Results: 284Comments by: Pyrates
File: oUF_Hank10-28-10
Originally posted by Gorunnus hmm...
Posted By: Pyrates
Originally posted by Gorunnus hmm... when u created ToT frame, did u Edit main Hank.lua or u menaged to do it via custom_mod.lua? I never created the Tot frame. Do you mean my tries on the focus frame? I do everything via cusomt_mod (though I might have commented out the creation of the castbars in hank.lua).
File: oUF_Hank10-28-10
Only problem now is that long names...
Posted By: Pyrates
Only problem now is that long names overlap BIG100 string, so if u know code to set Focus name to 6-8 charrs, or, better yet, to Focus name expand left, also, this is Heavy-edit HankV3.lua file, i created in Hankv3.lua and frames for ToT frame and everything else, so if u menage to do all this via custom_mode.lua can u post me the co...
File: oUF_Hank10-28-10
Dang, I've edited my post. I meant...
Posted By: Pyrates
Dang, I've edited my post. I meant the focus frame. But looks like you've set that up the way I want anyways, so I'd be glad for the code :) Ah, for your problems: Replace "ptype" by "MANA" in the function myperpp. Maybe you have to put MANA in quotation marks. And in oUF_Hank_hooks.MyHealth replace perpp by myperpp.
File: oUF_Hank10-27-10
Gorunnus: I have ideas, but it's to...
Posted By: Pyrates
Gorunnus: I have ideas, but it's too late. I'll try to fix that tomorrow, maybe I'll just test at home then :) Gallahead: Dunno about 1 + 2. For 3 there's an option ShowThreat in config.lua. 4 wouldn't be too difficult if I knew a function that could cut off a string after 10 chars. Maybe I'll try to find one tomorrow :) Hank:...
File: oUF_Hank10-27-10
Originally posted by Gorunnus Yes...
Posted By: Pyrates
Originally posted by Gorunnus Yes, that is it.. now my power color is same color as HP.. but, besides that, ur code works perfectly. :) Ty for help. :) Try adding the following custom code, before the others: oUF.TagEvents=oUF.TagEvents oUF.Tags = or cfg.colors.power if(m == 0) then return 0 else return...
File: oUF_Hank10-27-10
Originally posted by Gorunnus Yea...
Posted By: Pyrates
Originally posted by Gorunnus Yea, its working like a charm, only thing is that my power is same color as my HP, that is, it looks like this 1.2k/1.2k | 100, but i never mind, u helped me plenty already :) Wait, just the color? So it's like 76% now? I don't really see how that could happen... maybe hank could help out here :)
File: oUF_Hank10-27-10
Edit: The code that u wrote replace...
Posted By: Pyrates
Edit: The code that u wrote replaces my power display next to big % hp display for HP... so i have small hp display instead of power...My target status stays unchanged.. 9282/9282 | 6720/6720 :( :( I think I found the mistakes. Should be just about the last part. Let me know ;) oUF_Hank_hooks.MyHealth = { sharedStyle = functi...
File: oUF_Hank10-26-10
Originally posted by Gorunnus it...
Posted By: Pyrates
Originally posted by Gorunnus it should look something like this Yeah, might work for a small group. But you have to put those on top, but as a healer you'd want them in the middle of the screen, sorta. They use too much space for that, right? Oh..yes please, i wanna to look like this 1.1k/1.1k|100% I know that short HP...
File: oUF_Hank10-26-10
Originally posted by Gorunnus Yea...
Posted By: Pyrates
Originally posted by Gorunnus Yea, i used them as temp solution, my goal is to create UI that can be used "out of Box", without need to copy/paste/rename WFT and rest of folders.. In that case, look up how SetPoint works and look for its appearances in hanks file. Also, im trying to create party frames that are based on 'p...
File: oUF_Hank10-26-10
Originally posted by Gallahead hi...
Posted By: Pyrates
Originally posted by Gallahead hi frank, at first thank you very much for this great mod. keep on going. just one question: how to classcolor my targetoftarget name? That's mostly covered in the faq, check class coloring. You need the first 8 lines, and then add oUF_Hank_hooks.ClassToT = { sharedStyle = function(se...
File: oUF_Hank10-23-10
Originally posted by hankthetank...
Posted By: Pyrates
Originally posted by hankthetank You can't save something like this "n < nē ∀ n ∈ ℕ \ {1}" in ASCII without loosing some symbols. Use UTF-8 instead. Wow, never thought that would creep up. Easy change though, thanks a lot for being so helpful :) (e) Just a little heads up, UnitCancelAura() is now protected,...
File: oUF_Hank10-22-10
Did you miss that part of the code...
Posted By: Pyrates
Did you miss that part of the code snippet? Geee, I did, thanks :) Although, it's still not working. The special characters (they look like ">" and ">>") are converted into question marks which are directly in front of the name (the one at the ToToT even touches the first letter of the name). Any idea what's causing it? Without...
