Results: 130Comments by: hankthetank
File: oUF_Hank03-08-11
I can confirm the white edges are t...
Posted By: hankthetank
I can confirm the white edges are there in mine as well but the white on the edges is always there Do you guys use a scale other than 1.0 for the playe frame? Is your UI pixel perfect or do you use an uiScale? Any news on if its possible to get OmniCC working with the focus frame Actually it should work right away. I'll...
File: oUF_Hank03-05-11
Originally posted by Nibelheim An...
Posted By: hankthetank
Originally posted by Nibelheim Another question :p I'm trying to get Power updating quicker. power.frequentUpdates is set to true, yet power still updates only every half-second. Any tricks to this? Change power.frequentUpdates = true to power.frequentUpdates = 0.1 or any number that suits you. Is that screenshot...
File: oUF_Hank03-05-11
Originally posted by Nibelheim Qu...
Posted By: hankthetank
Originally posted by Nibelheim Quick question, Is there a code limit put on the font size, or is there a limitation of the actual DIN 14151 Engschrift font? Adjusting the font size of texts is easy-peasy, just can't get them past a font size 26~ / 28~. Thanks :) That's a limitation of WoW (maximum font size = 32).
File: oUF_Hank02-23-11
Re: Re: boss frame
Posted By: hankthetank
Originally posted by Pyrates Hank could you answer this question? I want to have nice bossframes, and I'd start working on them, but if you're already at it, I'd waste my time, so a simple "yes" or "no" would surely help me out :) I already said it's on the roadmap somewhere behind the release of my UI and definitely far behind...
File: Hank's Omnotron mod02-07-11
Originally posted by Tydor Hank i...
Posted By: hankthetank
Originally posted by Tydor Hank is awesome ! hey tydor <3
File: oUF_Hank02-02-11
Originally posted by darkstar123456...
Posted By: hankthetank
Originally posted by darkstar123456 Look on the author's FAQ : http://www.wowinterface.com/portal.php?id=649&a=faq&faqid=597 That's like taking a sledgehammer to crack a nut. Just add this to custom_Modifications.lua: oUF_Hank_hooks.BGColor = { sharedStyle = function(self, unit, isSingle) if unit == "player" or unit ==...
File: oUF_Hank01-30-11
That on the other hand is really du...
Posted By: hankthetank
That on the other hand is really due to the loading order. I guess I'll find a way to make that global next patch. Right now you could do something like self.Buffs.PostUpdateIcon = oUF_player.Buffs.PostUpdateIcon.
File: oUF_Hank01-27-11
That is, fortunately for you, not t...
Posted By: hankthetank
That is, fortunately for you, not true. Custom modifications are applied at the very end of the loading process. Think of your custom mod as being a second version of the function which is called after every time the original function is called. This means you can not access local variables of the specific function that you hook i...
File: oUF_Hank01-07-11
Originally posted by Pyrates Coul...
Posted By: hankthetank
Originally posted by Pyrates Could you elaborate what that means? Your screenies look nice, you really have a talent for taste there. Thank you. Several debuff type / class combinations changed with cataclysm, e.g. paladins now can only dispel magical debuffs when spec'd holy. So StickyAuras.curableDebuffs is up to date again....
File: oUF_Hank01-07-11
Originally posted by domagotchi Y...
Posted By: hankthetank
Originally posted by domagotchi YEAAAAAAAAHHHHHHHH at last.....the eclipse bar...... thanks maaaaaan Ya... a lot of moonkins were terrorizing me. They went like http://www.relevarts-druid-reliquary.com/blog/wp-content/uploads/2010/07/State-of-the-Moonkin.jpg WE DEMAND OUR ECLIPSE BAR FOR GOD'S SAKE!
File: oUF_Hank01-06-11
Update: 3.0.9 Eclipse bar Updated...
Posted By: hankthetank
Update: 3.0.9 Eclipse bar Updated dispel mechanics for cataclysm Additional status icons with new configuration option (order & visibility) Bug fix: Dispellable debuffs now update on talent changes http://img811.imageshack.us/img811/1792/eclipsea.png http://img253.imageshack.us/img253/5885/statusicons.png
File: oUF_Hank01-06-11
I'm sturggeling atm at removing the...
Posted By: hankthetank
I'm sturggeling atm at removing the power display _ONLY_ for the DK Override sharedStyle(self, unit, isSingle) with a custom mod, check for unit == "player" and select(2, UnitClass("player")) == "DEATHKNIGHT" then add self.power:SetAlpha(0) ? and ?? instead of > and >> Save your files in utf-8 format. Here are the char...
