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Results: 609Comments by: d87
File: NugComboBar07-25-11
Originally posted by Poreo Absolu...
Posted By: d87
Originally posted by Poreo Absolutely LOVE how this addon looks. Would it take much editing to make it track other auras that have 5 stacks ? I would love for it to be able to track the aura the Apparatus of Khaz'Goroth gives Originally it was a rogue addon, so yes, there's 5pt mode. but you can't have 2 bars at once. Check NugCo...
File: Aptechka07-25-11
Originally posted by Xully is the...
Posted By: d87
Originally posted by Xully is there a way to hide blizz UI with this addon? everytime i join a raid, blizz raid frame shows and i have to click the panel of blizzard and click hide, everytime its annoying. In helpers.lua there's function helpers.DisableBlizzParty(self) for i=1,4 do local party = "PartyMemberFram...
File: Aptechka06-29-11
Re: Vehicles + Offline
Posted By: d87
Originally posted by Syngian Doing Grim Batol and there appears to be issues with vehicles again. I didn't have issues during 4.1 after your previous fixes. Now when someone jumps off a dragon nothing but debuffs show up. No buffs, no selection reticle, etc. Even upon death and resurrection it did not clear the unit so that the...
File: NugRunning06-28-11
Suddenly all unconventionally refre...
Posted By: d87
Suddenly all unconventionally refreshing spells stopped generating SPELL_AURA_REFRESH event for combat log. Uploading hacky workaround...
File: Aptechka06-28-11
Luckily PTR is still up. Turned ou...
Posted By: d87
Luckily PTR is still up. Turned out when you refresh Renew with Serenity chakra, SPELL_AURA_REFRESH event is absent from combat log. And not just renew, but every other refreshed that way (SWP-Mindflay, Corruption-Haunt) I'll upload new version with config.useCombatLogFiltering turned off by default.
File: NugEnergy06-23-11
Originally posted by OminaeYu623...
Posted By: d87
Originally posted by OminaeYu623 Is there a way to make it so that the bar is always shown, and not just while in combat or stealth? find this and remove marked lines self:UPDATE_STEALTH() self:PLAYER_TALENT_UPDATE() self:RegisterEvent("UNIT_POWER") self:RegisterEvent("UNIT_MAXPOWER") self:SetScript("OnUp...
File: Eon06-03-11
Re: grow up?
Posted By: d87
You should edit this part: local headers = { = { initialPoint = "TOPRIGHT", sortMethod = "INDEX", xOffset = -40, yOffset = 0, wrapAfter = 10, wrapXOffset = 0, wrapYOffset = -34, weapons = true, }, Here's a description xOffset = -- the x-Offset to u...
File: Aptechka05-27-11
Originally posted by Vaylie Is it...
Posted By: d87
Originally posted by Vaylie Is it possible to have a reverse duration sort of tracking on debuffs? Specifically, it's easier to track Wrack on Sinestra by counting the # of seconds it has stayed on a player, rather than seeing the # of seconds left. get update from https://github.com/rgd87/Aptechka/zipball/master and then add...
File: NugComboBar05-25-11
fixed that
Posted By: d87
fixed that
File: NugRunning05-17-11
I just don't want to "waste" cool-d...
Posted By: d87
I just don't want to "waste" cool-downs by overlapping them . Also I have no healer unit frames on my tank Thanks for that! Another small nuisance is that if you refresh a buff with stacks (Bone Shield for Death Knights for example) when the buff is not on full stacks (i.e. less than 4 stacks for Death Knights) the timer doesn't...
File: NugRunning05-17-11
To track spells from other players...
Posted By: d87
To track spells from other players add anySource = true and also add target = "target" (or focus) if you want to accept only spells being cast on your target/focus. So, it would be AddSpell( 33206 ,{ name = "Pain Suppression",duration = 8, color = colors.WHITE, anySource = true, target = "target" }) Place it under your class...
