Results: 77Comments by: Aurorablade
File: Verisimilar11-01-09
Originally posted by SkunkWerks I...
Posted By: Aurorablade
Originally posted by SkunkWerks It never has before, and I use a great many Ace Addons with MRP. In fact this is the first time I remember seeing anything like this from the MyWarcraftCo channel. Is this at all based on the old MyQuests code? If so, that was originally designed as a part of MySuite, which includes MyRolepla...
File: Verisimilar10-25-09
the only thing i can think of is MR...
Posted By: Aurorablade
the only thing i can think of is MRP is picking up on something it shouldn't when the message is sent. But is use Immersion Roleplay so i dunno.
File: Orb Unit Frames10-11-09
Originally posted by Aurorablade...
Posted By: Aurorablade
Originally posted by Aurorablade Has anyone had issues with the health orbs not updateing the texture right, and by that i mean instead of shrinking it, it kind of smears upward, my Manaorbs work fine... NM fixed.
File: Orb Unit Frames10-11-09
Has anyone had issues with the heal...
Posted By: Aurorablade
Has anyone had issues with the health orbs not updateing the texture right, and by that i mean instead of shrinking it, it kind of smears upward, my Manaorbs work fine...
File: Verisimilar10-02-09
Originally posted by Rexides The...
Posted By: Aurorablade
Originally posted by Rexides The reason I am not posting the next version even though I have ironed out all bugs, is because I am preparing a very detailed scripting guide. Just have a little more patience, it will be worth it. ' no problem!
File: Verisimilar10-01-09
I foget are you planning to do a ki...
Posted By: Aurorablade
I foget are you planning to do a kind of 'mini-api' doc with the scripting options, I was digging into it last night when me and my friend were testing it with out bunny god of crystalsong forest. Its awesome i just like haveing a api list so i don't have to keep going back and forth between the demo session.
File: Verisimilar09-30-09
*pokes* *runs*
Posted By: Aurorablade
*pokes* *runs*
File: Verisimilar09-21-09
one more, NPCs that follow the p...
Posted By: Aurorablade
one more, NPCs that follow the player or GM what i mean is an non existant of invisable NPC id, so the GM could basiclly trigger a say or yell without being at an set coodinate. Be good for "mysterious" or "unknown" voices. also some slash commands for npc speak..maybe.
File: Verisimilar09-21-09
Some suggestion, Make some script e...
Posted By: Aurorablade
Some suggestion, Make some script examples. Also maybe provide some small support for GHI, but only trade items made by the person acting as a GM. Maybe enable a co-gm or assistant GM function, (should the person gming it be busy at the time) maybe add support for another GH addon GH Reputation.
File: Verisimilar09-20-09
I am definatly going to check this...
Posted By: Aurorablade
I am definatly going to check this out! if you haven't already check out www.pilus.info maybe you two can collaborate and use each other as reserouces to improving your addons!
File: RollCraft08-10-09
actually i see where you put it on...
Posted By: Aurorablade
actually i see where you put it on the GHI forums let me tweak stuff here.
File: RollCraft08-10-09
i fixed that bug and feel free to P...
Posted By: Aurorablade
i fixed that bug and feel free to PM me on this site with a translation..i don't have all of it translated i need to work on that.
File: RollCraft07-19-09
Yeah its meant to be kind of a help...
Posted By: Aurorablade
Yeah its meant to be kind of a helper tool. Also for situations where you have a 'npc' char it might help out a lilttle. I realize it not perfect. probably won't ever be but that's okay :p just makes me nervous sometimes about this being my first addon up and all.:o
File: RollCraft07-15-09
I am doing it both ways, i was mess...
Posted By: Aurorablade
I am doing it both ways, i was messing with some prototyping for the other night. Its gonna be tricky to do and may leave with one buff/debuff active at a time for the sake of my sanity, it also may be more fair. But i hope people are enjoying this as is, I do realize for it to be successful you need both players to have it but as...
File: RollCraft07-10-09
Haha okay i will try to fix that.
Posted By: Aurorablade
Haha okay i will try to fix that.
File: RollCraft07-10-09
Originally posted by SkunkWerks H...
Posted By: Aurorablade
Originally posted by SkunkWerks Hardcoded limits are good. I guess my point is that I can't imagine there's much to stop people from just setting EVERY statistic to it's limit regardless of whether or not it has "reason" to be there. And sure, that still leaves the RNG system to make determination of success or failure against...
File: RollCraft07-09-09
Originally posted by SkunkWerks...
Posted By: Aurorablade
Originally posted by SkunkWerks My only questions really regard who approves of a character's stats/abilities on a sheet. If it's a system, there has to be some sort of guidelines for who can put what down on a character sheet- and some way to enforce them. At the moment there should be a hardcoded limit on it, no you cannot...
File: RollCraft07-09-09
Originally posted by Gruffness I...
Posted By: Aurorablade
Originally posted by Gruffness I would also like to suggest special abilities. These could range from limited use abilities, time-wise to conditional or situational abilities. For example, my one priest suffers (if that can be said) from split personality disorder. He believes he works for a legitimate shipping company that g...
File: RollCraft07-08-09
This is a roleplay mod geared to he...
Posted By: Aurorablade
This is a roleplay mod geared to help aid Freeform or emote based combat that some RPers choose to get into. It just is a tool to try to steem off the god syndrome some get by fighting.
File: ImmersionRP (Continued)06-30-09
With vanillia irp i can get my desc...
Posted By: Aurorablade
With vanillia irp i can get my description on all parts of my player frame and my party frame. I use STUF also. I tend to pick up my party as i am closer to them. whitch is fine with meas you should have to be close to the person to see thier stuff. I also note slight delays with tooltip processing. but its minute and i can als...
File: ImmersionRP (Continued)06-19-09
If you need help testing let me kno...
Posted By: Aurorablade
If you need help testing let me know and i can try to help track down bug/code errors for ya.
File: ImmersionRP (Continued)06-19-09
Re: Channel Password Terrorism
Posted By: Aurorablade
Originally posted by Shannae It has been brought to my attention that on at least one server, someone has begun systematically denying functionality to users of RP Add Ons by gaining ownership of the communication channel, and locking it with a password. Blizzards custom chat channel interface requires that a user be considered...
File: BossEncounter206-16-09
in future could there be a way to t...
Posted By: Aurorablade
in future could there be a way to turn specific widgits on/off?
File: ImmersionRP (Continued)05-18-09
Thats understandable..But they are...
Posted By: Aurorablade
Thats understandable..But they are always nice to add on the 'Soon' list. :)
File: ImmersionRP (Continued)05-17-09
Originally posted by Shannae "Tha...
Posted By: Aurorablade
Originally posted by Shannae "That Frame" isn't very specific, but anything bound to the world frame will still be displayed while in RP Mode, yes. If there's an Add On people find they still want to access while in RP mode, I'm more than willing to factor that into default IRP behaviour. :) Well i say that as its a mod i am wo...