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Results: 65Comments by: Shestak
File: oUF_Neav08-17-09
Originally posted by Neal Hm, fir...
Posted By: Shestak
Originally posted by Neal Hm, first I must see how this work. :( While the screenshots. Human - link. Cat - link. Tree - link. Bear - link. With value - link. If you want, I can make a small video.
File: Neav UI08-11-09
Thank you Neal for your assembly. V...
Posted By: Shestak
Thank you Neal for your assembly. Very pleased with me and my friends. One of them asked me to revamp and add some points in this assembly, as well as poor understanding of addons. And that's what got(modified screenshots): cargBags Pernobilis Gladius pMap oUF_D3OrbsRaid+DBM Butsu+sFilter Build nowhere to lay downloads, hand...
File: Gladius06-17-09
Prompt please, may I change the fon...
Posted By: Shestak
Prompt please, may I change the font in this addon, and if possible, how to change the file path to the font. And also another question, is it possible to change the border class icons and accessories? (Image)
File: rFilter04-28-09
Noticed no valid mapping timer on c...
Posted By: Shestak
Noticed no valid mapping timer on cooldown. Frame disappears when the timer is suitable for two seconds, ie, he was gone, and it is possible to use again the spell, but in reality there is still one second. Can I fix this?
File: rButtonTemplate04-24-09
Originally posted by zork Hotkeys...
Posted By: Shestak
Originally posted by zork Hotkeys are hidden by default. If you want to show them you need to edit ho:Hide() and hotkey:Hide(), Same goes for na:Hide() I was not correctly expressed a little. These options are changed. An example - I come into game, names are shown. And here I try any actions. And here sometimes names vanish. A...
File: rButtonTemplate04-23-09
Periodically names of macroes and t...
Posted By: Shestak
Periodically names of macroes and the name of the appointed keys vanish. Prompt please how to rectify the given error? I use version 004-2
File: oUF other layout for ru ui04-20-09
And what for to repeat something, w...
Posted By: Shestak
And what for to repeat something, what is in the original? Besides is not present to due support, I am assured.
File: oUF other layout for ru ui04-20-09
Originally posted by webbies Ouf_...
Posted By: Shestak
Originally posted by webbies Ouf_Alekk ?? :mad: Yes. (c) :D :D
File: teksLoot04-18-09
At joint use of it addon with a cod...
Posted By: Shestak
At joint use of it addon with a code: ---------------------------------------------------- AUTO ROLL local Level = UnitLevel("player") if Level == 80 then local g1 = CreateFrame("Frame") g1:RegisterEvent("START_LOOT_ROLL") g1:SetScript("OnEvent", function(_, _, id) if(id and select(4, GetLootRollItemInfo(id))==2) t...
File: Friend Color04-18-09
Originally posted by Awbee ok, th...
Posted By: Shestak
Originally posted by Awbee ok, the problem is RAID_CLASS_COLORS only takes English arguments, while GetFriendInfo(i) returns localized class names. I've asked blizzard on the UI forums to make GetFriendInfo(i) to return another value, englishClass Thanks
File: Friend Color04-17-09
I have established last version wit...
Posted By: Shestak
I have established last version with corrections under different languages. But such sensation that is the same version. And compare a code from previous I cannot because of absence on a site of last versions. The same error: Interface\AddOns\FriendColor\FriendColor.lua:16: attempt to index field '?' (a nil value) Count: 1 C...
File: Friend Color04-17-09
Interface\AddOns\FriendColor\Friend...
Posted By: Shestak
Interface\AddOns\FriendColor\FriendColor.lua:18: attempt to index field '?' (a nil value) Count: 1 Call Stack: : ? Interface\AddOns\FriendColor\FriendColor.lua:18: in function `FriendsList_Update' Interface\FrameXML\FriendsFrame.lua:824: in function `FriendsFrame_OnEvent' :1: in function <:1> ruRU Locale
File: picoFPS01-12-09
Originally posted by thegriffgeeks...
Posted By: Shestak
Originally posted by thegriffgeeks Is there a way to limit the number of addons shown in the drop down? Thanks +1 me to
File: Bison01-02-09
Originally posted by Gilgallad Bu...
Posted By: Shestak
Originally posted by Gilgallad ButtonFacade only modifies graphics. Btw, I managed to change it by adding these three lines in the BisonButton:New function. b.count:SetFont("Path\\to\\font.ttf", 12, "OUTLINE") b.left:SetFont("Path\\to\\font.ttf", 12, "OUTLINE") b.ghostlabel:SetFont("Path\\to\\font.ttf", 12, "OUTLINE") Re...
File: Bison01-01-09
Prompt please how in file to establ...
Posted By: Shestak
Prompt please how in file to establish an external font on the timer?