest mod was because nquestlog did everything so well. Hey! And it's Ace2, that must make it good right? :p If you'...
File: DoubleWide02-15-07
./agree with Tekkub. It's all I eve...
Posted By: Scae
./agree with Tekkub. It's all I ever wanted :)
File: Nameplates Modifier02-15-07
A few things I noticed: Is the...
Posted By: Scae
A few things I noticed: Is the 'glaze' bar missing from the surfaces library? My other mods use it, but it doesn't seem to be on the texture list (gloss is though, which is similar). Thanks for adding surfaces btw :) The current version prints debug messges occaisionally. Something like or . Can the border from the castbar...
File: IWD (fan's update)02-13-07
Yes, there's an option (or at least...
Posted By: Scae
Yes, there's an option (or at least there is in other FuBar mods) that allows the mod to be hidden, yet still running. However: You mean disable the FuBar component? That should be possible via FuBar itself (right-click > Enable/Disable). I hadn't realised that I could disable the fubar part without disabling the whole mod. I h...
File: Nameplates Modifier02-12-07
Love this mod, makes the bars look...
Posted By: Scae
Love this mod, makes the bars look much much better. However I noticed that removing the border doesn't apply to the nameplate casting bar. Is it possible to make it remove the border (but keeping the casting bar icon). Also can you use the surfaces library to add a collection of textures for it? Would love to see more variety.
File: tekKompare02-09-07
I changed line 73 from: if not slo...
Posted By: Scae
I changed line 73 from: if not slot or not GetInventoryItemLink("player", slot) or then return end to: if not slot or not GetInventoryItemLink("player", slot) or not IsControlKeyDown() then return end Thanks for this doggabone, works perfectly.
File: FinderReminder02-05-07
Copy pasted from a bug report: C...
Posted By: Scae
Copy pasted from a bug report: Can the popup be set to use the UI's scale? Currently I have the UI set to the smallest scale, and the popup looks HUGE. Love the mod otherwise, can't actually live without it.
File: IWD (fan's update)02-05-07
Can you add an option to hide or di...
Posted By: Scae
Can you add an option to hide or disable the plugin? I just like the little on screen notification. Or perhaps add a detached tooltip option.
File: Bongos201-14-07
The main bar seems to be anchored o...
Posted By: Scae
The main bar seems to be anchored on the top left of the screen... even though I've set the bar to be at the bottom middle.
File: Bongos212-14-06
In the last version stance changes...
Posted By: Scae
In the last version stance changes no longer seem to work. I couldn't do anything with them.
File: Bongos210-30-06
Loving the new way the stance chang...
Posted By: Scae
Loving the new way the stance changes are setup. Took me a bit to get the hang of it, but it's much simpler than the old scripting method.
File: Detached MiniMap Buttons10-27-06
Hi Scae: SW_Stats does move it is v...
Posted By: Scae
Hi Scae: SW_Stats does move it is very hard to grab, trick is grabbing the right spot on the edge of the button. Lots of people have trouble with this button (me included)..very hard to grab..but once the sweet spot is found it moves Ok. I'll try that, thanks :)
File: Detached MiniMap Buttons10-26-06
Can't seem to move the SW_Stats ico...
Posted By: Scae
Can't seem to move the SW_Stats icon. All the other ones I use work perfectly though. Edit: This is when using squeenix btw.
File: cgCrafty10-14-06
Yay! cgcrafty ace! Soo exciting (1...
Posted By: Scae
Yay! cgcrafty ace! Soo exciting (1 down, 3 Ace1 mods left!).
File: FuBar - MoneyFu06-07-06
Re: Turn off hourly display?
Posted By: Scae
Originally posted by Germ I don't find that the hourly summary is useful and it is just 'busy'; could you add an option to display this or not? Thanks! I'd agree with this. would be nice if there was an option to turn it on or off. Edit: Would also be nice if there was an option so you could display a characters and your acc...
File: Timex05-27-06
Couldn't find the bug section so I'...
Posted By: Scae
Couldn't find the bug section so I'm posting here: Using timex latest beta and acetimers: Error: Usage: TimexBar5Button:SetScript("type", function) File: Interface\AddOns\Timex\Bar\TimexBar.lua Line: 326 Count: 2 -------------------------------------------------- Error: Usage: TimexBar2Button:SetScript("type", functi...
File: FinderReminder05-12-06
The only problem I have with this a...
Posted By: Scae
The only problem I have with this addon is that it reminds my druid to turn humanoid tracking on when I log in. However I can only access this tracking under certain circumstances (shapeshift into cat form) so it's a bit pointless to be reminded to turn it on :) Otherwise it works perfectly (including not bothering to remind me in...
File: FinderReminder05-05-06
I honestly changed *nothing* in the...
Posted By: Scae
I honestly changed *nothing* in the "Show popup" code. The only change I made was to compensate for a change blizzard made in the popup code. They switched the order two calls and it ended up with their code resizing the frame *after* mine so it would be too small. Well whatever happened, it works now (possibly an addon supressed...