Results: 69Comments by: glupikreten
File: Mono UI12-14-12
Re: Remove Chi bar
Posted By: glupikreten
How would I go about hiding the Chi/Combo point bar? I'd say you have to change \Addons\oUF_mono\core.lua for Combo Points... instead of lib.gen_cp(self) put --lib.gen_cp(self) in local function CreateTargetStyle(self, unit) For chi, holy power, dk runes etc... modify in the same manner local function CreatePlayer...
File: Mono UI12-13-12
1. getting that report allot, and i...
Posted By: glupikreten
1. getting that report allot, and it is not oUF_mono issue, it's oUF core issue, or rather it's outdated version's one. Just make sure you grab the latest one from haste's git and you should be fine. I'm still working on a big MonoUI update I mentioned earlier, that's why the updates are not coming out as frequently as they usual...
File: Mono UI12-12-12
i posted couple of questions in OUF...
Posted By: glupikreten
i posted couple of questions in OUF_mono section but since no answer let me ask it here: 1. i get errors while playing monk (chi is not properly handled - always showing 5!? - i posted full error in comments of OUF_mono) 2. i tried to put actual number indicating CD on debuffs on all units... and i can do that for every except...
File: Mono UI12-12-12
Hello, I'm sorry to bother you,...
Posted By: glupikreten
Hello, I'm sorry to bother you, but I have a problem. I would like to know how delete this bar (I think it's an aggro bar ?) : http://imageshack.us/photo/my-images/259/sanstitreni.png/ Thanks for helping :) that's not aggro bar afaik... i dont know the name of it but it shows on fights like stone guardians... or in Stormst...
File: oUF_mono12-12-12
any chance of any kind of response?...
Posted By: glupikreten
any chance of any kind of response? i feel like this addon is abandoned :)
File: oUF_mono12-10-12
monk error
Posted By: glupikreten
Message: Interface\AddOns\oUF\elements\classicons.lua:104: attempt to index field '?' (a nil value) Time: 12/10/12 23:53:36 Count: 3 Stack: Interface\AddOns\oUF\elements\classicons.lua:104: in function `func' Interface\AddOns\oUF\ouf.lua:158: in function `?' Interface\AddOns\oUF\events.lua:76: in function
File: oUF_mono12-09-12
Ok... i managed to find everythi...
Posted By: glupikreten
Ok... i managed to find everything but this... if unit == 'player' or unit == 'target' or unit == 'tot' or unit == 'focus' or (unit:match'(boss)%d?$' == 'boss') then icon.duration = duration icon.timeLeft = expirationTime icon.first = true icon:SetScript("OnUpdate", lib.CreateAuraTimer) end...
File: oUF_mono12-09-12
debuff filter
Posted By: glupikreten
Hi, First... god damn amazing UF... gratz on that... Secondly... for the love of god i cant find out how to filter only debuffs on target and focus frame... i tried --lib.createAuras(self) lib.createDebuffs(self) on both but it just displayed nothing at all... I honestly find focus rather useless without its debuf...
File: AuctionLite11-29-12
Message: GameTooltip:SetHyperlink()...
Posted By: glupikreten
Message: GameTooltip:SetHyperlink(): Unknown link type Time: 11/29/12 17:40:29 Count: 19 Stack: : ? : in function `SetHyperlink' Interface\AddOns\AuctionLite\Tooltip.lua:388: in function `SetAuctionLiteTooltip' Interface\AddOns\AuctionLite\BuyFrame.lua:1361: in function `BuyButton_OnEnter' :1: in function <:1> Locals: (*tem...
File: oUF_Neav11-29-12
when i have Sha of Fear targeted an...
Posted By: glupikreten
when i have Sha of Fear targeted and she(he) is casting something.. last boss in terrace... will check rest of the bosses... but it happened every time in this scenario... Sha of Fear as a target... boss casts some thing (prolly breath of fear - dunno)... error pops
File: oUF_Neav11-29-12
5.1
Posted By: glupikreten
Message: Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value) Time: 11/29/12 11:18:10 Count: 1 Stack: Interface\AddOns\oUF_Neav\castbar.lua:6: in function (tail call): ? Interface\AddOns\oUF\events.lua:69: in function ...
File: CurrencyTracker11-16-12
tooltip size
Posted By: glupikreten
How can i adjust tooltip text and icon sizes? Is it possible somehow in GameTooltip:AddDoubleLine(k..":",v)?
