Results: 636Comments by: Derkyle
File: RightClickSelfCast12-12-09
Originally posted by Dexter74 I g...
Posted By: Derkyle
Originally posted by Dexter74 I get many error messages = "ADDON_ACTION_BLOCKED:AddOn 'RightClickSelfCast' tried to call the protected function 'ActionButton1:SetAttribute()'.\n: in function `SetAttribute'\nRightClickSelfCast-1.3\\RightClickSelfCast.lua:41: in function `RCSC_doRightClick'\nRightClickSelfCa...
File: BagSync12-11-09
Originally posted by Shirk Awesom...
Posted By: Derkyle
Originally posted by Shirk Awesome, I just switched back to the default bags and was missing this feature from Bagnon/Combuctor. :D Yeah that's the exact same reason I decided to make this addon. I was only holding on to Bagnon because of this feature. I figured there were people out there that felt the same way. I'm glad...
File: sStats12-11-09
Although this mod is VERY similar t...
Posted By: Derkyle
Although this mod is VERY similar to stText. I prefer this one :) Good work on this mod. Love being able to have data on my screen that I want to know. The only thing I'm missing is a bag number display. Could you possibly add a module to display the amount of bag space left?
File: oUF_Deith12-03-09
Originally posted by Soeters I do...
Posted By: Derkyle
Originally posted by Soeters I don't provide anything to unlock frames. The only thing you can do is moving them by changing the SetPoint in the last lines of Deith_Normal.lua and Deith_Small.lua which looks like this If you don't know how to use the SetPoint then check wowwiki to understand how it works. You could always add...
File: RightClickSelfCast11-18-09
Re: Re: Re: Re: Re: macros
Posted By: Derkyle
Originally posted by leizeQ thank you very much take your time, i can deal with it with check until you're done. Yes I noticed that it will still work if the checks for keypresses is done. I'm looking through the action button code to see if something gets overwritten. It seems odd that blizzard wouldn't give priority to...
File: RightClickSelfCast11-14-09
Re: Re: Re: macros
Posted By: Derkyle
Originally posted by leizeQ i've been trying it againt to verify. here is a screenshot http://rasto.bodi.sk/download/rightclick.jpg where you can see that addon is loaded. it disappears later but i assume that it has finished its job and garbage collector deletes it from memory. also there is my spell and macro (the same as in...
File: oUF_MoveableFrames11-07-09
Originally posted by zizko Hi!...
Posted By: Derkyle
Originally posted by zizko Hi! I used Ouf_alekk layout, and i dont know where can i paste : self.MoveableFrames = true Pls, help me! Many Thanks!;) Find in Interface\ouf_Alekk\ouf_alekk.lua self.Health = CreateFrame("StatusBar", nil, self) Right ABOVE that put self.MoveableFrames = true
File: oUF_Hypocrisy11-05-09
Originally posted by mrruben5 Thi...
Posted By: Derkyle
Originally posted by mrruben5 This would be because the raid frames are a secure header. If you really want to manage it's position, you have to edit the lua file. Version 1.4 of oUF_MoveableFrames now supports header frames. Please take a look at the newly included functions.
File: RightClickSelfCast11-05-09
Re: macros
Posted By: Derkyle
Originally posted by leizeQ should this work with macros ? i've been looking into the source and didn't find why it shouldn't but i cant get it to work. any ideas? i have nothing else enabled Odd my macros work just fine, but I'll take a look into it for you :)
File: oUF_MoveableFrames11-04-09
Version 1.4: NOTE: Frames must now...
Posted By: Derkyle
Version 1.4: NOTE: Frames must now be moved using the unlock/lock toggle. Type /mvf to toggle. -Removed some redundant code -Removed the ability to drag frames using the ALT key. -Added a lock/unlock toggle for moving frames. (Alt Key drag has been removed)
File: oUF_MoveableFrames11-01-09
New BlackList and WhiteList functio...
Posted By: Derkyle
New BlackList and WhiteList functions added in version 1.3: oUF_MoveableFrames_BLKLST(framename) Blacklisted frames will not be able to be moved or repositioned by the user. So if you have a specific frame you want not to be moved, then use this function. oUF_MoveableFrames_WHTLST(framename) Whitelisted frames will be able...
File: oUF_MoveableFrames10-29-09
Originally posted by Dawn I want...
Posted By: Derkyle
Originally posted by Dawn I want to use it with oUF_viv, however I'm using a function to make them moveable and have set movableframes to false for party and raidframes, since they reset anyway and I wanted to prevent creating a mess. Since function and moveableframes both save to layout-local. :) But party and raid resetting th...
File: oUF_MoveableFrames10-27-09
Originally posted by Dawn I can't...
