Results: 42Comments by: Agata |
File: Parry Assist10-14-10 |
Thank you for the detailed informat...
Posted By: Agata
Thank you for the detailed information!
http://www.worldofraids.com/wow-blue-tracker/us-forums/24702403015-the-tank-thread.html
Our plan is to revert parry back to 100% avoidance and remove the concept of swing speed increase for any creature (players could still do it).
So parryhaste is disabled by default now and my suggestio...
|
File: Parry Assist10-14-10 |
Have to check, if http://wow.curse....
Posted By: Agata
Have to check, if http://wow.curse.com/downloads/wow-addons/details/parryhaste.aspx is 4.0.1 compatible - if not, some inspiration:
- Only activate the messages on bosses which have confirmed parryhaste being enabled bei blizzard. For example a WotLK list:
http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=27934&rb_v=vi...
|
File: Baud Bag (Fan Update)10-14-10 |
Love Baudbag. Don't let it die :(
Posted By: Agata
Love Baudbag. Don't let it die :(
|
File: xCT10-13-10 |
Would be nice if overhealing on out...
Posted By: Agata
Would be nice if overhealing on outgoing heal ist shown.
I've seen it on saiket's ct: http://code.google.com/p/wow-saiket/source/browse/branches/40000/_Underscore.CombatText/_Underscore.CombatText.lua?r=1353 and am missing it in xCT a lot.
|
File: knUI10-13-10 |
label.."ArP "..stat..format("%.2f",...
Posted By: Agata
label.."ArP "..stat..format("%.2f", GetArmorPenetration()).."% ")
You don't need ArP in the stats display anymore.
Maybe Mastery (GetCombatRatingBonus(26)) would be nice.
Love your scripts.
|
File: Paging10-11-10 |
<3
Posted By: Agata
<3
|
File: PartyCastingBars10-05-10 |
It works fine - try to comment line...
Posted By: Agata
It works fine - try to comment lines including ChatThrottleLib out or a new version of this library. Maybe this solves your problems.
Originally posted by Fonjask
Unfortunately broken for me ='( When I came across this mod again and installed it it wrecked my chat, disabling the feature to say anything in chat, issuing any slash...
|
File: Damn Cast Times10-01-10 |
Originally posted by Imithat
Pls...
Posted By: Agata
Originally posted by Imithat
Pls Update :)
You have to replace all GetTime() lines with CastingBarFrame.value - for example:
DCT.castTimeText:SetText(format(spellFormat, CastingBarFrame.maxValue - CastingBarFrame.value))
|
File: Rufio UI Classic09-29-10 |
Originally posted by Gromthar
Was...
Posted By: Agata
Originally posted by Gromthar
Was sind die Debuffs über dem Target fürn Addon!? Und ich mein jetzt nicht den Targetframe(Filger)
btw... als raid addon: bigwigs!? weil da is ne file von im wtf ordner
"I use Grid+BigWigs for PvE and PlateBuffs, Gladius, Gladimish and Interruptbar for PvP which are NOT included, i can upload th...
|
File: Ensemble07-15-10 |
Very nice. Would like to see an aut...
Posted By: Agata
Very nice. Would like to see an auto-accept to the roleplay request.
The comments are indeed helpful!
|
File: Neav UI07-08-10 |
Originally posted by Agata
Debu...
Posted By: Agata
Originally posted by Agata
Debuffs in the group frame are not colored by type anymore, but a BACKGROUND is declared in Auras and the .tga still has a white border - where to search for a fix?
Edit: Nevermind, was my own fault - i added a seperate Auras filter to see my buffs and hots which caused the problem:
self.Auras...
|
File: Neav UI07-07-10 |
The combo points shown as stars can...
Posted By: Agata
The combo points shown as stars can be fixed replacing the transparent ComboPoint.blp in the media folder with a real texture - I took the blp from http://www.wowinterface.com/downloads/fileinfo.php?id=16239&so=oldest&page=11 which are shown like default Blizzard UI.
|
File: Neav UI07-07-10 |
Someone asked for icons on the cast...
Posted By: Agata
Someone asked for icons on the castbar.
Just add following code in line 130 in NeavCastbars:
self.Castbar.Icon = self.Castbar:CreateTexture(nil, "BORDER")
self.Castbar.Icon:SetWidth(32)
self.Castbar.Icon:SetHeight(32)
self.Castbar.Icon:SetPoint("LEFT", self.Castbar, -50, 0)
self.Castbar.Icon:SetTexCoord(0.1, 0.9, 0...
|
File: Neav UI07-07-10 |
Originally posted by ballagarba
G...
Posted By: Agata
Originally posted by ballagarba
Got this when I died on my lvl 5 rogue. Maybe has something to do with anchoring the ghost debuffs when no buffs are available...?
This happens every time i log in or reload the ui during death, too.
Debuffs in the group frame are not colored by type anymore, but a BACKGROUND is declared in A...
|
File: DocsNameplates06-29-10 |
Originally posted by dr_AllCOM3
I...
Posted By: Agata
Originally posted by dr_AllCOM3
It's on my to-do list.
<3
Played today with the new version - awesome. Replaces Platebuffs completely and takes less memory - i love you.
|
File: DocsNameplates06-29-10 |
Is there a way to show combopoints...
Posted By: Agata
Is there a way to show combopoints on the nameplate?
Knameplates does it with a text value.
|
File: oUF_Neav06-16-10 |
Originally posted by neenee
Is th...
Posted By: Agata
Originally posted by neenee
Is there a way to have party pets show up?
I tried to implement it with
local partypet1 = oUF:Spawn("partypet1", "oUF_PartyPet1")
partypet1:SetPoint(oUF_Neav.units.party.position - 100)
local partypet2 = oUF:Spawn("partypet2", "oUF_PartyPet2")
partypet2:SetPoint(oUF_Neav.units.party.p...
|