Results: 376Comments by: Wildbreath |
File: SuperClassic11-01-10 |
I had an idea!
How you consider -...
Posted By: Wildbreath
I had an idea!
How you consider - whether it is necessary to make the top DataText frame as in MS Windows, appearing at mouseover on top of the screen?
For more cleanly
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File: SuperClassic10-31-10 |
Originally posted by Cargo_man
no...
Posted By: Wildbreath
Originally posted by Cargo_man
not always (((mb u can help me and show where find ehm, try to check options in standart interface - texts for all units?
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File: SuperClassic10-31-10 |
Originally posted by Cargo_man
hi...
Posted By: Wildbreath
Originally posted by Cargo_man
hi, plz help i cant see my hp only when mouse overthere, how make text hp always show thx. sorry for my leng:o hp/mp values show always. i will add this option soon, but this tack is not first priority.
hehe, my language is not better than your :D
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File: SuperClassic10-31-10 |
fixed a ToT frames 3d portaits :ban...
Posted By: Wildbreath
fixed a ToT frames 3d portaits :banana:
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File: SuperClassic10-31-10 |
Originally posted by AlleyKat
...
Posted By: Wildbreath
Originally posted by AlleyKat
кстати сообщения о таунтах можно убрать заменяя о...
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File: SuperClassic10-31-10 |
Originally posted by Baine
got th...
Posted By: Wildbreath
Originally posted by Baine
got this error while running icc 10 (gunship fight)
Interface\AddOns\SuperClassic\UnitFrames.lua:495: attempt to index field 'portrait' (a nil value)
Count: 1
Call Stack:
: ?
Interface\AddOns\SuperClassic\UnitFrames.lua:495: in function
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File: SuperClassic10-31-10 |
Originally posted by Baine
using...
Posted By: Wildbreath
Originally posted by Baine
using your latest version i get 2 timers on unit frames (buffs/debuffs) and action buttons :(
http://img5.imagebanana.com/img/tsw6v89c/timers.png
and as mentioned before, the tot frame doesn't show any portrait (neither 3d nor the normal one)
another bug that i discovered:
http://img5.imagebanan...
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File: SuperClassic10-31-10 |
Originally posted by moxpoc
same...
Posted By: Wildbreath
Originally posted by moxpoc
same with me with the target-target frame and for some reson for me for this ver. my unit frames are over laping and my spells on my action bars are gone. well not gone but cant see them..http://i672.photobucket.com/albums/vv88/bsnedden/WoWScrnShot_110110_114820.jpg
/tcb - castbars settings
/mf - un...
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File: SuperClassic10-31-10 |
Originally posted by Baine
using...
Posted By: Wildbreath
Originally posted by Baine
using your latest version i get 2 timers on unit frames (buffs/debuffs) and action buttons :(
http://img5.imagebanana.com/img/tsw6v89c/timers.png
and as mentioned before, the tot frame doesn't show any portrait (neither 3d nor the normal one)
another bug that i discovered:
http://img5.imagebanan...
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File: SuperClassic10-31-10 |
fixed:
menus in datatext and min...
Posted By: Wildbreath
fixed:
menus in datatext and minimap
druid mana bar
sizing for frames (option for possible return to default value)
casting bar saving options
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File: SuperClassic10-30-10 |
added a option to resize/move unit...
Posted By: Wildbreath
added a option to resize/move unit frames :)
just /mf
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File: SuperClassic10-30-10 |
Originally posted by Baine
enteri...
Posted By: Wildbreath
Originally posted by Baine
entering/leaving vehicle works as well in combat as out of combat, thanks for fixing it!
but now i'm missing the totembar on my shaman...
(i don't want to sound like i'm only complaining, it's just that i'd like to be able to use this with all my chars, without missing important features^^)
edit:...
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File: SuperClassic10-30-10 |
phew... similar i managed to fix ac...
Posted By: Wildbreath
phew... similar i managed to fix actionbars, truth for this purpose was necessary to rewrite it :o
datatext masterlooter options still bugged, i will make in next update
check up please as work actionbars in fight? i tested and all seems like ok
new StateDriver is sux :mad:
also:
Don't forget to adjust positions casting...
