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Results: 100Comments by: Mahiro
File: Distance307-06-08
Re: Re: Re: First Feedbacks
Posted By: Mahiro
Originally posted by digmouse I've done the localizations once I got Dist3, and every string is localized exactly as the ones in the game, but the scanning do not work, I remember distance1 and 2 have these problems on non-eng client too, suggest you look into TargetRange or RangeDisplay, they works well on most clients even withou...
File: Distance307-05-08
Re: First Feedbacks
Posted By: Mahiro
hi digmouse, glad to see you again:D i could need some localizations again^^ as for the 3 errors, these are strange because the color settings are not chaind to the position and the offset should be disabled o_O i will take a closer look at those errors, is there a file/line in the error msg or just what you posted? the sc...
File: Distance206-15-08
@DJJoeJoe: i sent you a pm with the...
Posted By: Mahiro
@DJJoeJoe: i sent you a pm with the alpha version of Distance3:eek:
File: Distance206-03-08
Originally posted by DJJoeJoe Rem...
Posted By: Mahiro
Originally posted by DJJoeJoe Remind me again why your new approach to the range checks are causing these issues? I still use your older version and it seemingly works fine, seeing distances good and isn't noticeably screwed or anything. I really look forward to when you get things together on your end and if you need someone to te...
File: Distance206-03-08
the rangecheck works now for single...
Posted By: Mahiro
the rangecheck works now for single frames, the problem was that i used a nil instead of a 0... there is still a problem with multiple frames but im confident that i will fix that soon. an other thing i decided is that i wont make the 3 bars like in the old versions, there will be only one bar which changes the color.
File: Distance205-27-08
and again some problems with the ra...
Posted By: Mahiro
and again some problems with the range check:confused: there are also some other problems with some frame options and frame creation which i noticed, and i want to solve them before releasing a version. i dont have a lot of time for testing so i cant tell when this is finished. the last few weeks i wanted to rush out a version b...
File: Distance205-24-08
it seems that i finally found the b...
Posted By: Mahiro
it seems that i finally found the best solution for the rangecheck, im still testing it for errors but i think it works stable.
File: Distance205-12-08
Distance3
Posted By: Mahiro
i finished all the options that i think it needs for the first release. there are some problems with the rangecheck, seems my solution didnt work that great. im searching an other solution and hope to get it done soon.
File: Distance205-02-08
Distance3
Posted By: Mahiro
i finished the unit selection for the options and the parenting controll, those dropdown menus are not funny to write:mad: even had to write my own dropdown for the frame list... i made a bit of a mistake because i should have built everything on the profile system and i havent done that. and if i continue to implement more things...
File: Distance204-29-08
Distance3 update 30.04.08
Posted By: Mahiro
found an other problem with the range check which i already fixed and tracked down the problem with the update interval. the problem is the method i use to decide which spell should be displayed, im working on an other solution but dont know if it will work without the glitch:/ again a new option added to the menu to change the ma...
File: Distance204-28-08
the basic range check and bar works...
Posted By: Mahiro
the basic range check and bar works now, but there is still something strange happening when increasing the update rate:/ i hope to find that problem soon. @DJJoeJoe: there is no need to target someone to get the range to him. it would be possible to have 40 range frames for every raid member, and i think something like this shoul...
File: Distance204-26-08
Distance3 update 26.04.08
Posted By: Mahiro
i found a possible solution for the rangecheck but run in some problems while testing so there wont be a release this weekend:( there are some new options i added to the menu (profile creation, parenting, relative point, spellcheck max range) and i added 2 new things on the todo list: flashing for specific ranges, not sure if...
File: Distance204-20-08
Distance3 update 20.04.08
Posted By: Mahiro
i fixed some problems in the spellcheck, multiple frame creation works now. there are some difficultys with the range check but i think i should find a solution for that until next weekend. after this is solved i might release a first test version. i also added a lot of options to the menu for frame customizablility but i have to i...
File: Distance204-12-08
update 12.04.08
Posted By: Mahiro
because i rewrite most of the addon i decided to move to version 3. i implemented the last option in the spellcheck and starting to add menu options and multiple unit creation. this part may take some time because there are a lot of things i never done before and might need some more testing.
File: Distance204-05-08
the new spellcheck scans all the to...
Posted By: Mahiro
the new spellcheck scans all the tooltips from spells with range in the spellbook and puts the min and max ranges into a table. and as far as i know do the tooltip ranges adjust when skilling range talents, so the talent check is not needed any more:banana:
File: Distance204-05-08
Re: Re: REQ: Specific distance checks/naming
Posted By: Mahiro
21000 - preview: just wanted to let you know that im working on a huge update for Distance2 (it could be distance3^^). the acctual code was not what i had in mind when i planned it, but i did not have the knowledge to do it right. i reached a point where im able to do what i wanted to do with this addon, so im rewritign mos...
File: Distance203-20-08
Re: REQ: Specific distance checks/naming
Posted By: Mahiro
hi DJJoejoe, im glad you like the addon:p i havent worked on this addon for some time now because i wanted to change once again the spellcheck so it would create all the infos needed for the range when checking the spellbook. i wrote some new functions this week and looking forward to testing it, not sure it works because its the...
File: gHUD02-13-08
Re: A few suggestions, maybe in the works
Posted By: Mahiro
thanks fo rthe feedback, i plan to make it fully customizable therefore i changed the menu layout and added some buttons that dont work at the moment. as you already know im still learning some more and figuring out the best way to arrange everything. what exactly is it you dont like with the GUI? at this point i wont add more th...
File: gHUD02-08-08
Re: Re: picking nits :)
Posted By: Mahiro
version 10030: i have changed quite a lot in this version so make sure you delete the old gHUD folder before unpacking the new version. your settings should still work so no need to reconfigure everything. i also changed the menu layout for future options and changes. there are some new buttons but the options are still in develo...
File: gHUD02-06-08
Re: picking nits :)
Posted By: Mahiro
oh i thought i already fixed that problem. this will be fixed in the next version.
File: gHUD01-28-08
Re: Re: Suggestions for Improvement
Posted By: Mahiro
EDIT: the option to disable mouse input on frames will be included in the next release.
File: gHUD01-25-08
Re: Suggestions for Improvement
Posted By: Mahiro
@DarkKnight1713: thanks for your feedback. 1. im not sure if i will add a castbar because there are many great castbar addons out there which are very good. 2. this is already on the todo list but i had no time to look into it. also there are some other problems that need to be adressed first, like the performance issue with...
File: Distance201-25-08
Re: error report
Posted By: Mahiro
@Arabeth: glad you like it:D warlock support is next on my list after some error fixes. im also working on a new option to display bars for custom targets. so you can for example add a range bar for your pet or a party member. @Blasta: thanks for the error report, i already fixed a typo in version 20023 which should fix the error...
File: Distance201-20-08
i dont think that is possible since...
Posted By: Mahiro
i dont think that is possible since blizz removed the coordinate output of targets:/ it would only be possible for group members outside of instances which doesent make much sense to me...
File: Distance201-20-08
i added support for priest spells b...
Posted By: Mahiro
i added support for priest spells but they need to be tested. so if you have any problems please report them. i heard that the deadzone for hunters got removed, is this true? and if so, whats the minimum range of the weapons, 5yards?