Results: 79Comments by: xentaros
File: Kong Automatic UI Hider10-09-10
Re: Tootem Timers and Kong.
Posted By: xentaros
Originally posted by boomboom Totem Timers, while I can make changes to its fading and all that jazz, does not stay persistent through log outs. Version 1.1 should play well with addons like Totem Timers.
File: Prat 3.010-08-10
Originally posted by Apakal I hat...
Posted By: xentaros
Originally posted by Apakal I hate chat tabs so much! Shameless plug: You can use Kong Automatic UI Hider to hide them until mouseover.
File: Prat 3.010-06-10
Does anyone know why sometimes ctrl...
Posted By: xentaros
Does anyone know why sometimes ctrl-scrolling scrolls all the way to the top/bottom instantly? I thought shift-scrolling was supposed to do that and ctrl-scrolling would just scroll a few lines. It's like they get switched. Also, here is something for sylvnaaar: 10/6 20:36:49.851 An action was blocked because of taint from Pra...
File: Kong Automatic UI Hider10-05-10
Originally posted by Opaque ...wo...
Posted By: xentaros
Originally posted by Opaque ...would love to see the ability to set the alpha for when you have something targeted... You can accomplish that with a macro condition of .
File: Kong Automatic UI Hider10-03-10
Re: Multiple Sets
Posted By: xentaros
Originally posted by jkasquires Would it be possible to have different profiles? Its already there, although thats the one feature that isn't in the GUI. Type /kong profile for more info.
File: Kong Automatic UI Hider10-01-10
Originally posted by Phoenix T'ril...
Posted By: xentaros
Originally posted by Phoenix T'ril ...even though Kong's been told to leave it alone, it causes the SUF player frame to refuse to fade out. Originally posted by boomboom ...Totem Timers, while I can make changes to its fading and all that jazz, does not stay persistent through log outs... Geez, I can't reproduce either of y...
File: Kong Automatic UI Hider08-22-10
Originally posted by Phoenix T'ril...
Posted By: xentaros
Originally posted by Phoenix T'ril it treats the 'combat fader' on the player frame as though the player is always in combat. Hmm, I'm not sure what you mean by this. Is this because you are using SUF's combat fader at the same time? I use SUF myself and don't have any problems with it being hidden out of combat, but I don't use...
File: Kong Automatic UI Hider07-20-10
Re: Different Alpha Based on Conditions?
Posted By: xentaros
Frame should be visible at say 20% alpha while any target is selected Try /kong macro alpha .2 Authentication servers are down atm but I think that's all you need. Also I noticed the example on the front page for setting condition-specific alpha was wrong. Sorry if that was misleading.
File: Kong Automatic UI Hider06-24-10
Originally posted by Led ++ ...th...
Posted By: xentaros
Originally posted by Led ++ ...the party frames are only there when you're actually in a party... Currently, Kong only works for frames that are created at login. Frames that are dynamically created during the game will have to be re-registered and setup each time. I'd like to add better support for this, but I can't give you an...
File: Kong Automatic UI Hider06-16-10
Originally posted by Pancras i wo...
Posted By: xentaros
Originally posted by Pancras i would like to hide the minimap when i have a target i tried /kong macro set but it doesnt work. any idea?^^ I think your command is correct, you just need to disable the default combat and vehicle triggers: /kong combat hide /kong vehicle hide If you run these on the map then it should only...
File: Kong Automatic UI Hider06-16-10
Originally posted by Spartitan It...
Posted By: xentaros
Originally posted by Spartitan It not working anymoar with dominos xO! plz help It looks like Dominos was modified in v1.17 to repeatedly set the button alpha if it changes from what is expected :mad:. I don't know if there is any simple solution to something like that. If you want to keep using Kong for now, I recommend roll...
File: Kong Automatic UI Hider03-15-10
i want to hide a chat frame when i...
Posted By: xentaros
i want to hide a chat frame when i enter a raid group When it comes to hiding chat, I personally prefer to use Prat to fade the text out on a line-by-line basis. Your needs may differ though. If you're sure you want to hide the blizzard chat frame(s), you'll need to hover the cursor over the edge of the frame (so that you could r...
File: Kong Automatic UI Hider02-20-10
Originally posted by xXVegâsXx .....
Posted By: xentaros
Originally posted by xXVegâsXx ...i want a frame to only show when in group/raid but not in combat i tried /kong macro set but then the frame dont fade out when im solo The current condition will cause the frame to appear when in a raid OR when not in combat. It sounds like you want it to appear when in a raid AND not...