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File: SuperClassic10-29-10 |
Originally posted by Baine
ran ic...
Posted By: Wildbreath
Originally posted by Baine
ran icc with your ui, and have to report 2 bugs... :(
1. the loot type display doesn't work with lootmaster (where you manually asign loot to people)
2. the actionbar is bugged when entering/leaving vehicles while in combat
sometimes (when exiting the vehicle) the vehicle actions stay, there for th...
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File: SuperClassic10-29-10 |
Originally posted by Rufio
nice U...
Posted By: Wildbreath
Originally posted by Rufio
nice UI dude :cool: thanks :)
i have started to work with my UI under impression of your amazing UI Classic.
this is my old UI, closed now.
http://forumwow.woh.ru/showthread.php?t=134371
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File: SuperClassic10-28-10 |
Re: fontsize option for chat
Posted By: Wildbreath
Originally posted by duese
great Ui: :banana:
Could you please add an ingame option for the fontsize.
Btw there is a little bug in rightclick fontoption showing the 15pt size twice.
should i made any more else changes/modules in my UI?
fixed a chat font size bug and made castbars setup more amazing :)
made a textures for...
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File: SuperClassic10-28-10 |
Originally posted by Baine
the to...
Posted By: Wildbreath
Originally posted by Baine
the tooltip modul in latest version seems buggy, since the tooltip is always in bottomright
using the module from the latest archieved version fixes this i changed tooltip position as default (bottom right) if option "pivot to cursor" is off
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File: SuperClassic10-28-10 |
in future i'll add a new options to...
Posted By: Wildbreath
in future i'll add a new options to customize size and positions for castbars (using textboxes in ingame options isnt easy :))
also will add more castbars (arena, party and ets)
should i made any more else changes/modules in my UI?
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File: SuperClassic10-27-10 |
Originally posted by Tal
С&...
Posted By: Wildbreath
Originally posted by Tal
Спасибо за сборку это лучший аддон на мой взгляд!
p.s Со...
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File: SuperClassic10-27-10 |
when i fixing a castbar bug i made...
Posted By: Wildbreath
when i fixing a castbar bug i made a new castbar addon :)
UI is updated
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File: SuperClassic10-27-10 |
Originally posted by Baine
someth...
Posted By: Wildbreath
Originally posted by Baine
something else i've noticed
http://img5.imagebanana.com/img/b4qzcch1/DataText.jpg
http://www.imagebanana.com/view/b4qzcch1/DataText.jpg huh?
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File: SuperClassic10-26-10 |
Originally posted by Baine
I'm ge...
Posted By: Wildbreath
Originally posted by Baine
I'm getting 2 errors here:
first one results in no cast bar for the player
Interface\AddOns\SuperClassic\CastBars.lua:28: CastingBarFrame:SetPoint(): thekCastingBarFrame is dependent on this
Count: 99
Call Stack:
: ?
: in function `SetPoint'
Interface\AddOns\SuperClassic\CastBars.lua:28: in funct...
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File: aLoad10-21-10 |
Originally posted by Agata
Messag...
Posted By: Wildbreath
Originally posted by Agata
Message: :4: attempt to concatenate local 'name' (a nil value)
Time: 10/22/10 00:12:01
Count: 2
Stack: :4: in function <:1>
: in function `Show'
Interface\AddOns\aLoad\aLoad.lua:173: in function
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File: sBinder10-01-10 |
Originally posted by .iArt
every...
Posted By: Wildbreath
Originally posted by .iArt
every time i close the window, the addon didnt save my settings for the frames. =( new version coming soon (when 4.0.x patch on live servers)
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File: sBinder08-27-10 |
Originally posted by KnHawke
I'm...
Posted By: Wildbreath
Originally posted by KnHawke
I'm liking how lightweight this is compared to Clique... BUT!
I use oUF_Nivaya, and it is not properly recognizing the OUF frames. testing on a fresh version oUF_FreebGrid (downloaded from WOWI) and have no errors, all spells working
in new wersion i will add a option for switch off rightmouse menu...
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