File: Altoholic10-22-10
Originally posted by Pyrates When...
Posted By: Pyrates
Originally posted by Pyrates When logging in (or reloading the interface). It didn't start doing that when I installed it, but at some point started throwing that error and keeping this way (might not be unrelated to other addons I installed). I updated my wow without changing anything about the interface. Directly after the...
File: oUF_Hank10-21-10
Thanks for your help :) I'm heavily...
Posted By: Pyrates
Thanks for your help :) I'm heavily working on my UI, so I'll leave the pvp thingy as it is for now. I'll do the castbar editing though, I've edited hank_v3.lua now, but I want a more ... stable solution :p If you're interested, if one uses Tukui, then the CC code would be oUF_Hank_hooks.NoOmniCC = { PostCreateIcon = fun...
File: Altoholic10-20-10
Can you please tell me: - When d...
Posted By: Pyrates
Can you please tell me: - When does this happen ? When logging in (or reloading the interface). It didn't start doing that when I installed it, but at some point started throwing that error and keeping this way (might not be unrelated to other addons I installed). - Did you clean your SV files prior to installing 4.x ?...
File: oUF_Hank10-20-10
Hey very nice uf's, thanks for maki...
Posted By: Pyrates
Hey very nice uf's, thanks for making those :) I noticed there isn't an icon shown for pvp, is that intended, or would that be hard to add? (e) Also, I'd like to replace your castbar. How would I do that most efficiently? I't defined in the function sharedstyle, but replacing that with a hook seems wrong to me. How would I go abou...
File: Altoholic10-19-10
I get the following eror message. N...
Posted By: Pyrates
I get the following eror message. Not sure what's the problem though, seems to work normally... Date: 2010-10-19 21:16:33 ID: -1 Error occured in: Global Count: 1 Message: ..\AddOns\Altoholic\Frames\TabOptions.lua line 161: attempt to index field 'options' (a nil value) Debug: (tail call): ? Altoholic\Frames\TabOp...
File: SimpleAuraFilter10-06-10
There's a bug in the recent version...
Posted By: Pyrates
There's a bug in the recent version. In embeds.xml, you need to change to
File: oUF AuraWatch09-26-10
Originally posted by Astromech oU...
Posted By: Pyrates
Originally posted by Astromech oUF_AuraWatch actually doesn't store of aura durations (if you have duration timers its actually coming from OmniCC or some similar addon). So, there isn't an easy way to do this without managing the aura durations yourself or modifying oUF_AuraWatch. What you could do is modify oUF_AuraWatch to st...
File: BadKitty08-27-09
Yay I did it :) It sure felt hacky,...
Posted By: Pyrates
Yay I did it :) It sure felt hacky, but nobody's probably interested in details, so I'll just leave you a screenshot: http://ben.pipsfrank.de/misc/bk_mod.jpg http://ben.pipsfrank.de/misc/bk_mod2.jpg Thanks a lot for all your help! I'll have to think about sizes and positioning now, but that shouldn't be a problem at all :)...
File: BadKitty08-23-09
I'm very close, you set me on the r...
Posted By: Pyrates
I'm very close, you set me on the right tracks :) I've set the text of the bars I use to "", e.g I have BadKittyCatSRText:SetText("") Then I put the following to the end of BadKitty_Setup (after making the background modification for each bar in BadKitty2.xml): BadKittyFrameBar1:SetHeight(4) BadKittyFrameBar1_Background:S...
File: BadKitty08-22-09
Thanks for your answer :) I spent q...
Posted By: Pyrates
Thanks for your answer :) I spent quite some time on this, found out some more on my own, and it's starting to look the way I want it. I can't find out some things, so maybe you can hint me once more: The bars are colored alright. But I'd like a background, so that an empty bar is actually black, and if it's full, it should have...
File: BadKitty08-20-09
Thanks for your answer :) I'm a bit...
Posted By: Pyrates
Thanks for your answer :) I'm a bit delayed, my graphics card bailed out, so I hope I can still ask questions. If that's to annoying, just ignore me and I'll stop. When one opens the configuration screen, the bar texture is reverted to the default one. Is this intended? Should I file a bug report? Now, I tried changing stuff in...
File: CowTip 3.008-19-09
Great Addon, thanks! Is there an...
Posted By: Pyrates
Great Addon, thanks! Is there any possibility to have the PercentHP shown directly on the healthbar (preferably in the middle)? Also, how can I show the HP of things, e.g. the walls in PvP? The tooltip doesn't show anything now, but I know it somehow must be possible (tiptop did it :rolleyes:) (e) Nvm, I got some time to sif...
File: BadKitty08-12-09
Thanks a lot, it's a good addon :)...
Posted By: Pyrates
Thanks a lot, it's a good addon :) Although, I'm not quite satisfied with the looks, so I'd like to hack around a bit. If there's anything you could tell me about that (e.g, where I could change the texture, or where in the code the bars are actually constructed), that would surely help me out, I'll have a steep learning curve bef...