File: oUF_Hank01-06-11
How do i move the Focus frame on th...
Posted By: hankthetank
How do i move the Focus frame on the X-Line? Code for custom mod: local cfg = oUF_Hank_config oUF_Hank_hooks = {} oUF_Hank_hooks.MoveFocusFrame = { PostSpawnFrames = function(this) oUF_focus:SetPoint("CENTER", UIParent, "CENTER", %left%, -cfg.FocusFrameMarginY ) end, } Replace %left% with value. Hi, i have lil...
File: oUF_Hank01-02-11
Re: Hide parts of frames.
Posted By: hankthetank
Originally posted by ausmara Don't know if this is still being updated/worked on or whatever. But I have a question, is there anyway to hide the the parts of the target frame with Name/HP/Power/%, pretty much everything but the buffs. I want to use the buff/debuff frame under another frame because I like the way they work. I just c...
File: Blpc11-22-10
I have added a batch conversion dia...
Posted By: hankthetank
I have added a batch conversion dialog. Tell me what you think or if your computer blows up during conversion. I've tested it a couple of times with around 20.000 files (complete \Interface\ tree).
File: Blpc11-20-10
Shouldn't be that hard to implement.
Posted By: hankthetank
Shouldn't be that hard to implement.
File: Blpc11-20-10
Alright, validating this upload was...
Posted By: hankthetank
Alright, validating this upload was quick. I guess already having some projects here really speeds things up. As usual: If you find any bugs, and since I didn't invest too much time in testing I'm sure there are plenty of them, use the bug tracker on my author's portal.
File: ICC Lich King Addon Pack11-05-10
Thanks. I guess I'll take a look on...
Posted By: hankthetank
Thanks. I guess I'll take a look on the spell IDs and possibly changed stun mechanisms(?) for all classes when I have some time. You can test it on every mob by deleting the NPC check btw. if stuns] and dName == L.valkyr then
File: oUF_Hank11-03-10
Originally posted by Gorunnus Fir...
Posted By: hankthetank
Originally posted by Gorunnus First of all i must say ty for u effort to help us, or me in creating party frames, i really appreciate ur good intentions and/or good will for sparing little bit of free time for us/me. BUT! (yes, again but..) Again u code didnt help me.. Again, no party frame :( Beleve me or not i even tryed comp...
File: oUF_Hank11-03-10
Well.... this works for me. Let's s...
Posted By: hankthetank
Well.... this works for me. Let's sort out the easy ones first. You noticed that your part of the code is enclosed in this condition: if unit == "player" or unit == "target" or unit == "focus" then end ? If everything else fails why not try to work bottom up. Take my code here which produces the following: http://img600....
File: oUF_Hank11-02-10
The mere purpose of that function i...
Posted By: hankthetank
The mere purpose of that function is to reanchor the raid icon after a name update be it due to changing the focus or the unit updating its flags. The name in this case... Hank 37k/49.2k is shorter than the power display as opposed to this: Hank 37k/49.2k there is also part of code, mainly first part of hankv3...
File: oUF_Hank11-02-10
This sounds like you tried to spawn...
Posted By: hankthetank
This sounds like you tried to spawn party frames with Spawn(). Those kinds of frames however are generated with SpawnHeader(). See: Haste's introduction to SpawnHeader() 1.5 changes GroupHeaderTemplate options oUF_lily and classic as the official example layouts are also good starting points for learning.
File: oUF_Hank11-01-10
Despite requiring some lengthy alte...
Posted By: hankthetank
Despite requiring some lengthy alterations it is perfectly doable. Please note that I'm developing this addon in my spare time without any kind of compensation as a sideline to my professional and private obligations. Also, sometimes I tend to spend some time with playing the game instead of just developing addons for it. As mentione...
File: oUF_Hank10-25-10
Re: Re: DK runes
Posted By: hankthetank
I haven't tested the rune bar recently. Seems to be a bug specific to 4.0.1. I'll look into that. @Gorunnus: Do you use oUF 1.5? Hard to tell what's going wrong there off-the-cuff.
File: oUF_Hank10-22-10
You can't save something like this...
Posted By: hankthetank
You can't save something like this "n < nē ∀ n ∈ ℕ \ {1}" in ASCII without loosing some symbols. Use UTF-8 instead.