Results: 639Comments by: d87
File: NugRunning10-29-12
Download updated version from here...
Posted By: d87
Download updated version from here https://github.com/rgd87/NugRunning/zipball/master After that you can use minduration property for cooldowns, e.g. Cooldown( 43265 ,{ name = "DnD", minduration = 15 }) Game don't distinguish between normal cooldowns and anything else, so you can only filter them by duration.
File: NugRunning10-26-12
no, forte xorcist
Posted By: d87
no, forte xorcist
File: NugRunning10-25-12
You probably using some skin that d...
Posted By: d87
You probably using some skin that doesn't support latest changes. (Dot power indicator doesn't exist there) Mono UI?
File: NugRunning10-23-12
Yeah, somehow it's not there, even...
Posted By: d87
Yeah, somehow it's not there, even tho i surely did add it. Probably didn't save or something Epicosity, just add this to skaarj config for monks: Spell( 125359, { name = "Tiger Power", priority = -9, color = colors.PURPLE2, duration = 20 }) Spell( 127722, { name = "Serpent's Zeal", priority = -8, color = colors.PINK, duration =...
File: NugRunning10-22-12
Well newest skaarj UI is from 20 oc...
Posted By: d87
Well newest skaarj UI is from 20 october and it says nugrunning was updated there. it should include tiger palm probably. Also, you can use his version and config.lua from default.
File: NugRunning10-21-12
Well you can remove those 3 lines a...
Posted By: d87
Well you can remove those 3 lines altogether, then it will be updated each frame rendered (as smooth as it can possibly be). It may help a bit, but it's already at 50fps and that's enough. I noticed that _sometimes_ progress bars become jerky. And they continue to be so until you restart wow or maybe even reboot. Other than that i d...
File: NugRunning10-21-12
frame.lua: local aag = f:Creat...
Posted By: d87
frame.lua: local aag = f:CreateAnimationGroup() local aa1 = aag:CreateAnimation("Scale") aa1:SetOrigin("BOTTOM",0,0) aa1:SetScale(1,0.1) aa1:SetDuration(0) aa1:SetOrder(1) local aa2 = aag:CreateAnimation("Scale") aa2:SetOrigin("BOTTOM",0,0) aa2:SetScale(1,10) aa2:SetDuration(0.15)...
File: NugRunning10-20-12
PS. Please add renewing mist, thund...
Posted By: d87
PS. Please add renewing mist, thunder focus tea and mana tea cooldowns in next build. Done
File: NugRunning10-20-12
How do i add thinoutline to the nam...
Posted By: d87
How do i add thinoutline to the name/count/timer text? updated version: https://github.com/rgd87/NugRunning/zipball/master After that flags property will work, like NugRunningConfig.timeFont = { font = "Fonts\\FRIZQT__.TTF", size = 8, alpha = 1, flags = "THINOUTLINE" } sorry but when i write /nrun unlock i can see a "test" bars...
File: OmniCC10-20-12
Hi, i found a bug. So, currently y...
Posted By: d87
Hi, i found a bug. So, currently you have: local function cooldown_ParentAction(self) local parent = self:GetParent() return parent and parent:GetAttribute("action") end local function cooldown_HasCharges(self) local action = self.omniccAction or cooldown_ParentAction(self) return action and GetActionCharges(action) ~=...
File: NugRunning10-20-12
What class do you play and what coo...
Posted By: d87
What class do you play and what cooldowns you wanted? Only rotational cooldowns are tracked. /dump NRunDB_Global.cooldownsEnabled prints true?
File: NugRunning10-19-12
/nrun set width=200 height=25
Posted By: d87
/nrun set width=200 height=25
File: NugRunning10-19-12
how can i move nugrunning bars to a...
Posted By: d87
how can i move nugrunning bars to another desired location? i have tried all i know but can not change its position in the screen. /nrun unlock i have an lua error when i write /nrun leaveghost. i have read that is disable rigth now. is there any E.T.A. for this option? What error? It's not broken (shouldn't be), just turned of...
File: NugRunning10-18-12
Alright, I'll do that. I already m...
Posted By: d87
Alright, I'll do that. I already made LibScouter that calculates power level, which is an attackpower/spelldamage equivalent of all current positive delta stats (crit, haste, mastery) and damage% buffs. This LibScouter still needs a lot of improvement (like correct stat weights for all specs), but they don't matter much for dot str...
File: NugEnergy10-15-12
You probably had it unlocked, it do...
Posted By: d87
You probably had it unlocked, it doesn't disappear that way at all When locked it's only visible in combat and in stealth. If you really don't want in stealth, in nugenergy.lua find something "and IsStealthed()", remove it.
File: NugRunning10-14-12
I haven't added them before because...
Posted By: d87
I haven't added them before because i didn't have 90lvl mage on beta and i don't have it now too, so... https://github.com/rgd87/NugRunning/wiki/NugRunningUserConfig see the "Figuring out spellID" part. For Invocation buff any of the first two methods will work. For Rune of Power try this: Spell( 116014, { name = "Rune of Power"...
File: NugRunning10-12-12
get updated version from the link b...
Posted By: d87
get updated version from the link below. Tho, I haven't added Enrage, as i understand it's completely useless to have it there. I don't have high enough druid to test it all myself, so if anything is still missing, tell me.
File: NugRunning10-10-12
done, https://github.com/rgd87/NugR...
Posted By: d87
done, https://github.com/rgd87/NugRunning/zipball/master
File: NugRunning10-01-12
Hey d87, me again here, I would li...
Posted By: d87
Hey d87, me again here, I would like to try and make a very special request, it might be a simple one or a hard one, I don't know. Is there a possibility for you to add a configuration for the spells which would make the bar always show even when the debuff/buff is not applied? That would make it work like a reminder that debuff...
File: Eon09-30-12
At least the one from here does wor...
Posted By: d87
At least the one from here does work: https://github.com/rgd87/Eon/zipball/master But still, buff consolidation is bugged, and I don't use it myself anymore. So you better try nivBuffs, which is using similar design and maybe has more features
File: NugRunning09-29-12
fixed
Posted By: d87
fixed
File: NugMount09-24-12
/click NugMount LeftButton RightBu...
Posted By: d87
/click NugMount LeftButton RightButton - Ground mount
File: NugRunning09-23-12
Yes, it already working in dev vers...
Posted By: d87
Yes, it already working in dev version. Tho stack counter will only increase if you're targeting... target
File: NugEnergy09-20-12
Update: https://github.com/rgd87/Nu...
Posted By: d87
Update: https://github.com/rgd87/NugEnergy/zipball/master
File: NugEnergy09-19-12
But after combat it disappears and...
Posted By: d87
But after combat it disappears and never comes back. Even when you're in combat/stealth again? Rogue or druid? I couldn't reproduce it It's supposed to be only visible in stealth and combat or when unlocked