File: RepCalc (Reputation Bars)11-13-12
found it... nvm
Posted By: glupikreten
found it... nvm
File: RepCalc (Reputation Bars)11-13-12
font size
Posted By: glupikreten
Yo, Can i somehow change font size.. somewhere in lua... prolly in function RC_CreateBars() Im trying to make bars smaller --- ok.. from 25 to 15... rather easy... but cant setfont to 11... im noob in lua thing... The bars are just too big from me on my ui :)
File: oUF_Neav11-07-12
how to solve this?
Posted By: glupikreten
http://s12.postimage.org/7efl6kr19/Wo_WScrn_Shot_110812_010035.jpg is there any way to solve this?
File: Neav UI09-29-12
mailbox
Posted By: glupikreten
maybe it was mentioned before ... can't find it... If you have X mails with one or no attachments and press the button everything works fine If you have X mails with multiple attachments and LAST mail with one or no attachments everything is fine but... If you have X mails ALL with multiple attachments pressing the button...
File: oUF_Neav09-28-12
Re: Re: Re: Re: Re: Re: embty buff/debuff on target
Posted By: glupikreten
@glupikreten: Hopefully fixed the ghost buff issue with this commit. yup.. havent noticed it anymore... one thing tho... you are missing couple of local _ in some .luas -- i am not a developer.. i can handle a thing or two from time to time but i really don't know much about it so excuse me if im wrong about this but... t...
File: rObjectiveTracker09-22-12
Have you tried adding WatchFrame.i...
Posted By: glupikreten
Have you tried adding WatchFrame.ignoreFramePositionManager = true WatchFrame.SetPoint = function() end YES.. thank you.
File: rObjectiveTracker09-22-12
I'm trying to bypass local-layout.t...
Posted By: glupikreten
I'm trying to bypass local-layout.txt Tried modifying your code but with no success... Why this does not work? Can you help me please? WatchFrame:SetClampedToScreen(true) WatchFrame:SetMovable(true) WatchFrame:SetUserPlaced(false) WatchFrame:ClearAllPoints() WatchFrame:SetPoint("TOP", Minimapcluster, "BOTTOM", 0, 20) Wa...
File: Neav UI09-21-12
Re: nchat
Posted By: glupikreten
Sorry but i was always recognized as a bug catcher :):) check this... if you write some link or email address in generic chat (not custom one) and click on it you get it fine in editbox. http://imgur.com/awFbJ,XxqvP#1 but if you do the same in custom chatbox editbox gets reverted to original state. http://imgur.com/awFbJ,Xxq...
File: Neav UI09-21-12
Sorry if ive missed something simpl...
Posted By: glupikreten
Sorry if ive missed something simple. Can I hide the Spell ID on my tool-tips, I have no need for it and couldn't find an option in ntooltip config ncore/ncore.toc try this ## modules\spellid.lua
File: Neav UI09-21-12
Sorry if ive missed something simpl...
Posted By: glupikreten
Sorry if ive missed something simple. Can I hide the Spell ID on my tool-tips, I have no need for it and couldn't find an option in ntooltip config Also having trouble repositioning the player and target frame, when I last played I just edited the xy however now it seems to ignore the positional data. Thanks for any help, and I...
File: Neav UI09-21-12
nchat
Posted By: glupikreten
Sorry but i was always recognized as a bug catcher :):) check this... if you write some link or email address in generic chat (not custom one) and click on it you get it fine in editbox. http://imgur.com/awFbJ,XxqvP#1 but if you do the same in custom chatbox editbox gets reverted to original state. http://imgur.com/awFbJ,Xxq...
File: oUF_Neav09-21-12
Re: Re: Re: Re: embty buff/debuff on target
Posted By: glupikreten
And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?Yeah this is pretty much what I'm thinking as well. A bit puzzled as to what changes though. Gonna have to do some testing on my Priest with Power Word: Shield. I'm gonna be away for a couple of days on a company...
File: Neav UI09-18-12
Re: Re: ntooltip & nchat
Posted By: glupikreten
ntooltip: as far as i understand if i use "self:SetOwner(parent, 'ANCHOR_CURSOR')" i cannot use offset because of ANCHOR_CURSOR thing? is there some easy way to offset the tooltip from cursor?As far as I know you should still be able to use the offset. Have you tried? http://www.wowwiki.com/API_GameTooltip_SetOwner ... Y...