Results: 3711Comments by: zork
File: Roth UI (Diablo)06-07-12
I just want to say this UI is aweso...
Posted By: zork
I just want to say this UI is awesome. I have a question, there's like a cooldown timer right above the bars how do I move it? /rfilter
File: oUF_Diablo06-06-12
Re: Power Orb
Posted By: zork
For whatever reason you have two addons installed. Check if your curse client installed oUF_D3LightOrbs. If not enable LUA error messages under interface settings -> others/help and hit /reload.
File: Roth UI (Diablo)06-04-12
Re: Orb Text
Posted By: zork
Open oUF_Diablo/units/player.lua and scroll down to http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/units/player.lua#894 Find: createHealthPowerStrings(self) Change that line to: createHealthPowerStrings(self) --adjust the string visibility self.Health.hpval1:SetAlpha(0.2) --value 0 .. 1 self.Health.hpval2:S...
File: Roth UI (Diablo)06-02-12
Re: Raid Frames?
Posted By: zork
Hover the left side of the screen. Click the raid frame manager and hide the default Blizzard raid frames. Done.
File: Roth UI (Diablo)06-02-12
Re: color of orbs ?
Posted By: zork
@Spideyko Find this line http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/config.lua#58 in oUF_Diablo/config.lua and make it: = { enable = true, animhealth = 20, animmana = 6, classcolored = false, powertypecolored = false, healthmultiplier = 0.13, manamultiplier = 0.13, healthdecreasealpha = true, ma...
File: bUnitFrames05-31-12
Are you guys crazy? I'm sorry for t...
Posted By: zork
Are you guys crazy? I'm sorry for them for not seeing what the mod is actually capable off. Nice job Wildbreath. Btw I saw that you added a template function. Thus different templates per unit may be possible aswell I guess? How are you going to handle raid and group headers?
File: rBuffFrame05-31-12
Re: Weapon buff/Temp enchants
Posted By: zork
Well it is possible. But it would require a rewrite of the updateBuffAnchors() function. Currently no intention to do that.
File: rFilter05-27-12
Nope. It's no actionbutton. Additon...
Posted By: zork
Nope. It's no actionbutton. Additonally refreshing cooldowns can be pretty hard to do.
File: rActionBar05-23-12
Open rActionBarStyler/bars/bags.lua...
Posted By: zork
Open rActionBarStyler/bars/bags.lua Make the bag button part be local BagButtons = { MainMenuBarBackpackButton, --CharacterBag0Slot, --CharacterBag1Slot, --CharacterBag2Slot, --CharacterBag3Slot, --KeyRingButton, } That way only the MainMenuBarBackpackButton will appear.
File: Roth UI (Diablo)05-23-12
Open oUF_Diablo/config.lua and set...
Posted By: zork
Open oUF_Diablo/config.lua and set this value to false: http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/config.lua#535
File: Roth UI (Diablo)05-21-12
Check http://www.wowinterface.com/d...
Posted By: zork
Check http://www.wowinterface.com/downloads/info18479-rSetBackdrop.html It has textures that you can use in kgPanels.
File: Roth UI (Diablo)05-21-12
The buff / debuff icons are rFilter...
Posted By: zork
The buff / debuff icons are rFilter3. To move them use: /rfilter unlock The stance bar is movable via: /rabs unlock xCT has it's own config file. Check the xCT/config.lua and enable the damage display. It is currently disabled because of the big yellow numbers. :)
File: Roth UI (Diablo)05-20-12
Set this value to 3. http://code.g...
Posted By: zork
Set this value to 3. http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/config.lua#233
File: Roth UI (Diablo)05-20-12
Well you explained it pretty well....
Posted By: zork
Well you explained it pretty well. Not sure if you recognized that the health orb is your clickable player frame. I suggest that you try out Roth UI for some days. Getting used to the orbs takes a bit but you will never want to play without them afterwards.
File: Roth UI (Diablo)05-14-12
So Diablo 3 is going live tonight....
Posted By: zork
So Diablo 3 is going live tonight. Happy gaming all. :)
File: oUF_Diablo05-14-12
I just checked. I hardcoded the uni...
Posted By: zork
I just checked. I hardcoded the unitsPerColumn and the groupfilter value. You have to adjust it manually: http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/units/raid.lua#494 I hardcoded it because I'm now spawning a group header for each raid group. Not sure if changing unitsPerColumn to 10 and commenting out the gr...
File: Roth UI (Diablo)05-13-12
In case you want to check out some...
Posted By: zork
In case you want to check out some videos there is a playlist on Youtube. http://www.youtube.com/watch?v=WzUB5IVd_PM&feature=BFa&list=PLDA90A1D8D330675E
File: Roth UI (Diablo)05-12-12
Sure.
Posted By: zork
Sure.
File: oUF_Diablo05-12-12
Don't play with units per column, k...
Posted By: zork
Don't play with units per column, keep that at 5. Just edit "point" and "columAnchorPoint". After that play around with the xOffset, yOffset and columnSpacing until you like the settings. You can use "TOP", "LEFT", "RIGHT" and "BOTTOM" as values for your points. Fiddle with the values and do a "/reload" thereafter. Doing this in a...
File: oUF_Diablo05-12-12
No. Those are prerendered models (l...
Posted By: zork
No. Those are prerendered models (like watching a movie). But if you set the animationsystem to false in the config the old galaxy animation takes in place. Those are spinning galaxies on the orb. The speed of them can be adjusted because those are texture that rotate via script. But you can adjust the visibility of an animation maki...
File: Roth UI (Diablo)05-11-12
Make sure you have the latest versi...
Posted By: zork
Make sure you have the latest version of Roth UI. Older ones had issues with the button but that is fixed. Make sure you follow the install instructions. No auto updaters. Do not use additional bar addons. I'm doing DS on regular basis and all the buttons work just fine. You can enable LUA error messages in your interface settings...
File: Roth UI (Diablo)05-07-12
Sidenote: I fixed the positioning p...
Posted By: zork
Sidenote: I fixed the positioning problem for party and raidframes. (They always kept reseting the position to the default one). Additionaly I found a bug in the boss frame default position saving (Thus when reseting the bossframes they became centered). Gonna add that in the next days. *edit* Version 40300.10 is now live.
File: Roth UI (Diablo)05-06-12
Re: Driving me nuts
Posted By: zork
That is rFilter3. Just disable the buff filtering mod or set it up to your liking.
File: zz_Actionbuttons05-04-12
If you are not yet into visibility...
Posted By: zork
If you are not yet into visibility state drivers I suggest you take a look at it. Those can be pretty handy. Simple script to show an vehicle exit button via local veb = CreateFrame("BUTTON", nil, UIParent, "SecureHandlerClickTemplate") veb:SetSize(30,30) veb:SetPoint("CENTER",0,0) veb:RegisterForClicks("AnyUp") v...
File: Roth UI (Diablo)05-03-12
Hmmm. Something is definitely wrong...
Posted By: zork
Hmmm. Something is definitely wrong. 1) Make sure you are running WoW patch 4.3 on live servers 2) Follow the install instructions 3) Use no auto updaters (curse or whatever) If all those requirements are met the UI will work. That is all I can say. Most of the time auto updaters f**k stuff up by adding or changing provided...