Results: 207Comments by: AnduinLothar
File: ChatBar09-02-09
Should be fixed now. It seems I fix...
Posted By: AnduinLothar
Should be fixed now. It seems I fixed it quickly and then forgot to upload it >.<
File: ImprovedErrorFrame08-26-09
Originally posted by cyquicri Ope...
Posted By: AnduinLothar
Originally posted by cyquicri Open ImprovedErrorFrame.xml and add arg1 to OnMouseDown and OnMouseUp event. ... IEFMinimapButton_OnMouseDown(arg1); IEFMinimapButton_OnMouseUp(arg1); ... And it will work again :) Hmm, that's odd. It's working for me just fine...
File: FluidFrames08-24-09
Originally posted by Biteme_nfs T...
Posted By: AnduinLothar
Originally posted by Biteme_nfs Thanks for the response. To answer your question, no its not part of moveanything. Its a handler so to speak, that moves an already open frame (Character) to the second position when you open another Frame (spellbook). With Moveanything you are able to move these two and not have to move all of the o...
File: FluidFrames08-18-09
Originally posted by Biteme_nfs I...
Posted By: AnduinLothar
Originally posted by Biteme_nfs I'm trying to move away from Moveanything. Is there a way to move the UIPanelMover1 and 2? Those frames don't sound familiar, are they part of MoveAnything or some other addon?
File: FluidFrames08-18-09
Re: Error
Posted By: AnduinLothar
Originally posted by hb3848 Error occured in: Global Count: 1 Message: ..\AddOns\FluidFrames\FluidFrames.lua line 139: Usage: LowHealthFrame:SetPoint("point" ) Debug: (tail call): ? : ? : SetPoint() FluidFrames\FluidFrames.lua:139: InitMovedFrames() FluidFrames\FluidFrames.lua:197: FluidFrames\Fl...
File: FluidFrames08-10-09
Re: Interface Menu
Posted By: AnduinLothar
Originally posted by waxie When I open up the interface menu and scroll down to "Modified Frames" and "Hidden Frames" they are both blank. I know I've hidden some and Moved allot around. Is there some way to make the items show back up in these boxes? Thanks Waxie Oh heh, that was a test interface. It's not finished. I didn't...
File: FluidFrames08-06-09
Re: Container frames?
Posted By: AnduinLothar
Re: Kuurus1 Container dragging has been disabled for ages. The container frames are not consistent for each bag unless you always open the bags in the same order. They don't maintain their shape or order, so they were made un-highlightable. You can probably find a bag mod or bag mover addon that has more complicated code just f...
File: FluidFrames08-05-09
Originally posted by Dinkin_Flicka...
Posted By: AnduinLothar
Originally posted by Dinkin_Flicka gab and khurz are right, FluidFrames shows up as RuneMover if you are using the Curse Client. But it also shows up as FluidFrames under unidentified addons. Seems to only happen in the windows client. I've notified the authors. UPDATE: it looks like it's because both FluidFrames and RuneMover...
File: FluidFrames08-05-09
Originally posted by gabreyl What...
Posted By: AnduinLothar
Originally posted by gabreyl What he means is the Curse Client, (The downloader) that you can use to update addons on Curse.com, shows FluidFrames as the addon RuneMover located here http://www.wowinterface.com/downloads/info10157-RuneMover.html on wowinterface instead of your addon. That's weird, cause I'm looking at the Curse Cl...
File: FluidFrames08-04-09
Originally posted by khurzog did...
Posted By: AnduinLothar
Originally posted by khurzog did you know this gets mistaken for RuneMover with curse client, sorta annoying, not sure if you can do anything about it though, just an fyi i guess, thanks What do you mean?
File: FluidFrames07-27-09
Originally posted by jinnsun I ha...
