Results: 284Comments by: Pyrates
File: SanUI06-27-11
I've uploaded a new version of SanU...
Posted By: Pyrates
I've uploaded a new version of SanUI. I haven't had time to properly test it, but I wanted to get a version that works with 4.2 asap (I'm continually using SanUI, so it shouldn't be really badly broken). Any bug reports welcome :) (e) Ok first bug fix, 2.1.3 is uploaded.
File: oUF_Hank05-31-11
Originally posted by wolftech For...
Posted By: Pyrates
Originally posted by wolftech Forgive me if this has been answered before and it just may be too late for me and I am just fuzzy, but is there someplace to change it so instead of the yellow, it use the class colors for the player unit frame? Checkout the link at the bottom of the addon description, there's the modification you...
File: oUF_Hank05-16-11
I got the following error when flyi...
Posted By: Pyrates
I got the following error when flying on a dragon in Grim Batol... _only_ after running in after a whipe, not in the beginning when one can nuke the trash mobs: Error occured in: Global Count: 1 Message: ..\AddOns\oUF_Hank_v3\hank_v3.lua line 173: TexCoord out of range Debug: : ? : SetTexCoord() oUF_Hank_v3\ha...
File: SanUI05-13-11
Re: castbar
Posted By: Pyrates
Originally posted by Katzenhirn is there any way to move the castbar? if u play another class with some holy power or some other things its overlapping. Sure, we can make the castbar move. Did you look at the profiles file? You can easily configure it so the castbar is in the middle (like in the chicken screenshots). If you wa...
File: SanUI05-12-11
Re: Re: Re: Re: Re: SanUI and other classes
Posted By: Pyrates
Originally posted by Lunaire No no, I'm fine with lua. I just remembered you had given advice to a DK on - what I believe - was similar to this, but those links didn't work anymore. So bygones :) Ahh ok, now I understand :) Great to hear, have fun! I was playing around, trying what different profiles look like, and the er...
File: SanUI05-11-11
Re: Re: Re: SanUI and other classes
Posted By: Pyrates
Originally posted by Lunaire Thanks for your help! I read the comments, but I couldn't open the links anymore (if you are referring to those), so I decided to ask straight if anyone else happens to have same problems. Hmm, I don't really understand what you're saying about links. All I've talked about is the lua files you'd ne...
File: SanUI05-09-11
Re: SanUI and other classes
Posted By: Pyrates
Originally posted by Lunaire I recently found this compilation, and I must say it looks very good, especially player/target/focus "frames". However, I debuff filtering doesn't to work on my rogue so I was wondering if it's possible to either get an update for rogues as well, or somehow remove Tukui Filger altogether? I deleted the...
File: Altoholic05-02-11
Does anyone else have the problem t...
Posted By: Pyrates
Does anyone else have the problem that the minimap symbol always shows, regardless of setting? I have to open altoholic and check and uncheck the box to make it vanish... (e) I actually realize none of the savedvars seems to be saved, or maybe not loaded? I'll try to do some more checking... version is 4.1.001b btw. (ee) Didn't...
File: SanUI04-28-11
Originally posted by ktounette he...
Posted By: Pyrates
Originally posted by ktounette hello! i love you UI! and i want to know if you change your UI for the patch 4.1? Yes I will. I did most of the fixing already, but some testing still needs to be done, and I'll probably include boss frames. Hope to get it done this weekend :)
File: SanUI04-05-11
Hey that's terrific, thanks for sha...
Posted By: Pyrates
Hey that's terrific, thanks for sharing. I like the placement of your coolline (or whatever that is).
File: oUF_Hank03-29-11
That was a really stupid oversight...
Posted By: Pyrates
That was a really stupid oversight on my part. Thanks a lot for helping, hank :)
File: oUF_Hank03-24-11
Hey hank, could you help me out? I'...
Posted By: Pyrates
Hey hank, could you help me out? I'm doing something I've done before, I moved the focus frame to the left, which makes some reanchoring neccessary. But differently than before, I'm doing it as a custom modification, so I don't have trouble when updating again. It seems to be working nicely now, but there's one thing I can't do: The...
File: oUF_Hank03-22-11
Not sure if you're asking for this,...
Posted By: Pyrates
Not sure if you're asking for this, but you could check out my compilation SanUI, which features ouf_hank (modified a bit). It's an older version of ouf_hank, but I'll update that soon.
