Results: 639Comments by: d87
File: NugRunning10-31-14
it's not what you think, now that's...
Posted By: d87
it's not what you think, now that's a mark for the new dot refresh mechanic http://us.battle.net/wow/en/blog/15682579/#periodic_effects Warlocks had a special passive that changed this logic to allow refreshing with no loss anywhere in the last 50% of a DoT. We liked the flexibility that this provided; though felt it was a bit too...
File: NugRunning10-19-14
I don't know what's up with that, b...
Posted By: d87
I don't know what's up with that, but i tried to fix it. Get (again) updated version from the same link below. If that won't work, use http://dpaste.com/ to post your full config and userconfig It's not related to height/width.
File: NugRunning10-19-14
I see. Problem was with "Spell( 538...
Posted By: d87
I see. Problem was with "Spell( 53817 , nil)" line fixed version: https://github.com/rgd87/NugRunning/archive/master.zip
File: NugRunning10-19-14
Well, it's basically says that some...
Posted By: d87
Well, it's basically says that something is wrong with line 222 of userconfig. Post your whole userconfig, or just the shaman part, i'll see what it is.
File: NugRunning10-19-14
What are you trying to change? It l...
Posted By: d87
What are you trying to change? It looks like syntax error
File: NugRunning10-16-14
maybe, if the inspiration strikes...
Posted By: d87
maybe, if the inspiration strikes People over here http://howtopriest.com/viewtopic.php?t=4119 tried making one, it's not updated for wod tho
File: Aptechka10-16-14
Open .toc file, find line similar t...
Posted By: d87
Open .toc file, find line similar to this "## Interface: 60000" make it 60000
File: NugComboBar10-08-14
You can get 6.0 version from curse...
Posted By: d87
You can get 6.0 version from curse or github.
File: Aptechka09-18-14
Roles are done, not sure about mast...
Posted By: d87
Roles are done, not sure about masterloot And I'll try the arrow thing sometime later for sure
File: Aptechka09-08-14
Stuttering = framerate drop? Does t...
Posted By: d87
Stuttering = framerate drop? Does this happen with party of any size/ without addons/ with other addons? Do you still get crashes? And no, there's nothing to disable there, everything is just basic unitframe stuff. I guess i'll try to pay attention to any stuttering to find out if something is really wrong...
File: Aptechka08-13-14
It shouldn't happen and it doesn't...
Posted By: d87
It shouldn't happen and it doesn't normally, so when it does it's some magic inside the client at fault and it could be anything. Combat log continues to run in shrines (people murdering dummies), LibResInfo uses it, who knows.
File: Aptechka08-13-14
This is the latest version for MoP:...
Posted By: d87
This is the latest version for MoP: https://github.com/rgd87/Aptechka/archive/5da05cb5e794e0a926b3d6a7891dd75bcddebee4.zip The most recent commit is for Warlords. Oh and i forgot, also disable res indicator (config.ResIncomingStatus = false)
File: Aptechka08-13-14
hi, sure config.skin = "GridCustom...
Posted By: d87
hi, sure config.skin = "GridCustom" config.useAnchors = "GridSkin" -- use parent skin anchors config.GridCustomSettings = config.GridSkinSettings -- use parent skin settings (required) config.GridCustom = function(self) config.GridSkin(self) self.text1:SetPoint("CENTER",self,"CENTER",0,10) self.icon:SetAlpha(0.7)...
File: NugRunning05-26-14
At the moment, if a buff that is be...
Posted By: d87
At the moment, if a buff that is being tracked is timeless (such as a mage's Rune of Power), then the bar will be shown as empty. Is there a way to show this bar filled? Thanks Add this to userconfig or frame.lua local _toinf = NugRunning.TimerBar.ToInfinite NugRunning.TimerBar.ToInfinite = function (self) _toinf(self)...
File: Aptechka03-02-14
'function' should be lower case
Posted By: d87
'function' should be lower case
File: Aptechka03-02-14
closing '}' is missing. You can try...
Posted By: d87
closing '}' is missing. You can try one of the text editors from FAQ in description to see line numbers at least
File: Aptechka03-01-14
no, it cannot be done
Posted By: d87
no, it cannot be done
File: Aptechka03-01-14
well, to distinguish different debu...
Posted By: d87
well, to distinguish different debuffs you can change their color (defaul is red). like that A{ id = 70541, prototype = AptechkaUserConfig.BossDebuffPrototype, color = {230/255, 117/255, 230/255 }, priority = 20 } --Infest, Lich King or you can assign them to a different element, center icon for example A{ id = 70541, prototype =...
File: Aptechka02-28-14
Simply make it white: config.UnitN...
Posted By: d87
Simply make it white: config.UnitNameStatus = { name = "UnitName", assignto = { "text1" }, nametext = true, classcolor = false, color = {1,1,1}, priority = 20 } Change font/size: config.skin = "GridCustom" config.useAnchors = "GridSkin" -- use parent skin anchors config.GridCustomSettings = config.GridSkinSettings -- use paren...
File: NugEnergy12-05-13
For class color try to replace loc...
Posted By: d87
For class color try to replace local color = { 0.9, 0.1, 0.1 } with local classcolor = RAID_CLASS_COLORS local color = { classcolor.r, classcolor.g, classcolor.b } (at the top of lua file) It should work. idk about power type colors, maybe i'll do it sometime later. PTR is down right now.
File: NugEnergy11-26-13
Re: Marks for different specs
Posted By: d87
Done, they're now always separate for each spec https://github.com/rgd87/NugEnergy/archive/master.zip
File: NugRunning11-15-13
Well, no. Hopefully i'll make many...
Posted By: d87
Well, no. Hopefully i'll make many changes in WoD beta, including some sort of gui. Meanwhile, there's helpers.RemoveAll() function to clear all existsing spells and after it you can add yours.
File: NugRunning11-13-13
try this version https://github.co...
Posted By: d87
try this version https://github.com/rgd87/NugRunning/archive/master.zip
File: NugComboBar11-06-13
Most likely no, and not until the n...
Posted By: d87
Most likely no, and not until the next beta for sure.
File: NugComboBar11-06-13
There's no new skins, only new effe...
Posted By: d87
There's no new skins, only new effect for the default skin.