Results: 236Comments by: duhwhat
File: ForteXorcist02-20-10
Originally posted by Xus works pe...
Posted By: duhwhat
Originally posted by Xus works perfectly for me. what class were you trying this on? it's only supposed to work for casters, so that could be it. Warlock. I tried fresh starts many times, never was able to input the trinket by name. Only worked when i removed that line from the code. edit: getting this error on the ptr when...
File: Mapster02-20-10
hi, getting this error on login on...
Posted By: duhwhat
hi, getting this error on login on the PTR: Interface\AddOns\Mapster\Mapster.lua:422: attempt to call global 'WorldMapFrame_SelectQuest' (a nil value) (tail call): ? Interface\AddOns\Mapster\Mapster.lua:422: in function Interface\AddOns\Mapster\Mapster.lua:146: in function
File: ForteXorcist02-19-10
Originally posted by Xus isn't th...
Posted By: duhwhat
Originally posted by Xus isn't the buff Deadly Precision? Yes, I mistyped there. Wasn't able to enter either.
File: ForteXorcist02-18-10
Originally posted by Xus That's b...
Posted By: duhwhat
Originally posted by Xus That's because it's supposed to take the name of the effect, not the item. But for these items that trigger a 'powerup effect' I actually need to register that effect manually. I've coded it like this so it can display that 'on cooldown' animation when you try to use a trinket that's still on cooldown. If...
File: ForteXorcist02-18-10
Originally posted by duhwhat Unab...
Posted By: duhwhat
Originally posted by duhwhat Unable to add a new item to the cooldown bar in 1.959. Just got nevermelting ice crystal and nothing autocompletes as I type never into the text field. I was able to get this working by deleting line 894 in forte_cooldown.lua: FW:RegisterCooldownPowerup(50259,71564); -- Nevermelting Ice Crystal, Dea...
File: oUF_Lyn02-18-10
Interface\AddOns\oUF_Lyn\layout.lua...
Posted By: duhwhat
Interface\AddOns\oUF_Lyn\layout.lua:140: bad argument #1 to 'lower' (string expected, got nil) : ? : in function `lower' Interface\AddOns\oUF_Lyn\layout.lua:140: in function `UNIT_NAME_UPDATE' Interface\AddOns\oUF_Lyn\layout.lua:209: in function Interface\AddOns\oUF_Banzai\oUF_Banzai.lua...
File: ForteXorcist02-17-10
Unable to add a new item to the coo...
Posted By: duhwhat
Unable to add a new item to the cooldown bar in 1.959. Just got nevermelting ice crystal and nothing autocompletes as I type never into the text field.
File: ForteXorcist02-14-10
Maybe I am missing something obviou...
Posted By: duhwhat
Maybe I am missing something obvious, but can target timers and focus timers really not be separated to different areas on the screen? also, is there a way to eliminate the spark completely from timers? edit: sorry, i now see that multiple spell timer frames are planned for 1.96. my question about the spark still stands though...
File: MikScrollingBattleText02-06-10
How does MSBT report the cooldown o...
Posted By: duhwhat
How does MSBT report the cooldown of Death and Decay? I'm asking because I've noticed some discrepancies between the reporting of Forte and Miks. It seems Forte is reporting the cooldown ready slightly earlier (~2 seconds) than Miks. Does Miks wait for the DnD cooldown to pass and then the runes to be available to report the DnD r...
File: ForteXorcist02-06-10
help recreating my quartz timers
Posted By: duhwhat
Looking for some advice on how to tweak Forte's look to match my Quartz look. corruption 1. How can I remove the spell icon? 2. How can I remove the fine pixel border surrounding the Forte timer? 3. How can I make the background black instead of orange? 4. Can I completely left justify the spell name, and completely righ...
File: ForteXorcist02-03-10
Hi there. Getting this error on my...
Posted By: duhwhat
Hi there. Getting this error on my DK: Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:795: 'for' initial value must be a number : ? Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:795: in function Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:931: in functio...
File: VuhDo02-01-10
Couldn't find a setting via GUI to...
Posted By: duhwhat
Couldn't find a setting via GUI to adjust the alpha of the range fade out.