File: ReforgeSaver03-18-11
Wow this sounds totally awesome, I'...
Posted By: Pyrates
Wow this sounds totally awesome, I'm gonna try that tonight :) Any chance of including gemming, maybe even enchants? Guess those need mouse clicks though...
File: SanUI03-17-11
Originally posted by jjonessec I...
Posted By: Pyrates
Originally posted by jjonessec I need to expand the bottom bar so I can add more items into it.. For example, in a raid the one bar is perfect.. But when I do Arena, I need more than my standard rotation, having it near the bottom bar would be ideal.. Expanding either bar bottom or right side to more than one bar would be...
File: oUF_Hank03-13-11
Originally posted by Kayeotik i t...
Posted By: Pyrates
Originally posted by Kayeotik i tried adding the parent.Debuffs. = "UP" and it breaks the thing for me have you tried it? just wondering Not sure why it breaks things, but it should be parent.Debuffs = "UP" i.e. without the dot. I did not try that, so it sure could be problematic.
File: oUF_Hank03-13-11
I'd change a little bit: oUF_Ha...
Posted By: Pyrates
I'd change a little bit: oUF_Hank_hooks.DebuffPosition = { PreSetPosition = function(buffs, max) local parent = buffs:GetParent() if parent.unit == "target" then parent.Debuffs:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 0, 0) -- change the last value here to a larger number to mover the debuffs higher parent.Debuffs =...
File: oUF_Hank02-23-11
Re: Re: Re: boss frame
Posted By: Pyrates
Originally posted by hankthetank I already said it's on the roadmap somewhere behind the release of my UI and definitely far behind passing my exams till mid march. If you feel a great urge for having nifty boss frames right now go ahead as I really don't have time for all of this right now. Ah thanks. Sorry, I follow this thre...
File: oUF_Hank02-22-11
Re: boss frame
Posted By: Pyrates
Originally posted by samvx any chance for add support boss frame.. ty.. i love this addon Hank could you answer this question? I want to have nice bossframes, and I'd start working on them, but if you're already at it, I'd waste my time, so a simple "yes" or "no" would surely help me out :)
File: SanUI02-17-11
I just realized that this filger fi...
Posted By: Pyrates
I just realized that this filger file is not enough to properly make things work for a DK. Head over to http://www.tukui.org/v2/forums/topic.php?id=4280&page=3&replies=65#post-72128 and read what I wrote there, it makes the necessary changes so your DK always enjoys cat mode :) I also promise to un-messy the profile stuff.
File: SanUI02-09-11
Sorry, things went haywire yesterda...
Posted By: Pyrates
Sorry, things went haywire yesterday, couldn't do it. But I've got it now: http://public.pipsfrank.de/Tukui_Filger_San.lua Download that file and put it into the Tukui_Filger folder, overwriting the old file with that name. You should choose the Feral Mode from the menu under the minimap, and then you should have those bars. I...
File: SanUI02-08-11
I'd never use autoscale, doesn't ev...
Posted By: Pyrates
I'd never use autoscale, doesn't ever fit for me. I'm on 1900x1200 and I use 0.78, maybe you want to start of with that. I'll get back to you with the DK stuff later tonight (read: maybe 12 hours from now, if things work out the way I hope ^^).
File: SanUI02-07-11
Originally posted by darkmelt i l...
Posted By: Pyrates
Originally posted by darkmelt i like the san profiles but i dont know how to make death knight profile looks like ur sancat.. any idea to make it? thanx in advances :D Sure. How about you tell me what ability you want on which bar, and I'll give you a download that includes the DK-stuff in the SanFeral profile?
File: Skada Damage Meter01-24-11
Thanks for making Skada :) I do...
Posted By: Pyrates
Thanks for making Skada :) I do have 2 problems though with the death module. The first one might be easy: If someone died more than once, how do I access the different 'recordings'? Secondly, the death report often ends up just empty. Not sure what to say about that, there are no errors I can see (yes, I do have lua errors ena...
File: Druid Mastery01-20-11
Yeah don't worry about table size h...
Posted By: Pyrates
Yeah don't worry about table size here, they'll even be small when you're playing a month straight. If you're really concerned you could find the events for people joining your party/raid and only put those in the tables as well, and destroy them on leave... or destroy them on zone change or whatever. I'd not do it :) Besides, jus...