Results: 164Comments by: Unkn
File: dMinimap 312-10-09
Wow these look nice. I'm going to t...
Posted By: Unkn
Wow these look nice. I'm going to try it out see how they fit in my UI. Thanks :)
File: TotemGuru12-03-09
Wonder if this will be as popular f...
Posted By: Unkn
Wonder if this will be as popular for shamans as pallypower is for paladins. Seems to serve the same function. I'll see if my guild shaman's are interested in trying it out. Thanks.
File: AI-Art11-21-09
Very awesome. Was testing the textu...
Posted By: Unkn
Very awesome. Was testing the textures out compared to what I have set with skinner and these look so much better. Only thing missing is acheivement frame. That might just be me not grabbing the right file I don't know. Just added to my favorites Thanks:)
File: Simple Runes Bar10-19-09
Originally posted by xtoq I have...
Posted By: Unkn
Originally posted by xtoq I have a feature that I think isn't feature creep. Can we have the option to hide out of combat? You can use Goose to hide it or anything else out of combat.
File: Deep Unit Frames10-12-09
Very nice Unit Frames. And I like w...
Posted By: Unkn
Very nice Unit Frames. And I like what you did with pet frames. Clique support ... CliqueCastFrames = ClickCastFrames or {} CliqueCastFrames = true CliqueCastFrames = true Somewhere within your layout and clique will recoginize the frames.
File: oUF_WTF10-01-09
YAY! Power bars for the raid. Tryin...
Posted By: Unkn
YAY! Power bars for the raid. Trying this out on my priest in about 30 mins. Thank you so much.
File: oUF_WTF09-29-09
This looks awesome. Glad to see som...
Posted By: Unkn
This looks awesome. Glad to see some more vertical frames! And I love how the buff/debuffs are organized. Has anyone had a chance to try it healing? Those frames look very tiny for mouse over healing. But might just work. I do have one suggestion and it may just be a personal thing. When I'm healing I like to see where the rest...
File: oUF_HealComm409-28-09
Okay Its working for vertical frame...
Posted By: Unkn
Okay Its working for vertical frames but the bar is wider than the hp bar, thats fine so long as i can see on my tank i got a heal coming :). Thanks for making it work for both.
File: oUF_HealComm409-28-09
Originally posted by yj589794 I j...
Posted By: Unkn
Originally posted by yj589794 I just hacked your health code into my unit frames, and even though it looks borked it does give vertical health bars and vertical incoming heal bars. http://img190.imageshack.us/img190/3641/verticalh.png I'll send you a PM and see if we can figure out the issue. Yeah they are set all in one...
File: oUF_HealComm409-28-09
could you post your health bar code...
Posted By: Unkn
could you post your health bar code and I'll try and see what is different. thanks Here ya go. Only player and target are vertical if you cant tell. And yes its probably sloppy, but its working well so till it stop working no need to clean it up. local hp = CreateFrame("StatusBar", nil, self) hp:SetStatusBarTexture(statu...
File: oUF_HealComm409-28-09
Do we need to tweak or comment anyt...
Posted By: Unkn
Do we need to tweak or comment anything to get the bars to fill vertically? Yes it is showing at the top of my bars but its still showing a horizontal line. Showing you on my tank and she casts a heal on herself.... http://i52.photobucket.com/albums/g27/forever1037/WoWScrnShot_092809_164528.jpg Its is showing the correct am...
File: Snoof's Pigments08-31-09
YAY! my scribe loves you. I'm go...
Posted By: Unkn
YAY! my scribe loves you. I'm gonna try it out.
File: LitePanels07-30-09
Newest version works great. I waite...
Posted By: Unkn
Newest version works great. I waited a while to download it till I had a couple things up and running perfectly on my UI but now I have and I can't quite figure out why I waited so long. Thanks
File: Steel Series Skins For BTEX07-16-09
Any chance of getting an edit so th...
Posted By: Unkn
Any chance of getting an edit so the texture goes all the way to the left screen edge? Or to the bottom?
File: oUF_HealComm07-12-09
Anyone have any clue how to get hea...
Posted By: Unkn
Anyone have any clue how to get healcomm to spawn and fill vertically? Would have the Bottom of Healcomm bar attached to the top of player/target hp. My target and player frames have vertical hp and power bars and I wanted to tweak Healcomm to match. I've tried changing the orientation and setpoint for the Healcomm bars on just thos...
File: ChatBar07-02-09
So having just stumbled on this add...
Posted By: Unkn
So having just stumbled on this addon I'm amazed I went this long without it. I hate having to type out channel names. And I always need to at the worst possible moment. Thanks
File: oUF_Quaiche06-30-09
could maybe give me some tip how ca...
Posted By: Unkn
could maybe give me some tip how can I move the castbar above the target frame? You would have to create a new frame for the castbar to spawn on or darken the castbar, reanchor it, and move it. Right now it spawns on the Player Powerbar with a alpha value less than 1 so we can still see the power bar beneath it. Send me a message...
File: LitePanels06-13-09
Awesome thank you much for the addo...
Posted By: Unkn
Awesome thank you much for the addon, took me a few minutes to figure out how to write the layout but now I have a nice lightweight background to combine elements of my ui. Very simple to use and only using about .44 KB total resources. Thanks
File: oUF_Quaiche04-16-09
Originally posted by PProvost I p...
Posted By: Unkn
Originally posted by PProvost I put it on the castbar so it would be on top of it when it goes by. I originally had what you changed it to, but didn't like it disappearing. :) Cools, maybe its just my class color, but it doesnt disappear for me. If it does end up disappearing on my lock or druid I'll move it back up though.
File: oUF_Quaiche04-16-09
Thank you for the power text :)...
Posted By: Unkn
Thank you for the power text :) I moved it off the castbar so its always visible. But awesome just the same. Thank you so much. Changed line 233: self.PowerText = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') to self.PowerText = self.Power:CreateFontString(nil, 'OVERLAY', 'GameFontHigh...
File: EventHorizon04-15-09
removed... problem fixed
Posted By: Unkn
removed... problem fixed
File: oUF_Quaiche04-08-09
I already hid them, but seeing as h...
Posted By: Unkn
I already hid them, but seeing as how there are buffs on your oUF layout frames, I didn't know if you meant to have them hidden or shown. Confusion resolved, I'll just keep hiding them with Goose. Edit: BTW the layout on the current version for the raid frames is awesome. Thanks for the work.
File: oUF_Quaiche04-06-09
Originally posted by PProvost I'm...
Posted By: Unkn
Originally posted by PProvost I'm not sure I understand what you're describing... is there a bug? No, there are no errors showing. Blizzard's buff frames are showing, in their standard postion and size, along with the buff/debuff frames on oUF frames, in the layout position and size.
File: oUF_Nivaya03-30-09
Awesome work! Just thought I wou...
Posted By: Unkn
Awesome work! Just thought I would post the one error I am getting. It's thrown into my chat box atm, dont have a error log enabled. oUF: Error: Handler for event on unit does not exist. And yes I am a hunter. Only see it at login or reloading ui, so no big deal.
File: oUF_Quaiche03-28-09
Wondering if its just me, or does a...
Posted By: Unkn
Wondering if its just me, or does anyone else have the buff frames showing with the latest version of the layout? I have an addon, Goose, that hides things under certain macro'd conditions so I just added BuffFrames/hide to that addon. yay edits! I'm tired forgive the edit, i barely understood what i wrote the first time.