Results: 137Comments by: Cogwheel
File: BuyDropper01-11-08
Unfortunately, it's been a really l...
Posted By: Cogwheel
Unfortunately, it's been a really long time since I've looked at BD's code, so I don't really know how long it will take. I'll give it a look this afternoon. I was only able to give it a cursory glance before I was both stricken ill and loaded with 4 chapters of the book to review by today... :( Depending on how this weekend...
File: MacroSequence01-11-08
Re: first attempt
Posted By: Cogwheel
Originally posted by skivey above the green high lighted area after MacroSquence = {} They should go inside of the { } from the line: MacroSequence.sequences = { You will also need a comma after each sequence. Without any of the comments (green highlighted stuff) your file should look like this: MacroSequence = {} Mac...
File: MacroSequence01-11-08
Re: using this ?
Posted By: Cogwheel
Sequences.lua is a file inside the MacroSequence folder (Interface\AddOns\MacroSequence). It has documentation explaining how to edit it (same as the quoted part above).
File: MacroSequence01-11-08
Re: How do i use this?
Posted By: Cogwheel
Once you've got the addon installed, open up Sequences.lua with your favorite text editor (you can use Notepad, but I highly recommend getting a "real" text editor like SciTE or Notepad++). Then add entries to the table as described in the file's comments. Give it a go and post back if you have any issues (be sure to post what you tr...
File: MacroTalk01-07-08
Re: macrotalk elseif
Posted By: Cogwheel
MacroTalk won't help you with that because there are no macro options for the race of your target. You would need to write the script yourself either as your own addon or in a /run command.
File: BuyDropper01-05-08
Originally posted by Thortok2000...
Posted By: Cogwheel
Originally posted by Thortok2000 Congrats on MVP over on the WoW forums! Oh and, I'm trying to be patient, but I'm typically more patient if I have an ETA. Do you know when you'll be getting to that little fix for the limited supply stuff? Well, my power was out for the last 36 hours so i wouldn't have been able to warn you...
File: BuyDropper12-26-07
Originally posted by Thortok2000...
Posted By: Cogwheel
Originally posted by Thortok2000 Every time I visit a vendor that has a couple Aquadynamic Fish Attractor lures, I want to buy them, up to a maximum stack of 20. However, if I set buydropper to 20, it doesn't buy any at all, since the vendor only has them in limited supply. If I set it to less (like 1 for instance) then it buys 1...
File: MacroSequence12-20-07
Re: Re: Progress Update
Posted By: Cogwheel
Originally posted by Azareus I ask this because it seems that my MacroSequence not always "uses" the two trinkets and/or the Rapid Fire ability. That is, I am not able to "burn" all of my no-GCD abilites... If you're moving at the time you run the macro (regardless of whether the macro is in MacroSequence or the default UI) it c...
File: MacroSequence12-20-07
Progress Update
Posted By: Cogwheel
I thought I'd let everyone know the GUI is coming along nicely. Here are a couple images to give you an idea of what's to come: http://eternalblue.dnsalias.net/Mockup.png - This is the design draft I created in Inkscape http://eternalblue.dnsalias.net/MacroSequence.jpg - This is the most current screenshot of the UI. I'll updat...
File: MacroSequence12-18-07
Originally posted by Staxx /run S...
Posted By: Cogwheel
Originally posted by Staxx /run SetCVar("Sound_EnableSFX","0") /script UIErrorsFrame:Hide() /cast Ogre Mauler's Badge /stopcasting /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() /run SetCVar("Sound_EnableSFX","1") FYI: you don't need :Show or :Hide when you :Clear
File: MacroSequence12-02-07
Glad you guys like it :) I encou...
Posted By: Cogwheel
Glad you guys like it :) I encourage anyone who finds this addon useful to post examples of sequences they use. Sometimes a bit of prompting will help people come up with new ideas.
File: Adapt - Almost-Default Animated Portraits 2.211-15-07
The original still works... what's...
