Results: 70Comments by: Spellshaper
File: Diablo 3 dynamic Orbs11-03-08
And to think this started as a cute...
Posted By: Spellshaper
And to think this started as a cute little distraction during boring lectures... oh well. Not all is good in 3.0.2, but that was to be expected. zork: Thanks, I'm digging through your code again.. break19: Yup, mana seems to regen more smoothly. I have been thinking about OnUpdate, but wasn't too sure about the performance i...
File: Diablo 3 dynamic Orbs10-22-08
Originally posted by Aelivar Wow,...
Posted By: Spellshaper
Originally posted by Aelivar Wow, I showed this to my wife last night and she flipped. I really like it as well. One question - there's no way I could fit all my bars into the space between the orbs as-is. Would it be possible for me to manually adjust the width of the bar area between the orbs? I run at 1900x1200 and I'd wan...
File: Roth UI (Diablo)10-19-08
Minimalistic, functional, lightweig...
Posted By: Spellshaper
Minimalistic, functional, lightweight, gorgeous. Nothing much to add to that. Thanks for sharing this piece of art with the community!
File: Diablo 3 dynamic Orbs10-17-08
Let him be if he wants to do it ^.^...
Posted By: Spellshaper
Let him be if he wants to do it ^.^ We won't have to play with a green health orb after all ;)
File: Elkano's FramesResized10-16-08
Is there any chance on an update fo...
Posted By: Spellshaper
Is there any chance on an update for 3.0.2? This small yet nifty mod has saved me many minutes when searching for a specific craft skill.
File: Diablo 3 dynamic Orbs10-11-08
You're welcome.
Posted By: Spellshaper
You're welcome.
File: Diablo 3 Orbs10-11-08
Hey Scale, since we're both working...
Posted By: Spellshaper
Hey Scale, since we're both working on very similar features, and both mods are based on Roth UI, I was wondering if you would be willing to merge it into one project (then we'll have to see if it's possible to to in a clean way) If you don't know what I'm babbling about, look up Diablo 3 dynamic Orbs. I already implemented dynam...
File: Diablo 3 dynamic Orbs10-11-08
That screenshot definitely displays...
Posted By: Spellshaper
That screenshot definitely displays Roth UI. Link to Roth UI It's version 080722. All textures are in the folder rTextures. If you want to use them, you should either use eepanels2 or kgPanels. The hard way would be to learn lua. Link to kgPanels Link to kgPanelsConfig (You need it to have a menu, so you can set up your tex...
File: Diablo 3 dynamic Orbs10-10-08
Originally posted by zoktar just...
Posted By: Spellshaper
Originally posted by zoktar just had an idea, have the same addon/frame but upside down and at the top of the screen for target, and inside targetoftarget, and focus or such (add with another unitframe mod) would need to invert the art, and change to target instead of player. think that would look cool atleast. can grab another mod...
File: Diablo 3 dynamic Orbs10-10-08
Thanks for trying it on beta. I'...
Posted By: Spellshaper
Thanks for trying it on beta. I'll have to see how I can get runic power to display in a useful way.. as soon as I can get my hands on a deathknight ;) But that will probably mean the release of wrath.
File: Diablo 3 dynamic Orbs10-09-08
Originally posted by Lakland Grea...
Posted By: Spellshaper
Originally posted by Lakland Great addon, if it had; a way to move the entire frame and lock/unlock frame and scale it I would be a seriously happy camper. :banana: That's what I am working on now. :> And maybe a GUI... we'll see. ;)
File: Diablo 3 dynamic Orbs10-08-08
Thanks for the input, and thanks fo...
Posted By: Spellshaper
Thanks for the input, and thanks for the time you took to post it here. I was able to replicate the problem on a fresh install of the addon without saved variables. Seems like I forgot to initialize the table properly. Should be fixed now, I couldn't get the bug to trigger again. Cheers!:)
File: Diablo 3 dynamic Orbs10-07-08
Version 1.21 is up! Things on to...
Posted By: Spellshaper
Version 1.21 is up! Things on top of priority list: - make frames movable via slash commands. - make frames movable via dragging if doable - make frames movable independently of each other
File: Diablo 3 dynamic Orbs10-07-08
Version 1.21 will be up soon. Noth...
Posted By: Spellshaper
Version 1.21 will be up soon. Nothing much that will actually change, just added more slash commands to toggle the art on the sides and the main bar. And there isn't much I can do about the animation spilling over, sadly :S
File: Diablo 3 dynamic Orbs10-04-08
Gotcha covered: Posted By: Spellshaper
Gotcha covered: in PlayerFrame.xml
File: Diablo 3 dynamic Orbs10-03-08
Textures that don't make up the orb...
Posted By: Spellshaper
Textures that don't make up the orbs should be initialized an placed by Textures.lua. Look up the respective functions for hide:create_angelframe() hide:create_demonframe() hide:create_bottomframeleft() hide:create_bottomframeright() hide:create_bottomframemiddle() hide:create_d3barframe() and chan...
File: Diablo 3 dynamic Orbs10-03-08
If you really want to thank someone...
Posted By: Spellshaper
If you really want to thank someone, look up Rothar :> He made the original orbs, I merely did some minor modifications. About HP: The code does the following: 1. Get current HP. 2. Get total HP. 3. Calculate the percentage. 4. make it an integer / chop off numbers after the point. Whereas blizz's frames do: (as far as...
File: Diablo 3 dynamic Orbs10-02-08
Re: Re: Re: Re: Hello World...
Posted By: Spellshaper
All in due time... In short: I will post a new version, 1.11, prolly tomorrow, which will have both demon and Tyrael (that angel guy) back. Also I will update the page on how to exactly enable/disable those. edit: I am looking up how to implement slash commands and saved variables right now, so you just might get to set them up...
File: Diablo 3 dynamic Orbs10-02-08
Re: Re: Hello World...
Posted By: Spellshaper
Good to see someone likes the changes I made. Originally posted by Potter you might get people asking to return the gryphons..or dragons..or whatever is on the sides..a toggleable option perhaps. Interesting idea. I will put the texture files back in 1.11. You will be able to toggle them by (un)commenting them in the core.lua,...
File: Diablo 3 dynamic Orbs10-01-08
Hello World...
Posted By: Spellshaper
This is my first attempt at lua. It should work, but nothing is ever perfect. Should you notice any bugs or incompatibilities, post them here! Please, please give as much information on when the bug occurs, what other addons you use, and under which circumstances the error is reproducable. If possible, post what BugSack grabs....