Posted By: AnduinLothar
Originally posted by jinnsun I have a rogue problem with this. When I hide the little stealth button on the forms bar, the icon for it when I am in combat (cannot use it) comes back, hiding that just shows the other one. Any way to fix this? The way hiding is implemented is to re-hide the frame whenever it is shown. However this...
File: ChatBar06-17-09
Re: Key binding
Posted By: AnduinLothar
Originally posted by masterinn I love this mod, good function, great look, simple and easy to use. The only thing missing to make it perfect (and therefor on my "can-not-play-without-this-mod" list) is key binding function. I've been looking for an add-on that dose that, and haven't had much luck, and this mod has been a great alte...
File: UnitFrameBuffs06-09-09
Thanks for figuring that out. Does...
Posted By: AnduinLothar
Thanks for figuring that out. Does the drawEdge="true" obscure the border color of debuffs? i thought that might be a problem on the smaller party/pet debuffs.
File: UnitFrameBuffs06-05-09
Sorry about that. I pushed a quick...
Posted By: AnduinLothar
Sorry about that. I pushed a quick fix, but I haven't actually tested it. It should fix the error, but I'll have to fix it again later to actually add the cooldown to the debuff frames that don't have it.
File: Misspelled06-01-09
You Sir, Are Awesome. Period.
Posted By: AnduinLothar
You Sir, Are Awesome. Period.
File: UnitFrameBuffs05-25-09
Blizzard's PartyMemberFrame_UpdateP...
Posted By: AnduinLothar
Blizzard's PartyMemberFrame_UpdatePet function seems to be overriding my positioning code, but I can't disable it without tainting things.... So Party Pets are kinda messed up, but it's better than nothing.
File: UnitFrameBuffs05-20-09
Got it mostly working, got a few mo...
Posted By: AnduinLothar
Got it mostly working, got a few more bugs to smash. It'll be out in the next couple days.
File: FluidFrames05-15-09
What you really want is UIPanelOpti...
Posted By: AnduinLothar
What you really want is UIPanelOptions, which will let you move change the offsets for all ui panels. http://www.wowinterface.com/downloads/info11747-UIPanelOptions.html
File: FluidFrames04-16-09
Did you remember to load out of dat...
Posted By: AnduinLothar
Did you remember to load out of date addons? the toc is still set to 30000 edit: I pushed a 30100 one.
File: ImprovedErrorFrame04-15-09
That's why the version still says 3...
Posted By: AnduinLothar
That's why the version still says 3.6.30000 :P edit: i pushed a 30100 vers just for you.
File: UnitFrameBuffs04-13-09
I'll look into adding a gui for siz...
Posted By: AnduinLothar
I'll look into adding a gui for size modification. Also just a note, if the patch comes out tomorrow this addon's most likely going to crash and burn due to some buff ui method changes by blizzard. I'm gonna need a while to fix it.
File: FluidFrames04-13-09
Re: error in 2.3
Posted By: AnduinLothar
Did you drag a frame that doesn't have a parent?
File: FluidFrames04-11-09
Originally posted by Grilor when...
Posted By: AnduinLothar
Originally posted by Grilor when i enable FF in 3.1 it removes some of my mini map icons like the calendar for no reason. any one having any simular errors? What frames do you have moved/hidden? If you hid your minimap or something that the minimap buttons were anchored to FF might have hidden them too.
File: ChatBar04-09-09
I'm not really interested in adding...
Posted By: AnduinLothar
I'm not really interested in adding scroll buttons. I suggest you use a scroll wheel addon like my ChatScroll. I also think right click is traditional for menus and would rather not change that. I could make button3 or a shift click or double click leave the channel tho. As for the emote menu I find the built in one useless. If...
File: ChatBar04-08-09
It's definitely possible, I'm just...
Posted By: AnduinLothar
It's definitely possible, I'm just musing over the details :) It doesn't need a setup. I can just add channels when you first join them. But I would have to supply a method to remove channels from the saved list. I spose I could just use the current 'Hide Button' method but that wouldn't actually remove the channel, just hide the...