Posted By: Cogwheel
The original still works... what's the point of this?
File: BuyEmAll11-04-07
Originally posted by Thortok2000...
Posted By: Cogwheel
Originally posted by Thortok2000 Only thing I can think of to improve this addon would be to be able to buy stuff automatically, especially ammo bag refills and reagents. That's what BuyDropper and FreeRefills are for :)
File: CogsBar - R.I.P.10-11-07
Re: Decided to use CogsBar Fulltime
Posted By: Cogwheel
Originally posted by lachlin One thing that was bothering me was that the default Blizzard Bars were still visible. One simple modification of the Cogsbar.lua file took care of this: Thanks for the input. I actually intentionally left out any sort of main bar hiding for simplicity's sake. In order to effectively do away with th...
File: CogsBar - R.I.P.10-03-07
Re: 2 questions
Posted By: Cogwheel
Originally posted by Nannus Hi, ty for this great addon, i have 2 questions ;) : 1. It's possible to configure ids for any created bar? Not right now. This is a planned for a future version but I wouldn't expect to see any significant new features on any of my mods until at least the end of the year. :( 2. There is some pr...
File: CogsBar - R.I.P.09-26-07
Re: Cogsbar problem with my druid
Posted By: Cogwheel
When you say "correct bar" are you comparing it to the default UI? CogsBar makes no attempt to match the action slots used to the ones that would be used by the default UI. As explained in the readme, it starts with action slot 1 and uses each slot consecutively as it builds the bars until it runs out (120 max). Unfortunately, the de...
File: ReappearingUnitFrames09-19-07
Re: Slight problem with the addon...
Posted By: Cogwheel
Originally posted by Zheszpar This addon does exactly what I need, but it has a slight bug with it. When I left click on a player, about 50% of the time, their list of buffs will flash oddly and I'll see flashes of a nearby NPC or other player's healthbar, claiming that NPC/PC is dead, even if they're not. It does it with about 50%...
File: LightHeaded09-08-07
Re: sigh
Posted By: Cogwheel
Originally posted by darkxpunk I cant get it to work with my mods aka meaning there is a problem You know, I started trying to think of an analogy to describe how ridiculous you're being, but reading over your posts again, I doubt you would understand.
File: LightHeaded09-08-07
Re: Lol
Posted By: Cogwheel
Originally posted by darkxpunk Just fix the problem Just grow up.
File: ReappearingUnitFrames08-13-07
Sure will. ToL Represent!
Posted By: Cogwheel
Sure will. ToL Represent!
File: WowLua07-20-07
Is there any chance you could make...
Posted By: Cogwheel
Is there any chance you could make the screen clamping a bit more forgiving? I like to move my code windows partially off the screen since it's more efficient (read: easier) than resizing. Or perhaps some sort of special click to minimize the frame like double clicking on a mac os title bar...
File: ReappearingUnitFrames07-18-07
Originally posted by xbjim whenev...
Posted By: Cogwheel
Originally posted by xbjim whenever i target myself.. the target of target frame flashes. anyone else get this? it works fine when i target others though. Check out the comments on the Curse.com page.
File: MacroTalk07-14-07
Re: Name error?
Posted By: Cogwheel
Originally posted by blueshift I think this is a bug.. It's a bug. I'll have a fix out shortly.
File: AutoDND07-13-07
Originally posted by fred I was t...
Posted By: Cogwheel
Originally posted by fred I was thinkin ( try not too!)......but you 'could make it so when you click the FuBar module it would simply turn it off and on. Well, to be brutally honest, I made this mod for selfish reasons. ;) It would take me (not necessarily someone experienced with FuBar plugins) a few orders of magnitude mor...
File: AutoDND07-12-07
Originally posted by Scalebane om...
Posted By: Cogwheel
Originally posted by Scalebane omg i been looking everywhere for a mod like this, thank you! thank you! thank you! Glad my lunch break was productive! :D