Results: 274Comments by: spiralofhope
File: Vehicle Manager10-30-11
Originally posted by Akzis Can you...
Posted By: spiralofhope
Originally posted by Akzis Can you get yourself out, if you're a passenger? Of course.
File: AddonSwitcher10-28-11
Suggestion: Implement an "add enab...
Posted By: spiralofhope
Suggestion: Implement an "add enabled" which will check-on all the presently-enabled addons.
File: Super Duper Macro10-28-11
Originally posted by deep92 Did yo...
Posted By: spiralofhope
Originally posted by deep92 Did you attempt to reproduce the bug with just SDM on? Might save our big friend some trouble trying to figure out what's wrong. Sorry, I had too many late nights to realize this. =) -- Steps to reproduce: The steps can be reproduced without using Too Many AddOns and Option House, but I find using t...
File: Super Duper Macro10-27-11
Originally posted by hypehuman I j...
Posted By: spiralofhope
Originally posted by hypehuman I just posted an update, but it does not address these bugs as I have not been able to reproduce them. I have experienced the button shifting bug, but not recently. It used to happen when I opened the SDM frame, moved it, closed it, and reopened it. The frame would have returned to its original positio...
File: _DevPad10-27-11
I want to have my DevPad scripts ac...
Posted By: spiralofhope
I want to have my DevPad scripts accessible as individual .lua files, stored separately. This is so I can edit them with an external editor and check them into a revision control system. Right now there's no real easy way to share or collaborate on devpad scripts. The game doesn't allow an addon to create arbitrary text files, co...
File: DockingStation (Display)10-20-11
What a wonderfully simple and light...
Posted By: spiralofhope
What a wonderfully simple and lightweight display. Eats a little less than ChocolateBar, and does exactly what I need.
File: FlyoutButton Custom10-20-11
Has potential, but I don't like hav...
Posted By: spiralofhope
Has potential, but I don't like having to move my mouse back to the arrow to have it collapse. Idea: Add a transparent border around the buttons. If the mouse hovers over/through/past it, the button frame collapses. I also have some issues moving the buttons in the frame around or back onto my button bar. Using Dominos, using sh...
File: Super Duper Macro10-20-11
That said, it is possible that in t...
Posted By: spiralofhope
That said, it is possible that in the future I will make improvements to the way that macro code is interpreted. Gotcha. Working on changing the fundamentals probably isn't a good idea until you're warmed up. =)
File: ImprovedMerchant10-20-11
GnomishVendorShrinker may be a good...
Posted By: spiralofhope
GnomishVendorShrinker may be a good replacement.
File: PetList+10-20-11
Is there any chance of making the l...
Posted By: spiralofhope
Is there any chance of making the list one item per line, and adding a search feature?
File: Ghost: Recon10-20-11
Originally posted by Radoznali I k...
Posted By: spiralofhope
Originally posted by Radoznali I know about it,but its not working for 4.2 as well.(with cahnges included fromther posters ) It's working in 4.2 now.
File: Proc Borders10-20-11
This is in the default UI now.
Posted By: spiralofhope
This is in the default UI now.
File: My Little Companion10-20-11
It's like the old Nico from Windows...
Posted By: spiralofhope
It's like the old Nico from Windows 3.1. Has anyone requested Clippy? It looks like you're trying to farm Tiny Treasure Chests Want some help?
File: Super Duper Macro10-19-11
Originally posted by hypehuman I j...
Posted By: spiralofhope
Originally posted by hypehuman I just posted an update, but it does not address these bugs as I have not been able to reproduce them. I have experienced the button shifting bug, but not recently. It used to happen when I opened the SDM frame, moved it, closed it, and reopened it. The frame would have returned to its original positio...
File: Super Duper Macro10-16-11
Originally posted by hypehuman Hel...
Posted By: spiralofhope
Originally posted by hypehuman Hello I'm back! Woohoo! The only two outstanding bugs I know of are: - Occasionally the inner frames and buttons are greatly shifted to the right of the background. - Occasionally no symbols are clickable, nothing can be expanded. Nothing can be dragged out onto bars. Multiple /console reloadui...
File: Gnosis (Castbars and Timers)10-08-11
Re: Re: suggested saving method
Posted By: spiralofhope
Originally posted by elchefe The problem with profiles is that you have to make them globally visible to be useful. Gnosis configuration tend to be kind of large, and since people care (a little too much perhaps) about addon memory usage I was forced to store them character based. Therefore I won't change the basic system as it is n...
File: nibPointDisplay10-07-11
Feature requests: 1) A simple way...
Posted By: spiralofhope
Feature requests: 1) A simple way to turn a point bar off. It's time consuming to need to adjust opacity and then copy the settings from point bar to point bar. 2) I have a shadow priest. I've set up Dark Evangelism to give me a simple symbol when I've reached five stacks. I'd like to also have that symbol only appear when Archa...
File: Aurora: Missing Textures10-07-11
Very nice! But I dislike the minim...
Posted By: spiralofhope
Very nice! But I dislike the minimap arrow. I can't tell which way I'm pointed easily enough. Maybe add a red tip or change the shape a little? Shape idea: Leave the back flat, but the sides leading to the tip can be bent in a bit.
File: nibSpellAlertConfig10-07-11
I wanted to configure an aura to ap...
Posted By: spiralofhope
I wanted to configure an aura to appear only when I have 5 stacks of dark evangelism, but this doesn't seem possible with this addon. I'll play with nibPointDisplay.
File: HatTrick08-04-11
Updated, and working, on github: h...
Posted By: spiralofhope
Updated, and working, on github: https://github.com/tekkub/hattrick
File: DamageMeters08-04-11
http://wow.curseforge.com/addons/pr...
Posted By: spiralofhope
http://wow.curseforge.com/addons/project-443/ As of WoW 2.4 AnduinLothar will no longer be maintaining DamageMeters.
File: Super Duper Macro07-30-11
Re: Castsequence
Posted By: spiralofhope
Originally posted by Timb Quick question: I needed to use this addon for a castsequence macro that was a tad longer than 255 characters. The only "problem" I'm having is that the "?" icon does not change to the spell icons of the spells used in the castsequence. Is this an issue with the macro being larger than 255 or perhaps just...
File: _DevPad07-30-11
I've made the update to use VARIABL...
Posted By: spiralofhope
I've made the update to use VARIABLES_LOADED and that works just fine too. Thanks for the explanation about the loading. I had read a little bit about that and it's nice you've thought about having that flexibility cooked in. So far I haven't had to change any other scripting to work with this in mind, but if I do I think I'll jus...
File: _DevPad07-29-11
Originally posted by Saiket _DevPa...
Posted By: spiralofhope
Originally posted by Saiket _DevPad executes auto-run scripts as soon as it loads, but Hack waits until VARIABLES_LOADED before running its pages. I think the minimap zoom is saved in a CVar, so it makes sense that any changes before VARIABLES_LOADED would get overridden. Try waiting until that event before zooming out. Thanks for...
File: _DevPad07-28-11
I have a simple script that's set t...
Posted By: spiralofhope
I have a simple script that's set to run on startup: Minimap:SetZoom(0) It used to work under Hack, but it's not working under DevPad. What's going on?