Results: 52Comments by: Chrome67
File: cData04-01-12
Re: Re: Re: Re: why was the 'gold' display item removed?
Posted By: Chrome67
Accually it wasnt your fat fingers it was my coding i found it last night. nData is part of my complete ui BasicUI and in BasicUI I use a engine and B. is the main form for common stuff. So like i would use B.level instead of UnitLevel("player"). So was nothing to do with you but was my bad. I'm happy you got it all up and goin...
File: cData03-28-12
Re: Re: why was the 'gold' display item removed?
Posted By: Chrome67
just wondering...kinda liked it as part of my heads-up info... It is accually still there just moved to a mouse over for the bags. The bags will remind you (flash at you) when you et below 10 slots open and flash even faster when only 5 slot left so i prefure for myself to have the bags shown, i can add the gold back if you lik...
File: cData03-28-12
why was the 'gold' display item removed?
Posted By: Chrome67
just wondering...kinda liked it as part of my heads-up info...
File: GuildBlock(er)03-04-12
Nice. Does this return any message...
Posted By: Chrome67
Nice. Does this return any message (if someone from the guild is blocked)? I'd like a blocked guild's member to realise his / her guild has been blocked. BadBoy has something like that, for individuals excluded by level, so it should be possible. Enough such messages and members might realise they've either got to shape up or m...
File: GuildBlock(er)02-20-12
Nice. Does this return any message...
Posted By: Chrome67
Nice. Does this return any message (if someone from the guild is blocked)? I'd like a blocked guild's member to realise his / her guild has been blocked. BadBoy has something like that, for individuals excluded by level, so it should be possible. Enough such messages and members might realise they've either got to shape up or m...
File: Cowmonster's CombatMeters12-30-11
Change log?
Posted By: Chrome67
I've been watching your addon with interest... is there any chance you could start referencing the changes made using the change log page for your addon? It's nice to know what's changed version to version in case any issues come up... Keep up the good work :)
File: GuildBlock(er)11-28-11
Wow, you must know some just butthe...
Posted By: Chrome67
Wow, you must know some just butthead guilds. you can say that again...think of this like parental language filtering to ensure that while some folks feel a culture of negativity, foul language and harassment is okay in their gaming experience, it's not necessarily appropriate for everyone within earshot. I've seen too many 13 yr...
File: ScoreMe10-11-11
Re: Re: Got wrong score when unequipped item
Posted By: Chrome67
Given that every char in WoW has exactly the same number of equipment slots, wouldn't it be prudent to calc the score based on a static number (total possible slots) instead of just equipped so as to identify those with missing items readily? The whole purpose of the scoring concept is to ensure proper gearing of folks isn't it?...
File: RSVP (Auto Decline Petition's, Guild & Duel invites)10-09-11
Originally posted by jeffy162 App...
Posted By: Chrome67
Originally posted by jeffy162 Apparently this addon does not block the invites via the whisper channel. Since installing this addon I've had it enabled on all of my characters, and I am getting guild invites through the whisper channel seemingly all-the-time. Of course, I still get those annoying guild invite pop-ups when people do...
File: RSVP (Auto Decline Petition's, Guild & Duel invites)10-02-11
Thanks Petrah...
Posted By: Chrome67
Originally posted by Petrah This is a very handy addon to have, but the blocking guild invites option has been built into the default game options for quite some time now. Under the Controls tab, fifth one down. ...I know the option already exists in the interface, but the motivation for putting together perhaps the smallest ad...
File: RSVP (Auto Decline Petition's, Guild & Duel invites)09-30-11
bug: fixed!
Posted By: Chrome67
Thanks for catching that. I missed putting a darn double-quote in and it's in relation to the PLAYER_LOGIN event, so yes you'd see it on each reload. Fixed now for v.0.02b
File: cData09-25-11
C table declaration invalid - Error
Posted By: Chrome67
I'm posting this here since I noticed that the version on Github is not the most current, therefore assuming this is the primary site for this version. C.top -- Line 15 in nData.lua C.top -- Line 98 in nData.lua C.enable -- Line 122 in nData.lua references were throwing an errors and kept the entire frame from being created....