File: Tidy Plates: Threat Plates01-26-10
Would be nice if the name space wid...
Posted By: duhwhat
Would be nice if the name space width for both mob name and spellcast text would scale with the "overall" plate scale. I currently make minor manual adjustments to the Y position of the health text and cast text, and the width of the name.
File: AfterCast (Fan's Update)01-15-10
Hello. I was directed to your addo...
Posted By: duhwhat
Hello. I was directed to your addon from the official wow macro/ui forum. Basically, I use the following macro for Hysteria: #showtooltip /target Manuallyenteredplayername /cast Hysteria /run SendChatMessage("Hysteria on %t.", "WHISPER", nil, UnitName("target")) /targetlasttarget /startattack I was told AfterCast c...
File: AfterCast01-15-10
Hi Iriel. I was directed to your a...
Posted By: duhwhat
Hi Iriel. I was directed to your addon from the official wow macro/ui forum. Basically, I use the following macro for Hysteria: #showtooltip /target Manuallyenteredplayername /cast Hysteria /run SendChatMessage("Hysteria on %t.", "WHISPER", nil, UnitName("target")) /targetlasttarget /startattack I was told AfterCas...
File: MikScrollingBattleText01-07-10
Hi mikord, I was wondering if it's...
Posted By: duhwhat
Hi mikord, I was wondering if it's possible to adjust font sizes for outside apps that reroute through the notification scroll area such as Chatter and Omen. They do not have settings for it.
File: VuhDo01-04-10
Something I'd like to see, for vehi...
Posted By: duhwhat
Something I'd like to see, for vehicle fights, could the frame continue to display the player name? The green background for "in vehicle status" is fine, but it may be useful to still know the name.
File: Satrina Buff Frames 301-01-10
Originally posted by Silentbob_dk...
Posted By: duhwhat
Originally posted by Silentbob_dk I also seem to have this problem. Entering SBF options, my icons look the way they are suppose to. However exiting SBF options, they resort to some black borders. Im having this problem too now, pretty infuriating. I can force the skin by going into button facade and applying it, but as stated, a...
File: VuhDo12-21-09
You may want to add misdirection to...
Posted By: duhwhat
You may want to add misdirection to your list of "trivial" debuffs to be ignored by default.
File: rMinimap12-08-09
looking good with those edits on li...
Posted By: duhwhat
looking good with those edits on live. hope you can tidy up the "i am in a 5 man dungeon icon" and the "im in a random dungeon" icons or whatever they are.
File: Tidy Plates: Threat Plates12-05-09
Can't find a setting for "normal" p...
Posted By: duhwhat
Can't find a setting for "normal" plates (ie out of combat plates) scaling. In the past I had bumped the scale to 1.1 in the normal.lua. Is there anyway to globally change the scale of "normal" situation plate display? edit: perhaps this was a sort of "global" scale? Using the scale for my old threat plates in the new threat pl...
File: Tidy Plates12-05-09
waiting for a new version to be app...
Posted By: duhwhat
waiting for a new version to be approved on the weekend is horrible :(
File: Tidy Plates: CleanPlates11-25-09
Hello, I would like to lose the abs...
Posted By: duhwhat
Hello, I would like to lose the absolute health text and keep the percentile display, what should I comment out?
File: MikScrollingBattleText11-24-09
trying to create a custom trigger f...
Posted By: duhwhat
trying to create a custom trigger for only dark command misses. recipient unit is you or the target, in other words, who is receiving the miss? edit: seems like it's the target. however, if i'm not targeting something and taunting via mouseover, and i get a miss, msbt doesn't react. any way for the trigger to double dip, or wil...
File: rMinimap11-18-09
on the PTR: Interface\AddOns\rM...
Posted By: duhwhat
on the PTR: Interface\AddOns\rMinimap\rMinimap.lua:47: attempt to index global 'MinimapToggleButton' (a nil value) (tail call): ? : ? Interface\AddOns\rMinimap\rMinimap.lua:47: in function `dostuff' Interface\AddOns\rMinimap\rMinimap.lua:11: in function