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Results: 366Comments by: Baine
File: SnailUI05-22-13
Timers
Posted By: Baine
i've had a closer look at your sources, and might have a suggestion instead of using localized names (like "Rupture") for timers, why not use the spell id (1943 in case of Rupture)? that way, the timers would work on all locales ;) many of the functions you used actually support spell ids as parameter, as well as names or, you coul...
File: We Don't Wipe01-06-13
Looks good, working on my end now,...
Posted By: Baine
Looks good, working on my end now, even with arcane spec but i got one error while testing on a dummy Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: :SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0 Time: 01/06/13 09:56:45 Count: 1 Stack: : in function `SetTextHeight' Interface\AddOns\WeDontWi...
File: NextUp01-05-13
it keeps suggesting elemental blast...
Posted By: Baine
it keeps suggesting elemental blast for my enhancement shaman, although i didn't spec it. any way to fix that?
File: We Don't Wipe01-04-13
Re: Localisation
Posted By: Baine
About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed. just try to unlearn ice barrier and learn temporal shield instead, at least that's the spell that i had to remove from the arcane Rotation (Rotations_1.03.lua, line 6...
File: We Don't Wipe01-04-13
Will get onto this right away and p...
Posted By: Baine
Will get onto this right away and put fix into v.104. Would like to know what class/spec you were playing thank you. Oh dear, German locale... hmmm. I have only tested this as English, to be honest. This might not be a quick fix but will try asap. arcane mage, didn't test on frost spec enh/elemental shaman dug a bit, found out...
File: We Don't Wipe01-02-13
getting this error over and over on...
Posted By: Baine
getting this error over and over on my mage (arcane) Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:397: attempt to index field '?' (a nil value) Time: 01/02/13 15:59:18 Count: 43 Stack: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:397: in function `QueueMode' Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:393: in funct...
File: DrGlenn's Aion UI11-18-12
Re: Updaters
Posted By: Baine
Hi there, love what you are doing with UI. Just one question, i use a updater to keep my addons up to date is it possible to do that with this UI or is there certain ones i shouldn't update? Thanks Every addon in this compilation can be updated manually, except for: SharedMedia LibSharedMedia Dominos_XP
File: ShestakUI_OzEdit11-05-12
very nice indeed, but got 2 things...
Posted By: Baine
very nice indeed, but got 2 things to report ^^ 1: setting extra_announce.badTank = true results in the following lua error: ...ns\ShestakUI_Extra\Modules\Announcements\BadTank.lua:489: attempt to index field 'extra_general' (a nil value) Count: 1 Call Stack: : ? ...ns\ShestakUI_Extra\Modules\Announcements\BadTank.lua:489: in mai...
File: LumUI10-18-12
But there is a problem when I'm in...
Posted By: Baine
But there is a problem when I'm in groups and I get loot roll windows... they seem to be behind the raid frames... I don't know what to do about that. How would I move them? /teksloot move the anchor /teksloot
File: WoWkemon10-16-12
default keybinds (1-6 afaik) still...
Posted By: Baine
default keybinds (1-6 afaik) still work in the background, guess there's nothing you can do about that?
File: Item Tooltip Cleaner09-05-12
Thanks. I'll post another update so...
Posted By: Baine
Thanks. I'll post another update soon. I think I did pretty well for not actually speaking German, though. :D absolutely! wouldn't have guessed that until i saw one of the most unusual strings ^^
File: Item Tooltip Cleaner09-04-12
updated some of the german translat...
Posted By: Baine
updated some of the german translations they weren't entirely wrong, their phrasing just wasn't right
File: Quse UI09-02-12
how do you hide threat meter out of...
Posted By: Baine
how do you hide threat meter out of combat?I'm working on making it an account-wide setting instead of per-character. don't :( i actually prefer to have separate profiles on my chars
File: SenitUI07-29-12
Really nice ui! Is it only for rogu...
Posted By: Baine
Really nice ui! Is it only for rogue or can other classses use it too? no, can be used with any class but, noticed another bug: can't see any buffs or debuffs :( neither my own, nor on my target or anything edit: nvm, my mistake... updated raven, reverting to your version fixed them
File: SenitUI07-29-12
noticed a problem with pitbul while...
Posted By: Baine
noticed a problem with pitbul while installing dogtag texts have to be enabled manually on one char, then it works on all others but that's not restricted to your ui, noticed that on all others that i tried and used pitbull + reflux looks nice, gonna try it for a while =)
File: wetabangz UI07-27-12
very nice ui!!! took some work t...
Posted By: Baine
very nice ui!!! took some work to adapt it for all my chars (all classes), also some translating (regarding weakauras), and some changes in the supplied forte profile to get the target debuff tracker working but in the end, it's worth it! been a keybinder myself, but couldn't manage to setup a ui on myself, this provides a gre...
File: FreeUI07-04-12
hey there =) got a problem with...
Posted By: Baine
hey there =) got a problem with buff tracker on unit frames they used to be above the unit frames, now they covering them, which makes it hard to clearly see the target frame see file attached for info. http://img6.imagebanana.com/img/l2nhv1hv/bufftracker.png
File: Flying UI06-28-12
nice ui little bug: combo points...
Posted By: Baine
nice ui little bug: combo points bar is wider than the target frame
File: bUnitFrames06-18-12
noticed a bug with Focus Frame it...
Posted By: Baine
noticed a bug with Focus Frame it Shows buffs below it, that's ok but the first 2 are missing meaning, there is space for tow buffs from the left, then the 4rd buff is displayed and the 3nd row begins 3 Slots shifted to the left, seen from the 4rd buff in first line i'll try to get you a screenshot, am in raid currently ^^ also...
File: Crystal UI (Aion: Tower of Eternity)06-09-12
Re: enUS and enGB servers
Posted By: Baine
Also I checked within the data folder that I have two folder for the wow realms: enUS enGB Every time I delete the enUS, when I log in, it been re-created. I suspect that this has something to do with the Crystal UI addon, since before I installed I didn't have such problems. Any ideas? sounds much more like a realmlist pr...
File: VxtUI [1920x1080]06-08-12
nice ui 2 things that are kind of...
Posted By: Baine
nice ui 2 things that are kind of "weird" chatbubbles are always empty, no matter if it was an npc or player RaidFrameContainer shows on the left when in a group, don't know if that's intended, but having it fade out, and fade in on mouse over would remove it from the view
File: Crystal UI (Aion: Tower of Eternity)05-30-12
on a side note: you forgot to renam...
Posted By: Baine
on a side note: you forgot to rename the server folder to something else (still reads "Wildhammer" in the last download) also, please remove Config.wtf, Launcher.wtf and and "bindings-cache" and "macros-cache"/"macros-local" on your next upload, can cause loss of all own macros/bindings
File: Crystal UI (Aion: Tower of Eternity)05-30-12
Re: Re: Re: Problem...
Posted By: Baine
Hello, I just installed the Crystal UI addon (wow Version 4.3.4) When I try to log in the log in page is pre-set to the server Wildhammer. Although I have done everything right (i checked the set up three time to be sure) the server name doesn't change and so it is impossible to log in with my account. any ideas? Did you rename al...
File: QuickRoguePoisons05-15-12
and what about thrown weapons?
Posted By: Baine
and what about thrown weapons?
File: MiirGui Texture Pack [Grey]05-14-12
which font did you use in the scree...
Posted By: Baine
which font did you use in the screenshots? edit: also, found a missing window when clicking on a tracked quest, the opened quest detail window isn't completely skinned