Posted By: Derkyle
Originally posted by Dawn I can't test the new version at this PC, but any chance this will work better (or at all) with party and raid frames using headers? :) *wants to get rid of that party/raid move function in his layout* *chuckle* No I didn't add anything to handle headers. However, I will look into it for you Dawn...
File: oUF_MoveableFrames10-27-09
I uploaded an updated version of th...
Posted By: Derkyle
I uploaded an updated version of the library to address the nil issue. I've added several checks for nil values. I've also added a warning notification for frames/objects that have no name and are being repositioned. I've updated the description for the project to address the primary issue around the nil error.
File: oUF_MoveableFrames10-26-09
Originally posted by shinchih2001...
Posted By: Derkyle
Originally posted by shinchih2001 : oUF_MoveableFrames-1.1\oUF_MoveableFrames.lua:26: table index is nil oUF_MoveableFrames-1.1\oUF_MoveableFrames.lua:104: in function <...ace\AddOns\oUF_MoveableFrames\oUF_MoveableFrames.lua:97> when i move oUF_Brun ToToT frame,i got this error The creator of the layout must provide names f...
File: oUF_MoveableFrames10-02-09
Originally posted by Arrowsong I...
Posted By: Derkyle
Originally posted by Arrowsong I seem to be having an issue, and I'm not sure if it is caused by this addon or possibly oOF_Tukz so I'll paste the error log just in case. Maybe you can give me a heads up? Once I enter the world, if I go into combat I get the "Action has been blocked", however, if I reload my UI as soon as I ente...
File: oUF_MoveableFrames10-02-09
Originally posted by shinchih2001...
Posted By: Derkyle
Originally posted by shinchih2001 oUF_Cealling is support for your addon but i can"t mvoe oUF_Cealling's party and raid frame@@ The frames must have parent frames that are moveable and have the correct marker for this library to work. I haven't taken a look at oUF_Cealling myself, but I assure you that probably is the issue....
File: oUF_Hypocrisy09-05-09
oUF_Move
Posted By: Derkyle
Heyas Hypocrisy, it's been awhile :) I'm glad you've returned to the community and continue to update your layout. Not sure if you remember a long time ago, that I had suggested allowing the ability to move frames around. Well even though you disliked the idea, I finally decided one day to make a library to add the ability to la...
File: LootRollMover08-29-09
Originally posted by Nubsy Hi i l...
Posted By: Derkyle
Originally posted by Nubsy Hi i like this mod due to custome ui but is there a way u could add scaling to it the standard blizz frame is to small for me lol :) You mean decrease/increase the size of the loot window based on user defined settings? It should be possible to add scaling to the anchor window to do that. Let me kno...
File: NugRunning08-28-09
Originally posted by d87 nrun lis...
Posted By: Derkyle
Originally posted by d87 nrun list gone since 2.0 Nugrunning.lua Line:615 |cff00ff00/nrun list|r : list of currently enabled spells]] Nugrunning.lua Line:725 if k == "list" then for auraType in pairs(TrackSpells) do print(auraType..":",0.7,0.7,1) for spell, opts in pairs(TrackSp...
File: NugRunning08-27-09
using the /nrun list causes this e...
Posted By: Derkyle
using the /nrun list causes this error :) ------------------- Date: 2009-08-27 09:57:23 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\NugRunning\NugRunning.lua line 729: attempt to index local 'opts' (a number value) Debug: : ? NugRunning\NugRunning.lua:729: ?() ..\FrameXML\ChatFrame.lua:3505:...
File: oUF_MoveableFrames08-18-09
Re: Re: header frames
Posted By: Derkyle
Originally posted by Dawn If you spawn the first MT and parent all others to it, you should be able to move the first MT and the others will follow. At least this is how it works for me (not tested for MT targets in paticular, but for example party 2,3,4 parented to 1 or ToT parented to target). Yep this is how I would do it....
File: oUF_MoveableFrames08-17-09
Originally posted by Jansus I've...
Posted By: Derkyle
Originally posted by Jansus I've managed to get this working with the layout I use, but I noticed it doesn't save the position, could I of added the code to the wrong area? I just did a search for self.Health, and added the line just above it. It works, just doesn't save position. The oUF layout you are using may be forcing th...
File: oUF_MoveableFrames08-16-09
Originally posted by tukz it is p...
Posted By: Derkyle
Originally posted by tukz it is possible to add a command to reset back X, Y positions to oUF layout default? some people don't know how to reset it back to default by deleting value in layout-local.txt. thank for this mod! That would technically require me to add a slash command to delete the frame entries from the database...
File: LootRollMover08-15-09
Originally posted by Twidget Hi,...
Posted By: Derkyle
Originally posted by Twidget Hi, Will this mod also allow me to move the regular loot window and lock it's position? Thanks, Twidget Yep that's exactly what it does. It allows you to reposition the loot window. Once you move it, the location is locked.