Results: 392Comments by: haste |
File: Butsu04-29-11 |
Originally posted by Cuer
Butsu i...
Posted By: haste
Originally posted by Cuer
Butsu is great, thanks for it!
Here's an error that comes up sporadically when trying to loot a corpse:
I'll add a workaround for this tomorrow. I'm not sure what the best solution is however. Looking over Blizzard's code they seem to just skip the slot if it happens. I'm guessing the clients sends a...
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File: oGlow04-27-11 |
Re: Lua error
Posted By: haste
Originally posted by Goliath123
1x oGlow\displays\border.lua:54: attempt to index local 'frame' (a nil value)
oGlow\oglow.lua:323: in function `CallFilters'
oGlow\pipes\char.lua:27: in function
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File: oUF: MovableFrames03-17-11 |
Originally posted by soyolas
Can...
Posted By: haste
Originally posted by soyolas
Can you add an option to completely hide a frame or set it's opacity?
No. I do plan on completing something which allow people to override layout spawns (as long as they use the factory system) however. Right now I have other items higher on my priority list though.
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File: Butsu02-10-11 |
I'm sorry, but I'm unable to re-cre...
Posted By: haste
I'm sorry, but I'm unable to re-create any errors with Butsu and 4.0.6. Could you please post a error message, or a way for me to reproduce it?
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File: Furbish02-07-11 |
Re: temporary buff on thrown weapon
Posted By: haste
Originally posted by bgene82
hello, seems that your addon forgot to 'skin' the temporary buff for 'thrown weapon'.
Should be fixed with 1.2.
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File: Furbish02-04-11 |
Scratch the consolidate buffs posit...
Posted By: haste
Scratch the consolidate buffs positioning issue. It wasn't caused by Furbish :).
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File: Furbish02-04-11 |
I still need to make some changes t...
Posted By: haste
I still need to make some changes to Furbish to properly handle how consolidated buffs. I mainly pushed 1.1 now because 1.0 didn't work with 4.0.x.
Right now consolidated buffs create a empty space between the default position and the minimap, which isn't optimal. The space is only visible when consolidate buffs isn't enabled, or...
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File: oUF: Classic01-20-11 |
Originally posted by nestorilo
I...
Posted By: haste
Originally posted by nestorilo
I was afraid you'd say that:P
Do you have some other layout to recoment?
I like the skin of oUF Classic a lot. But i just need some things in other positions
No, not really. If you just want to move the frames you can use MovableFrames tho'.
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File: oUF: Classic01-19-11 |
Originally posted by nestorilo
Ho...
Posted By: haste
Originally posted by nestorilo
How do i open "ouf classic" options ?
You don't. Because there are none.
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File: oUF: MovableFrames12-17-10 |
Originally posted by FlareLT
Smal...
Posted By: haste
Originally posted by FlareLT
Small suggestion - make command "/omf" visible in configuration screen (the one accessible in interface screen). Or add a button there, to make frames movable/unlocked.
As now sometimes, when in a need to move frames around, I start thinking "what was that command? /moveframes? /mf? /oufmove?".
And...
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File: oUF: MovableFrames12-06-10 |
Re: Just being a noob.
Posted By: haste
Originally posted by Souljeh
Great work, so many frames to pick between. But to use it, it says I have to reload the UI. How, and doesn't that mess with all my stuff? Just placed KGpanel's Protoss design, and I dont wanna start over again if it can be avoided. Thanks again!
The note has been left in by a mistake. Earlier you woul...
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File: oGlow11-14-10 |
Originally posted by WoLfMoon
It'...
Posted By: haste
Originally posted by WoLfMoon
It's not only BaudBag having issues with this.
OneBag/OneBank shows the same problem: if the item is in the 1st slot of the bag, the glow is in the last. it's using an inverted order of the slots.
Was working perfectly with your previous version (haste-oGlow-1.12-0-gf46f802), but on that I had erro...
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File: oGlow11-06-10 |
It should be fixed with 2.0.1.
Posted By: haste
It should be fixed with 2.0.1.
