Results: 177Comments by: lanacan
File: HydraUI - Supports all game versions04-16-20
Re: Re: Errors when logging in (Random)
Posted By: lanacan
These errors should be corrected in the update Updated to latest version and disabled all other addons. On my rogue (lvl 120 - WHo is talented for 6 Combo Points) I get the following errors: Message: ...s\vUI\Elements\Libraries\oUF\elements\classpower.lua:120: attempt to index field '?' (a nil value) Time: Thu Apr 16 13:30:35...
File: HydraUI - Supports all game versions04-16-20
Errors when logging in (Random)
Posted By: lanacan
I sometimes get this error and other times I get no error but the UI does not load unless I do a /reload: Message: Interface\AddOns\vUI\Initialize.lua:585: Usage: :SetFont("font", fontHeight ) Time: Thu Apr 16 10:38:37 2020 Count: 1 Stack: Interface\AddOns\vUI\Initialize.lua:585: Usage: :SetFont("font", fontHe...
File: HydraUI - Supports all game versions04-16-20
Two Errors with 1.00162 and newer builds
Posted By: lanacan
Message: Interface\AddOns\vUI\Elements\UnitFrames.lua:1221: attempt to call method 'SetStatusBarColorHex' (a nil value) Time: Thu Apr 16 07:34:33 2020 Count: 1 Stack: Interface\AddOns\vUI\Elements\UnitFrames.lua:1221: attempt to call method 'SetStatusBarColorHex' (a nil value) : ? "]: in function `SetStatusBarColorHex' :1221: i...
File: HydraUI - Supports all game versions04-15-20
Coord Text Error
Posted By: lanacan
When Coordinates are active in a data text block I get this error when Hearthing or being teleported: Message: Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken) Time: Wed Apr 15 09:11:29 2020 Count: 11 Stack: Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken) : ? "]: ? "]: ? :51: in...
File: HydraUI - Supports all game versions04-14-20
Issue with Tom Cat Tours
Posted By: lanacan
It seems that if you have Tomcat Tours enabled I get a duplicated location name on the minimap: https://imgur.com/CFqNSij There is no LUA error taking place with it. Also can you move the tracking and mission/garrison button to be tied to one of the corners? As you can see in the linked screen shot, I have resized my mini...
File: HydraUI - Supports all game versions04-11-20
Re: Re: Error with latest build
Posted By: lanacan
The newest version should fix this, let me know Yep! no issues with it tonight so far! Thanks!
File: HydraUI - Supports all game versions04-10-20
Error with latest build
Posted By: lanacan
Latest biuld (15) gives this error on login: Message: ...nterface\AddOns\vUI\Elements\DataTexts\DataTexts.lua:137: attempt to index global 'vUIZoneFrame' (a nil value) Time: Fri Apr 10 22:20:17 2020 Count: 1 Stack: ...nterface\AddOns\vUI\Elements\DataTexts\DataTexts.lua:137: attempt to index global 'vUIZoneFrame' (a nil value)...
File: HydraUI - Supports all game versions04-05-20
Nice UI but....
Posted By: lanacan
I cannot seem to find an option to turn off showing my character's unit frame as part of a party. Even when solo I have my own unit frame flowing out there as a party frame without turning off the party frame module altogether. Other than that, great job on this! PS Please add option to make bags and menubar mouse-over enab...
File: gmUi03-17-20
gmMenu Issues
Posted By: lanacan
Not sure what is going on, but in trying out your addons my game freezes for a second or two every 10 seconds when I have gmMenu enabled.
File: idTweaks10-17-19
This is only for Classic correct?
Posted By: lanacan
Is the Retail (BfA) download working for retail or is it an older version for classic? For classic I am so glad you made this so I didn't have to make it myself. :p
File: picomenu02-25-15
Error after patch
Posted By: lanacan
Message: attempt to call a nil value Time: Wed Feb 25 21:29:28 2015 Count: 1 Stack: : in function `securecall' Interface\AddOns\picomenu\config.lua:145: in function `func' Interface\FrameXML\UIDropDownMenu.lua:748: in function `UIDropDownMenuButton_OnClick' :1: in function <:1> Locals: (*temporary) = defined =:-1...
File: Archy - Archaeology Assistant02-24-15
Re: Re: Version: 6.1.0.1 Error after patch
Posted By: lanacan
I cleared them out and got this error: Message: Interface\AddOns\Archy\Archy.lua:423: attempt to index upvalue 'ArtifactFrame' (a nil value) Time: Tue Feb 24 20:55:55 2015 Count: 1 Stack: Interface\AddOns\Archy\Archy.lua:423: in function `ConfigUpdated' Interface\AddOns\Archy\Archy.lua:925: in function `?' Interface\AddOns\Ampe...