File: CircleHUD02-08-11
Re: In combat
Posted By: Chrome67
Originally posted by ColdOfWinter Is there anyway you could add a 'hide out-of-combat' function to this? Thanks. Done! :) Hope you like, let me know if you think of any other fun ideas to add into the script. Many thanks... Chrome67
File: CityHelm01-02-11
v.0.05 uploaded...
Posted By: Chrome67
fixed bank, inter-city zones, and taxi issues (I think...). Should be much better given the new changes...will automatically verify zone on login now and effect helm/cloak off if in city or inn. Bank zoning should no longer cause issues. Please post if you find "irregularities"...
File: CityHelm12-31-10
Version 0.03 uploaded...
Posted By: Chrome67
Uploaded version 0.03 in which I changed the triggering events from zoning to using the event "PLAYER_UPDATE_RESTING". Seems much less quirky and now works in small town Inn's as well. Enjoy... :)
File: nUI: Integration Carbonite (continued)12-19-10
bad zip packaging...
Posted By: Chrome67
seems that the addon is actually one folder deeper than should be in a standard addon zip file. If you extract the top level folder, you need to likewise pull the actual addon folder out to one directory higher to get it to register. Might want to re-think that...
File: Broker_Garbage01-03-10
Choc bar problem
Posted By: Chrome67
using choc bar the tip pops up and disappears almost immediately when hovering. Also, nothing happens with the "shift-left click" on the item, meaning it doesn't delete (or anything else for that matter).
File: Heroes08-03-09
Great addon...I hope it catches on quick!
Posted By: Chrome67
I found Karma to be kinda overkill for this idea, and grouper was okay, but a bit more troubling to remember each time. I like the reminders when folks join or leave a party...that really set it apart. My only concern will be the size of the DB at somepoint, but not really a big deal. thanks again. ps....I love your license...
File: O-Wheely! Fan-Update08-03-09
Fixed! You da man!
Posted By: Chrome67
Excellent work. I like using this so thanks much for the fix. If I find any other interesting anomalies I'll definitely let ya know! A banana for you... :banana: (I personally hate the damn banana) ps...in testing I noticed Seals were not working, and after researching in the code I noticed they were left blank. Was this i...
File: O-Wheely! Fan-Update08-02-09
Re: Re: FYI...Reapplies Pally aura's over and over...
Posted By: Chrome67
I have a 67 pally that it happens on as well. It seems confused in the aspect that it doesn't recognize that the aura is currently up, pops a "...needs Retribution Aura" alert (same with all auras, including crusader), then on the next wheel move removes the current aura, and then one more wheel move applies the same aura again.
File: O-Wheely! Fan-Update07-31-09
FYI...Reapplies Pally aura's over and over...
Posted By: Chrome67
I've disabled all other addons just to be sure, but it seems that once it knows about a pally aura it just applies, then dispells, then reapplies the aura over and over without advancing to any other buffs. Happens on multiple characters, multiple servers and no other buffs enabled.
File: Learning Aid07-23-09
BTW...awesome mod!
Posted By: Chrome67
I just thought I'd mention that this is a great mod. When I first came across it I didn't think much of it, but I've found it to be a godsend when trying to organize my minimal UI structure with new spells. Thanks!
File: AlarmHUDpie06-23-09
Druid mana & rage/energy tracking together idea...
Posted By: Chrome67
I used to use a mod that tracked mana along with rage or energy (depending on your current shifted shape) so you knew when your mana was back up enough to switch back for whatever use you have for it. I'll dig into the API a bit more to make sure it will work, but I'd like to put a mana circle around rage/energy circle so both can b...
File: AlarmHUDpie06-23-09
Mod'ing the mod... (Rage & Energy tracking added)
Posted By: Chrome67
Hope you don't mind, but I noticed that Rage and Energy weren't tracked within the powerpie accurately. So, I added the code to make that workable... I've got a few other ideas to throw in as well, as personal preference kinda changes, but not sure if you're interested in having them in your code. To make the appropriate chang...
File: lolThreat05-28-09
Great job Lolzen...
Posted By: Chrome67
and I totally agree with Syrupk, it's his mod, please stop rudely requesting things as "must have" and "unacceptable without", this just isn't proper. Skylinee, the solution to your desired state is to make the changes I posted earlier in the "hack" msg. This will give you a movable and slightly visible frame, not clickthru, with...