Results: 149Comments by: Grayhoof
File: Scrolling Combat Text03-29-08
I'm not sure what is causing the in...
Posted By: Grayhoof
I'm not sure what is causing the interrupt error, but I have posted what I think is a workaround fix to the Ace site. You can grab it there or what a couple days till I post a 6.01 here.
File: SCT - Damage03-29-08
Undread, they are working for me in...
Posted By: Grayhoof
Undread, they are working for me in all BG's. It uses the name directly from the combat log which has the realm name in it. Not sure what else it could be.
File: Scrolling Combat Text03-27-08
Stubhorn, I think another mod must...
Posted By: Grayhoof
Stubhorn, I think another mod must be doing that. SCT_Cooldowns maybe? You should be able to configure where it sends it to SCT inside its menu. Serfie, I'm not sure what's causing it. Can you give me some idea when it occurred? I can probably code around but it helps to know whats causing it. Iceyshadows, I'll look into that.
File: Proximo03-27-08
Re: Proximo
Posted By: Grayhoof
Reis, yes I will be adding that eventually. Tenson, Clique requires unitid's , which Proximo cannot give. You can achieve the same results using the Proximo click options and macros however. Udshiva, Blizzard removed the option to inspect talents against PVP flagged enemies. I didn't want to remove the code quite yet in case t...
File: Scrolling Combat Text03-26-08
Re: casting spam from others
Posted By: Grayhoof
chimorra, that is not sct. Some other mod you have is doing it. Mikari, I'll take a look.
File: Scrolling Combat Text03-25-08
wolftankk, send me a PM and I will...
Posted By: Grayhoof
wolftankk, send me a PM and I will give you an email to mail me the file too. The characters do not show up properly on these forums.
File: SCT - Damage03-25-08
There is something scewey going on...
Posted By: Grayhoof
There is something scewey going on with other realms names. Why are showing up as some BGS9-0 and such. Not sure if this has anything to do with it, but will monitor it. Originally posted by Undread Grayhoof, I think I found a little bug. I'm currently using SCT-D with the Nameplate options. It is working fine normally, except...
File: SCT - Damage03-25-08
Re: SCTD not recognizing SCT.
Posted By: Grayhoof
Mooshuu, it looks like one of the 2 is not installed correctly. Please delete both folders entirely and reinstall them and let me know. Originally posted by Mooshuu I truely apologize if this has already been posted. I downloaded the new 6.0 versions of SCT and SCTD but when SCTD loads it says I have the wrong version of SCT and...
File: Proximo02-07-08
Re: Love Proximo...
Posted By: Grayhoof
read chat after typing /prox test :D Originally posted by TheDevil Hey I love the mod, I have gotten all of my teams to get it now. I just have a quick question, can the bar be moved? I would like to get it a little closer to may action bars, and for some reason I can find any way to move the frames. If it doesn't have this opti...
File: EavesDrop02-05-08
Re: 2.4...
Posted By: Grayhoof
I will make it work with 2.4 when it comes out but don't currently plan to add any additional features. There's really not anything that it is missing in my eyes, but always welcome to suggestions. Originally posted by InspiredOgre Hey, Ive been bored, and overly curious.... and.... bored. Have you had a chance to see what th...
File: Proximo01-25-08
Re: Casting Bars
Posted By: Grayhoof
tetz and Grektar, things like that unfortunately will not work well with Proximo. Castings bars, buffs, debuffs, etc... all require someone to actually be targeting to receive valid information about them. Trying to sync all of that information between all Proximo users just is not feasible as it is too much information to sync in sh...
File: Proximo01-17-08
I currently do not plan on adding m...
Posted By: Grayhoof
I currently do not plan on adding multiple ways to click cast with Proximo. It s not and cannot be a full unit frame because of how it has to function with unknown unit types. Every click action has to be a custom made macro, so supporting the many different ways someone may want to click a frame is out side its scope. Its mainly...
File: Proximo01-09-08
Thalim, that is currently not possi...
Posted By: Grayhoof
Thalim, that is currently not possible as it uses the MA's target to determine the main target. I'm not sure of an easy way to achieve what you are asking for, but I will think about it.
File: Proximo12-30-07
Massie, use something besides the r...
Posted By: Grayhoof
Massie, use something besides the raid warning frame. Its fixed in the next version but it is not ready for release. Archangel_Mike, please post about beta Ace updates to the mod on the Ace forums. This site is only for released versions of the mod.
File: SCT - Damage12-15-07
Re: bump to update!
Posted By: Grayhoof
There is no need to, just click the load out of date addons check box. It will work fine. Originally posted by lordgreg Hi, i love the addon, please update the toc file so it will include the numbers for 2.3 patch. thank you!
File: Proximo12-03-07
From above: How do I use it? - U...
Posted By: Grayhoof
From above: How do I use it? - Unzip Proximo into your interface\addons directory. For more info on installing, please read install.txt. Type /prox test to see a test frame when not in arena. Alt+left click header to move. Right click header for options.
File: Proximo11-22-07
Re: a suggestion
Posted By: Grayhoof
Check your keybindings for the Proximo label. It already has them =) Originally posted by phaze112 Love the mod first of all! I am wondering if it is possible to assign key bindings to say the order of the listing of the players in the Proximo frame. So like pressing shift+1 will target the first player in the Proximo fram...
File: Proximo11-19-07
Focus is totally different then set...
Posted By: Grayhoof
Focus is totally different then setting a Main Assist. Main assist will highlight that persons target for everyone that has it turned on. You set the Main Assist by name in the options menu. Focus is used to "track" another unit on the fly for CC, healing, etc...It really has something to do with Proximo beyond giving you a way to se...
File: Proximo11-17-07
Don't use the Raid Warning frame fo...
Posted By: Grayhoof
Don't use the Raid Warning frame for now. Something changed about it and I have not had time to look into it. Originally posted by andreamit I'm getting this error (only when I set enemy announcements in Raid Warning): http://img62.imageshack.us/img62/9492/proxug3.th.jpg any idea? :confused:
File: Scrolling Combat Text11-14-07
Re: Will there be an upgrade sometimes?
Posted By: Grayhoof
Its not dead, there is just nothing to change about it.
File: Proximo10-26-07
Re: /focus and stealthies.
Posted By: Grayhoof
Secure Unit Frames do let you update anything related to clicks on them while in combat. Since stealth players are usually seen after you enter combat, the only way to be able to do any of the click functionality is to leave combat. This is why their names are dimmed and have ** around them. No arena mods can get around this because...
File: Scrolling Combat Text10-13-07
Its being worked on, but is a Blizz...
Posted By: Grayhoof
Its being worked on, but is a Blizzard bug. If its not a problem in the release version, please don't post it here. Use the bug tracking tool.
File: Proximo08-23-07
I think this will work if you use t...
Posted By: Grayhoof
I think this will work if you use the new macro ability: /cast Purge(Rank 2) It may only work after the 2.2 patch though, not positive.
File: Proximo08-16-07
You know what, it probably has to d...
Posted By: Grayhoof
You know what, it probably has to do with the different localization versions. The DE versions are sending the DE versions of the classes, but the EN client is expecting the EN versions of the classes, and vice versa, so it doesn't know what to do with them. I had never considered this when designing it, that people in the same group...
File: Proximo08-15-07
Nothing changed in 1.11 around sync...
Posted By: Grayhoof
Nothing changed in 1.11 around syncs. What you are describing sounds like someone had a 1.0 version running. Did you actually use the version check in 1.11 to verify everyone is running it?