File: Archy - Archaeology Assistant02-24-15
Version: 6.1.0.1 Error after patch
Posted By: lanacan
Message: ...erface\AddOns\Archy\Libs\LibSink-2.0\LibSink-2.0.lua:708: Storage must be a table Time: Tue Feb 24 13:08:38 2015 Count: 1 Stack: : in function `assert' ...erface\AddOns\Archy\Libs\LibSink-2.0\LibSink-2.0.lua:708: in function `SetSinkStorage' Interface\AddOns\Archy\Archy.lua:662: in function
File: Dugi Questing Essential Classic 1.2102-24-15
3.049 error after Patch
Posted By: lanacan
Message: ...sGuideViewerZ\Libs\LibStatLogic-1.2\Locales\enUS.lua:84: table index is nil Time: Tue Feb 24 13:06:14 2015 Count: 1 Stack: ...sGuideViewerZ\Libs\LibStatLogic-1.2\Locales\enUS.lua:84: in main chunk Locals: (*temporary) = { } (*temporary) =
{ } (*temporary) =
{ Heroic Poor = true Legs =...
File: Dugi Questing Essential Classic 1.2102-12-15
3.042 error
Posted By: lanacan
Message: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1824: attempt to index field '?' (a nil value) Time: Thu Feb 12 07:56:29 2015 Count: 1 Stack: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1824: in function `WaypointsChanged' Interface\AddOns\DugisGuideViewerZ\arrow.lua:1559: in function `RemoveWaypoint' Interface\AddOns\Dug...
File: Dugi Questing Essential Classic 1.2102-11-15
Error in latest version
Posted By: lanacan
Message: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1823: attempt to index field '?' (a nil value) Time: Wed Feb 11 20:00:55 2015 Count: 1 Stack: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1823: in function `WaypointsChanged' Interface\AddOns\DugisGuideViewerZ\arrow.lua:1559: in function `RemoveWaypoint' Interface\AddOns\Dug...
File: Dugi Questing Essential Classic 1.2112-15-14
Version 3.026 give me this error on...
Posted By: lanacan
Version 3.026 give me this error on log in. Message: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1834: attempt to index field 'ItemButton' (a nil value) Time: Mon Dec 15 15:35:37 2014 Count: 1 Stack: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1834: in function `WaypointsChanged' Interface\AddOns\DugisGuideViewerZ\arrow.l...
File: Neav UI12-13-14
Garrison Button fix
Posted By: lanacan
Here is a bit of code you can throw into the core.lua file of the nMinimap to make the Garrison button look betterL --Garrison icon GarrisonLandingPageMinimapButton:ClearAllPoints() GarrisonLandingPageMinimapButton:SetPoint("BOTTOMLEFT", Minimap, 1, 1) GarrisonLandingPageMinimapButton:SetScale(.6) Hope that helps...
File: FreeUI12-04-14
Re: Garrison Minimap Button
Posted By: lanacan
I have a Garrison Mission Report button where the minimap should be, Top-left corner. Is there a way to move it to the FreeUI bottom panel? put this in the minimap.lua file --Garrison icon GarrisonLandingPageMinimapButton:ClearAllPoints() GarrisonLandingPageMinimapButton:SetPoint("BOTTOMRIGHT", Minimap, 5, -3) Garrison...
File: eQueue09-01-11
FYI
Posted By: lanacan
Check how you packaged your zip file.
File: Mono UI08-08-11
Awesome that you are still here.
Posted By: lanacan
I just returned to playing Wow...yes I'm that bored at the moment.... I tried rebuilding one of my old UIs but just didn't like it. I grabbed your UI and am happy with playing again. I did need to do some tweaks but it's still great! :banana::banana::banana::banana::banana:
File: Santa UI10-16-10
Nice and Simple
Posted By: lanacan
Keep it up. :) It's always nice to see people use the default UI and just tweak it.
File: Headline (Nameplates)10-09-10
Nice
Posted By: lanacan
I've been using Overhead for a long time. Will have to check this out.
File: FreeUI09-07-10
Originally posted by Haleth @...
Posted By: lanacan
Originally posted by Haleth @ maurdr/lana; I'll look for a better way to add totem bar when I have time, I'm quite busy these days so it'll have to wait a while, sorry. Question though, do you consider TotemTimers to be 'better' than aTotemBar (and for what reason)? I've no idea because I don't play a shaman. I prefer tot...
File: FreeUI09-06-10
Originally posted by maurdr hey h...
Posted By: lanacan
Originally posted by maurdr hey hal i mentioned this before and still am unsuccessful in my search in changing the size of the totem bar. i've gone over the code about 5 times and the only thing i can come up with that would be remotely useful is this line here and it doesnt do anything. local defaults = { Anchor = "CENTER", X = 0,...