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File: oGlow11-06-10 |
Originally posted by xentaros
Nea...
Posted By: haste
Originally posted by xentaros
Neat addon, but it often takes two inspects to get all the items colored. Is this a known issue?
Thank you for reminding me. I had completely forgotten the changes made to how inspect works in 4.x.
There are some issues with the current system. It notifies you that the inspect is ready, but you mi...
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File: oGlow11-05-10 |
Originally posted by Moleculor
If...
Posted By: haste
Originally posted by Moleculor
If you don't want to try and work around that particular thing, perhaps an option to just disable glows in anything BaudBag touches (bags, bank)? I'm just trying to get glows on EVERYTHING, and BaudBag doesn't do equipped gear (nor does it change loot windows), but oGlow does equipped gear (but it doe...
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File: oGlow11-02-10 |
Originally posted by Moleculor
No...
Posted By: haste
Originally posted by Moleculor
Not if I turn them off. Hence the post here.
I had a look into it, and BaudBag piggybacks on top of the function which blizzard uses to update bags. It does this by calling it with its own bag frames as the first argument.
This is also the function oGlow uses to do its updating, as... this is whe...
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File: oGlow11-02-10 |
Re: oGlow and Otufitter
Posted By: haste
Originally posted by Sunhead
Some screwy things are happening with colouring in the flyouts in Outfitter.
Any idea if this is an oGlow issues or an Outfitter one?
That's so to say impossible for me to answer. I don't know what screwy things are, and I don't know what Outfitter does or doesn't.
What you can do is:
- Disable...
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File: oGlow11-02-10 |
Originally posted by Moleculor
I'...
Posted By: haste
Originally posted by Moleculor
I'm confused. If it doesn't touch addons, then why do the glows show up in BaudBag?
Probably because BaudBag implements them itself.
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File: oGlow11-01-10 |
Originally posted by Moleculor
I...
Posted By: haste
Originally posted by Moleculor
I figured I should mention that this addon doesn't seem to be comfortable with BaudBag. No errors show up, but the highlights are in all the wrong places (I think flipped?) in the bags. (Highlights appear in the last spot for first spot items, second to last for second spot, etc. I think.)
You have...
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File: oGlow10-30-10 |
Originally posted by Grizzly UK
I...
Posted By: haste
Originally posted by Grizzly UK
I get these lines showing up in my FrameXML.log:
10/30 02:52:45.468 Loading add-on oGlow
10/30 02:52:45.468 ** Loading table of contents Interface\AddOns\oGlow\oGlow.toc
10/30 02:52:45.468 Error loading Interface\AddOns\oGlow\pipes\craft.lua
10/30 02:52:45.468 Error loading Interface\AddOns...
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File: oApplication10-30-10 |
I'll have a look at it.
Posted By: haste
I'll have a look at it.
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File: oMirrorBars10-19-10 |
Originally posted by Zerpy
i see...
Posted By: haste
Originally posted by Zerpy
i see your oMirrorBars and the Blizzard Bars.
I'm not able to reproduce this. Does this happen with only oMirrorBars enabled? If it isn't, then you have some conflicting add-on.
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File: oUF: MovableFrames10-19-10 |
Originally posted by Coldfury
And...
Posted By: haste
Originally posted by Coldfury
And I forgot to say that when I disable oUF_MF, everything is fine.
Noted it at http://github.com/haste/oUF_MovableFrames/issues#issue/1 the other day
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File: oGlow10-18-10 |
Some notes:
- I still have a lot...
Posted By: haste
Some notes:
- I still have a lot left on my TODO list.
- This release isn't very polished, and has some slightly annoying issues with disabling/enabling filters in the UI.
- This took way too long, which is mostly due to how I decided to develop it.
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File: oGlow10-17-10 |
Originally posted by haste
Direct...
Posted By: haste
Originally posted by haste
Direct link: http://github.com/haste/oGlow/zipball/master
You probably have to rename the folder after extracting it, as it's a snapshot from the version control system I use.
Just re-posting this since people don't read comments below the first one.
Right now it's only some minor settings and act...
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