Results: 3711Comments by: zork
File: Roth UI (Diablo)07-16-10
No it's not because I have a castSh...
Posted By: zork
No it's not because I have a castShieldfunction that replaces the textures. search the code for "shield"
File: rBottomBarStyler07-15-10
Delete the textures in the folder a...
Posted By: zork
Delete the textures in the folder and change the scale.
File: Roth UI (Diablo)07-15-10
You may need to edit the alpha laye...
Posted By: zork
You may need to edit the alpha layer of your TGA file if you have not done that yet. And make sure you take a look at the shield function (I change the position of the casting icon if a shield is needed and such).
File: rActionBar07-15-10
Holy crap, I forgot to add the text...
Posted By: zork
Holy crap, I forgot to add the textures in the latest release. Gonna fix that asap. Btw, I'm going to revert the shaman totem bar change. IT DOES NOT WORK PROPERLY IN COMBAT. (You cannot put spells in your bar etc...) So you will need to get yourself another shaman totem bar.
File: Roth UI (Diablo)07-14-10
Yeah, you know what that is? Blizza...
Posted By: zork
Yeah, you know what that is? Blizzard added class based talent procs on their own to the combattext without any option to disable it. (thats the green stuff) If you find the option to disable it please let me know! :) @Xully GOOD LUCK !!! >_<
File: Roth UI (Diablo)07-13-10
Re: Idea!!
Posted By: zork
I don't answered that because this is personal preference and if I can move the icons somewhere you can do that aswell because there is already a function to support you on doing so. do_me_a_icon(self,"ARTWORK",44,self,"CENTER","CENTER",-35,68) do_me_a_icon(,,,,,,,) parented frame Layer in which the texture should be disp...
File: Roth UI (Diablo)07-13-10
new omnicc
Posted By: zork
I hacked the OmniCC I'm using to make some changes possible. http://www.abload.de/thumb/wowscrnshot_071310_182dpxz.jpg - Spiral only on actionbuttons (can be turned of in cfg area) - different color for the cooldown - moved the cooldown on buff icons to the bottom Effect: The spiral does not block any important buff inform...
File: rButtonTemplate07-13-10
Re: Error with totem bar
Posted By: zork
This is an rActionBarStyler issue since I added the shaman totem bar on suggestion. The bad thing is...this does not work properly. So, whoever told me it works...it does not, atleast not in combat. I will revert the totem bar change since I have no shaman testing this is impossible...I really need to remember myself to get a sham...
File: rActionBar07-12-10
Just move it away? Activate test mo...
Posted By: zork
Just move it away? Activate test mode and move it.
File: Roth UI (Diablo)07-11-10
If it's in the boss emote frame, wh...
Posted By: zork
If it's in the boss emote frame, why do you want to post it to the raidwarning with rEmote? Either way. Disable all mods except rEmote and test it again. If the test is still there its a Blizzard mod, if not its DBM, Cartographer etc. It's acuatlly Blizzard default stuff imo. They post there battleground messages under the "CHAT_...
File: rBottomBarStyler07-11-10
That is the sole purpose of this mo...
Posted By: zork
That is the sole purpose of this mod. I show how you can do it and people adept and start doing there own thing. So yeah this is allowed. Well you obiously would need to change the artwork files. If you want to dig into it just choose a style and start editing it with a text editor. In the game hit "/reload" to see the changes. If...
File: OmniCC Beta07-10-10
marked.
Posted By: zork
marked.
File: Roth UI (Diablo)07-10-10
Re: Possible Pet Frame Bug
Posted By: zork
Let's call it a feature. Your pet has super power.
File: Roth UI (Diablo)07-10-10
You don't want to track that with r...
Posted By: zork
You don't want to track that with rFilter2 believe me. But hots are actually in oUF_AuraWatch.
File: Roth UI (Diablo)07-09-10
Nice idea. I got it working func...
Posted By: zork
Nice idea. I got it working function local function d3o2_playTargetSound(self,event) if event == "PLAYER_TARGET_CHANGED" then if ( UnitExists(self.unit) ) then if ( UnitIsEnemy(self.unit, "player") ) then PlaySound("igCreatureAggroSelect") elseif ( UnitIsFriend("player", self.unit) ) the...
File: Roth UI (Diablo)07-09-10
They use them all, except for the s...
Posted By: zork
They use them all, except for the smoothupdate that is not used by the raidframes. But they are abligatory. You can diable them at the cost of functionality.
File: Roth UI (Diablo)07-09-10
Re: Re: Re: Health/Mana Orb help
Posted By: zork
It's not that easy, that's why it says advanced. You need to know a bit about oUF, WOW API and LUA. It's not just one line and done. Your values are edited by the "do_format()" function, you could edit that.
File: Roth UI (Diablo)07-08-10
Re: Health/Mana Orb help
Posted By: zork
1) Anchor "OnEnter" and "OnLeave" Event-Scripts on the orb that show/hide the font strings. Advanced. 2) Delete the sounds in evl_CombatText is the easiest way. 3) rFilter2 is what you want.
File: Roth UI (Diablo)07-08-10
Lol, how I forgot about that?! My b...
Posted By: zork
Lol, how I forgot about that?! My bad :/
File: Roth UI (Diablo)07-07-10
Re: Cast Bars
Posted By: zork
Originally posted by Sasenna LUA Error If you start editing mod always run a debugger. For example http://www.wowinterface.com/downloads/info9825-BaudErrorFrameFanUpdateforWotLK.html. Fix the LUA error you created. Originally posted by Waldo wpn buffs Currently they are left to the buff frame yes. Originally posted by jessica...
File: Supervillain UI (Classic)07-06-10
Re: battleground information
Posted By: zork
I love it! It's part of my collection of awesome interfaces. :)
File: Roth UI (Diablo)07-06-10
Actually I'm writing stuff to teach...
Posted By: zork
Actually I'm writing stuff to teach others how to do it on their own. I don't want to add that. Point. If you want it show some dedication and add it yourself.
File: dNamePlates07-06-10
There is one thing I do not underst...
Posted By: zork
There is one thing I do not understand. Why would you display the castbar on the nameplates? It would make sense if there would by a castbar visible for any unit that has a nameplate on, but the castbar is only visible for your target and actually have a target castbar.
File: Roth UI (Diablo)07-06-10
Re: question
Posted By: zork
Originally posted by meltdown frames FAQ: http://www.wowinterface.com/portal.php?id=531&a=faq&faqid=551 Comment out the targetget and tot frame spawn aswell since you want no target and tot. Last but not least change the player castbar anchor in the frame position table in the config area to "UIParent". Advanced only. Otherwise u...
File: Roth UI (Diablo)07-05-10
@C_S Thx! :) Originally posted...
Posted By: zork
@C_S Thx! :) Originally posted by Seyelence nameplate red/grey switch There is already an option. Open evl_Nameplates.lua and change the config value. Done. Originally posted by jessica raid Well, you need to open oUF_D3OrbsRaid.lua and change the updateHealth function where I set the color. Just switch the color of s...