File: NugRunning05-10-11
AddSpell({ 32386,32388,32389 },{ na...
Posted By: d87
AddSpell({ 32386,32388,32389 },{ name = "Shadow Embrace",duration = 12 })
File: NugRunning05-08-11
Is there a way to have the bars gro...
Posted By: d87
Is there a way to have the bars grow downwards? /nrun set growth=up/down And the last one: is there a way to only have the icon+timer without the text? /nrun spelltext And is there way way to have the bars for cooldowns and for each separate mob in different columns? no
File: NugRunning05-08-11
oh i forgot about that. for now, d...
Posted By: d87
oh i forgot about that. for now, delete totems.lua or use this version https://github.com/rgd87/NugRunning/zipball/master
File: NugRunning05-07-11
dl new version and /nrun swaptarget
Posted By: d87
dl new version and /nrun swaptarget
File: NugRunning05-04-11
Re: Help with another spell
Posted By: d87
Originally posted by Pekti I promise I'll leave you alone one day >.< Serendipity is not showing up, but it's in the actual config.lua. Any thoughts on this? Thanks so much! That's a bug. it should be AddSpell({ 63731,63735 },{ name = "Serendipity",duration = 20 }) (both ranks)
File: NugComboBar05-02-11
Originally posted by zenaku I rea...
Posted By: d87
Originally posted by zenaku I really really like this addon, but miss the Hello Kitty skin! Any chance that they will be compatible again? /beg :D I'm not an author of Hello Kitty skin.
File: NugRunning04-29-11
The problem is with your old config...
Posted By: d87
The problem is with your old config.lua. To fix this, you'll need to replace all occurencies of recast_mark = "gcd" with recast_mark = 1.5 or use default one
File: NugRunning04-29-11
Originally posted by ForeverLost...
Posted By: d87
Originally posted by ForeverLost I'm getting bombarded with errors when using this on my Warlock and I have the 4.1 version what errors
File: NugEnergy04-29-11
Originally posted by Samman Thank...
Posted By: d87
Originally posted by Samman Thank you so much, it works :D :banana: Anyway, if it is intended that the color changes in the execute phase, isn't it supposed to switch back to yellow when another enemy is targeted or health goes up (over 35%)? In my case when using the code for class-colored skin, the energy bar stays purple t...
File: NugEnergy04-29-11
Re: Class colored energy bar changes color
Posted By: d87
Originally posted by Samman Hi everybody, I really like this addon for my little rogue twink and feral main but I have noticed something: When I edit the LUA file so the bar is classcolored (see sunsmoon's post), then everytime when I use "Mutilate" (the attack you get when speccing into...well mutilate :D...) then the colo...
File: NugRunning04-29-11
there's nothing for that
Posted By: d87
there's nothing for that
File: NugRunning04-28-11
Re: Re: Re: Critical Mass
Posted By: d87
Originally posted by trixan yes we use scorch sometimes as filler but in a normal fight we use it only to activate the critical mass debuff (5%crit) and it lasts only 30 seconds. what row must i modify to reactivate the cd timer? AddSpell( 22959 ,{ name = "Critical Mass", shinerefresh = true, duration = 30, recast_mark = 2.5, c...
File: NugRunning04-27-11
Re: Critical Mass
Posted By: d87
Originally posted by trixan hi, i am playing fire mage and after 4.1 i cant see the cooldown bar for Critical Mass, all the other bars are there only Critical Mass is missing. im playing the german version of wow. sorry for my bad english Uncomment it in config.lua I learned somewhere that firemages nowdays use scor...
File: NugRunning04-27-11
Re: Awesome
Posted By: d87
Originally posted by Pekti Thanks so much for the help, and for the updates. The codes you posted work great. Two issues though (but this first one is not a big-deal issue) would be that when I Riptide and use one charge of Tidal Waves, it still shows 2 on the counter. But that's not a big deal at all. The 2nd issue is that the...