Results: 274Comments by: spiralofhope
File: _DevPad06-08-12
questions
Posted By: spiralofhope
Can a script learn its own name? Is there functionality for a script to read/write DevPad textfiles/notes? Is there simple functionality to let me access savevariable-type stuff? (not for other addons - I know that's not possible) For example, if devpad maintained a save variable table for itself, then I could read/write arbitrary...
File: PetList+06-07-12
This would need an update to work.
Posted By: spiralofhope
This would need an update to work.
File: _DevPad04-30-12
Oh sweet! Thanks. I'm working on...
Posted By: spiralofhope
Oh sweet! Thanks. I'm working on an explanation helper for heroics/raids in MoP. I figure I can shove the data into scripts nested into folders, to make everything really tidy. This stuff's the key.
File: _DevPad04-30-12
Getting folder names
Posted By: spiralofhope
I'm revisiting my scripts. I'm fairly lost, but hopefully the skillset will return. I'm struggling with some script ideas. I don't know if it's my rustyness or if the functionality just doesn't exist. I'm looking for a directory finding function. Also, something like _DevPad:IterateScripts but which iterates through folders (pre...
File: FlyoutButton Custom04-14-12
Settings mode does not work when us...
Posted By: spiralofhope
Settings mode does not work when using, of all things, DockingStation. I checked against my other addons. http://www.wowinterface.com/downloads/info11831-DockingStationDisplay.html
File: Super Duper Macro03-03-12
Re: Great success!
Posted By: spiralofhope
It's not done yet, but I'm getting there. When you finish, I think this would be the only "long macro" addon which solves this problem!
File: Super Duper Macro02-22-12
They both work for me; I use them r...
Posted By: spiralofhope
They both work for me; I use them regularly. Keep in mind that they are case-sensitive. Are you getting any error text outputted to the dialog box? Aha, I think the test scripts I was trying were bugged. I'm trying again, and it's working properly for me.
File: Super Duper Macro02-20-12
I notice that I cannot create a Flo...
Posted By: spiralofhope
I notice that I cannot create a Floating Macro and then type /click MacroName to use it. The correct syntax to run a floating macro named "test" is "/click sdf_test". You can always click the "Usage" button to tell you how to run different types of macros. Whoops, I was doing /click sdm_MacroName However, I did notice that I...
File: Super Duper Macro02-16-12
Re: Macro icon issue on long macros!
Posted By: spiralofhope
Macros are not showing icons for long-long macros. What happens if you break that macro into multiple lines? --- Or you can shorten it. Some changes: stance => form change long stance:x/y/z to noform:n/m Wild Mushroom: Detonate => Wild Mushroom: Detonate So already I could make your macro shorter: #showtooltip /cast Frenzie...
File: Super Duper Macro02-03-12
There is no limit on the number of...
Posted By: spiralofhope
There is no limit on the number of floating macros you can have. This isn't true. It says "You already have 36 global macros."I have not encountered this issue. Are you sure you're talking about floating macros (which appear pink in the list) and not button macros (the yellow ones)? I re-tested, and I'm still unable to make a Flo...
File: Super Duper Macro01-28-12
There is no limit on the number of...
Posted By: spiralofhope
There is no limit on the number of floating macros you can have. This isn't true. It says "You already have 36 global macros."
File: Super Duper Macro01-28-12
I've been combining space by making...
Posted By: spiralofhope
I've been combining space by making global macros which are used by different characters. So even on a warlock I could have a priest spell in my macro. It's just ignored. Also, I can combine macros using things like (Main/Off) or (Shadow/Normal, Bear/Cat, etc)
File: Super Duper Macro01-24-12
Now you can do something like this...
Posted By: spiralofhope
Now you can do something like this in your macros:/sdm run pre /cast Starfire /sdm run post Aah yes, this is a good idea! However, I have the maximum number of global macros. =(
File: Super Duper Macro01-23-12
is it possible to add Macro Profile...
Posted By: spiralofhope
is it possible to add Macro Profiles? i have many twinks and many specs with different Macros... it would be nice to have this very important feature :( I just make one folder for each twink.
File: Super Duper Macro01-18-12
I vaguely remember having a similar...
Posted By: spiralofhope
I vaguely remember having a similar issue.. but it's been so long that I can't remember much of anything specific. I use MacroMagic, which lets me just use /x in a macro instead of the regular /script stuff. /x /cast spellname /xPerhaps my using this has resolved any other issue.
File: nibSpellAlertConfig01-05-12
For that you should use another add...
Posted By: spiralofhope
For that you should use another addon ex. WeakAuras / Power Auras Classic I tried Power Auras Classic, but it doesn't do it for me. I'll definitely check out WeakAuras, thanks for mentioning it.
File: Ghost: Recon: Continued12-28-11
Be carefull, with 4.3 this addon wi...
Posted By: spiralofhope
Be carefull, with 4.3 this addon will need some fixes to avoid division by 0 issues. This seems to be untrue..
File: BagSync12-05-11
If you check the description of the...
Posted By: spiralofhope
If you check the description of the addon, it never mentioned anything about the gold display working with other addons. You have to type /bgs gold. Yes it tracks your gold but it won't display it when you hover over currency. Thanks for clearing that up.
File: BagSync12-05-11
Re: Still broken
Posted By: spiralofhope
At this time it still does not show my total realm gold when I hover over the gold listing in my bags (Using Combuctor), plus it's spewing what looks like the item id into chat when I hover over items. It's not showing my total gold either, using Bagnon.
File: Super Duper Macro11-27-11
I noticed that 2.4 doesn't properly...
Posted By: spiralofhope
I noticed that 2.4 doesn't properly do the collapse/expand all (top-left button). I am not seeing any issues with this button. Could you be more specific? At the top left of the SDM window is " All". Clicking this button does not expand/collapse all folders. Personally, I don't even use this feature. =) Also, perhaps you co...
File: Super Duper Macro11-20-11
The moving button issue seems to be...
Posted By: spiralofhope
The moving button issue seems to be fixed! I noticed that 2.4 doesn't properly do the collapse/expand all (top-left button). Also, perhaps you could add a function to change the ownership of a macro to any other character. Also, I would love if SDM and BindPad could make a child together. =) http://www.curse.com/addons/wow/bind-pad
File: Super Duper Macro11-07-11
Originally posted by hypehuman Tha...
Posted By: spiralofhope
Originally posted by hypehuman Thanks for all that info. I just released a new update (v2.2) and I changed the code for moving the frame. Is the issue still there? Yes, the issue is still there, and it is reproducible in the same way.
File: Super Duper Macro11-07-11
Originally posted by CannibalTribe...
Posted By: spiralofhope
Originally posted by CannibalTribe But if I add more (> 4) conditions icon doesnt update anymore. Blizzard has a character length limit for showtooltip. Maybe this is the problem?
File: Super Duper Macro11-04-11
Originally posted by spiralofhope...
Posted By: spiralofhope
Originally posted by spiralofhope ...I'm going to test some other frames movement solutions to see if there's any change. I tested with Leatrix Plus and I can indeed reproduce the issue. But I noticed something interesting. FluidFrames would remember the user's selection. If I /sdm, move and /sdm then FluidFrames remembers and...
File: Super Duper Macro11-03-11
Originally posted by hypehuman Nex...
Posted By: spiralofhope
Originally posted by hypehuman Next time you log on, type "/dump sdm_listLocked". You should get "false". Then repeat the steps you posted to cause the bug, and then type "/dump sdm_listLocked" again. If you get false, then the problem is something else. If it's true, then I have to look harder at why this variable is doing that...