File: Kong Automatic UI Hider02-13-10
Re: A few bugs.
Posted By: xentaros
Originally posted by Zenkai Everything works fine up until a UI Reload or logout+login; Kong is throwing me an error that has something to do with it no being able to find the "ag_player" frame. I believe it might have something to do with the order in which the frame is created and Kong tries to modify them I've just uploaded Kong...
File: Missing Friends02-13-10
Originally posted by Aezay Zidomo...
Posted By: xentaros
Originally posted by Aezay Zidomo Guess the order of events has changed during login. Sadly I cannot do much about it since I cannot test this without an active account. You can fix this error by changing line 4 from: local list, oldFriends, friend; to: local list, oldFriends, friend = {};
File: Kong Automatic UI Hider01-27-10
Would there be a possibility to hav...
Posted By: xentaros
Would there be a possibility to have all frames 'fade in' (= don't show at first, then slowly appear) on login or on interface reload, and 'fade out' on logout? Sounds like a neat idea for somewhat of a novelty feature. I'll see if there's a simple way to do it, but I can't really say something like that would be too high on my l...
File: Kong Automatic UI Hider01-27-10
Edit: This is fixed as of Kong 0.9c...
Posted By: xentaros
Edit: This is fixed as of Kong 0.9c. **EDIT #2** Found a quick-n-dirty solution by just setting the frame's mouseover alpha to 0.00000001. This apparently satisfies whatever behind-the-scenes math was going on. However...I think a simple "/kong mouseover hide" would be nice... I intentionally left out the "/kong mouseover hide"...
File: Kong Automatic UI Hider11-19-09
Originally posted by Khavatari It...
Posted By: xentaros
Originally posted by Khavatari It say frame registered but nothing happens with the bars I tried Kong with this addon last night and it did work. However, i noticed that there is an invisible frame that can be hidden instead of the actual buttons if the mouse is over the right spot. Can you do /kong list and tell me the names...
File: Kong Automatic UI Hider11-18-09
Originally posted by Khavatari No...
Posted By: xentaros
Originally posted by Khavatari No, it does nothing that's all. Does it say "Frame registered"? If not, can you turn Lua errors on under Interface -> Help and try again?
File: Kong Automatic UI Hider11-18-09
Originally posted by Khavatari Ne...
Posted By: xentaros
Originally posted by Khavatari New question Why I can't use Kong with rActionBarStyler? Are you getting an error message?
File: Kong Automatic UI Hider11-16-09
Originally posted by xtoq I'll tr...
Posted By: xentaros
Originally posted by xtoq I'll try that, although before I didn't have to explicitly tell it to hide those frames in combat; the macro conditional was enough. EDIT: Tried it, and that hides them when I'm in combat, even in a group. Which is not ideal, since the frames in question are important for being in a group. I actually...
File: Kong Automatic UI Hider11-16-09
Originally posted by xtoq frames...
Posted By: xentaros
Originally posted by xtoq frames that I have set to only show when I'm in a group show when I'm solo as soon as I enter combat. Make sure you're using /kong combat hide. It does sounds suspicious that this would change between versions though. I'll have to look at it tonight.
File: Kong Automatic UI Hider11-15-09
Re: Bug
Posted By: xentaros
Originally posted by Khavatari when I write /kong speed 0 I can't press enter. Two problems. 1.) The command requires a direction (either in or out). For example: /kong speed in 0 2.) There's a bug in the code that causes an error when u don't give a direction. I'll get that fixed in next version, but as long as you provide a...
File: Kong Automatic UI Hider11-04-09
Originally posted by Sec One thin...
Posted By: xentaros
Originally posted by Sec One thing I have noticed. The oUF_Caellian player unit frame will end up having its applicable Kong settings reset upon each new gaming session. Also, I noticed that the unit frame's settings reset after using my hearthstone.I haven't seen this happen with oUF_Caellian pet frame (that has the same Kong sett...
File: Kong Automatic UI Hider10-30-09
Originally posted by Sec I want t...
Posted By: xentaros
Originally posted by Sec I want to make elements show when I perform an action that can be tracked/displayed with the game's casting bar. Unfortunately, this is not something that Kong can currently do. The condition by itself will display frames when you are using a channeling type spell like arcane missiles or summoning someon...