Results: 3711Comments by: zork
File: Roth UI (Diablo)10-01-09
Originally posted by Dunak Gibts...
Posted By: zork
Originally posted by Dunak Gibts ne möglichkeit die Stancebar zu verschieben? rActionBarStyler Info-Seite lesen.
File: rButtonTemplate10-01-09
Originally posted by Chrnotic Is...
Posted By: zork
Originally posted by Chrnotic Is there a further way to modify the font used for button text (aka keybindings) like adding outline and stuff like that? I'm changing the fonstsize already. Check http://www.wowwiki.com/API_FontInstance_SetFont and adjust my fontsize line.
File: Roth UI (Diablo)09-30-09
Die ist da schon immer drin. Du has...
Posted By: zork
Die ist da schon immer drin. Du hast sie bei dir evtl mal entfernt.
File: Roth UI (Diablo)09-29-09
Re: Re: Re: Broken party frames
Posted By: zork
new version is out: 090929 - added aggro coloring to group frames http://s.wowinterface.com/preview/pvw31938.jpg - new aggro coloring function call in oUF_D3OrbsRaid - fixed the "in combat" group/raid invite bug
File: Roth UI (Diablo)09-29-09
Re: Re: Broken party frames
Posted By: zork
post me a screenshot please. My dwarf doesn't get this most of the time...need a screenshot that I can show to haste.
File: Orb Unit Frames09-28-09
Hi Maul. Since 3.0 or 3.1 WoW al...
Posted By: zork
Hi Maul. Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so) If one of your orb textures is 128x128 this leaves place for 16x16 texture files. So 256 textures in just one texture file. Maybe that's enough for your plasma sequence. I used the same techni...
File: Roth UI (Diablo)09-27-09
*breaking news* Finally found my b...
Posted By: zork
*breaking news* Finally found my bug that prevented raid/group frames from spawning while in COMBAT. This is fixed now. Upload is coming in some days. Testing. If you want to beta-test. Replace your oUF_D3Orbs.lua code with this: http://pastey.net/125808-dnnj DOWNLOAD ]
File: Roth UI (Diablo)09-26-09
Originally posted by tenshi comba...
Posted By: zork
Originally posted by tenshi combat log error Check the FAQ. You are using evl_CombatText and rEmote without having activated the default Blizzard combattext. This cannot work. Either activate the default combattext or disable rEmote and evl_CombatText.
File: Roth UI (Diablo)09-26-09
Re: questions
Posted By: zork
Originally posted by MLA druid stance bar Read the rActionBarStyler info page. You can either move the bar (SHIFT+ALT+Drag at the side of the bar) or hide it by editing the config area of rActionBarStyler.lua move stuff Read the Roth FAQ for more about moving stuff around. Either change the default values in the frame_position...
File: Roth UI (Diablo)09-25-09
The class colored nameplates are ac...
Posted By: zork
The class colored nameplates are actually activated since I'm using a modified version of the Blizzard nameplates. The problem is that Blizzard had it in already, but currently it does not work anymore, no clue why. The default nameplates don't work with class color either. For your debuff icons...rFilter2 does this.
File: Roth UI (Diablo)09-23-09
Re: Quick question!
Posted By: zork
The interface is not class dependant. For the totembar read the FAQ.
File: oUF_Diablo09-22-09
Re: Galaxy leaking stars?
Posted By: zork
Originally posted by Alfuin Is it possible to edit the galaxy images so that they do not go outside the orb? When they rotate, it "leak out" of the orbs. Should be possible, but I'm a clutz at editing graphics. Just edit the galaxy function calls. This is the function in oUF_D3Orbs.lua local function create_me_a_galaxy(f,ty...
File: oUF_Diablo09-22-09
Yes this is possible, but as you al...
Posted By: zork
Yes this is possible, but as you already noticed you need to change some stuff. If you want to do it keep a look at the variable "orbsize". Make yourself a "manaorbsize" and put it in whereever the manaorb should be used.
File: Roth UI (Diablo)09-21-09
Re: Tweaking
Posted By: zork
@EscaFoXX 1. possible but requires heavy editing of the oUF_D3Orbs.lua style functions. Advanced only. 2. Ask haste, not sure if oUF can handle this. @Ghozty Use the tag when posting code! Other than that you use tons of addons that are not part of this compilation. This is no error from Roth UI.
File: Roth UI (Diablo)09-21-09
The data is saved in 2 files called...
Posted By: zork
The data is saved in 2 files called layout-cache.txt and chat-cache.txt for each char. They are inside your WTF folder under your account -> server -> character. Just copy them from the character you like to every other character you want to use the settings at.
File: rBottomBarStyler09-21-09
This mod is not meant to be any kin...
Posted By: zork
This mod is not meant to be any kind of unitframe replacement, its just some art with some orbs. If you want the full functionality (smoothing and vehicle changing) you need oUF_D3Orbs and oUF instead of this. 1.) Download oUF_D3Orbs and oUF. 2.) open oUF_D3Orbs.lua and copy in this code: http://pastey.net/125488+44im (Code)...
File: Roth UI (Diablo)09-21-09
Originally posted by rhaedaw toolt...
Posted By: zork
Originally posted by rhaedaw tooltip Well you can fix it by not using sTooltip and use CowTip or sth else. Originally posted by mavja minimap Are you using some kind of AddonUpdater? (wowmatrix, curse etc?) Roth UI uses a special version of rMinimap, do not update this folder or your minimap will look crappy. Originally p...
File: Roth UI (Diablo)09-20-09
Re: Help^^
Posted By: zork
Try reading the info page?
File: Roth UI (Diablo)09-20-09
Originally posted by Chaozz Is it...
Posted By: zork
Originally posted by Chaozz Is it possible to use the background scheme of the orbs anywhere else too? You could replace statusbar256.tga and statusbar128.tga in rTextures with textures of the same size but different theme. I'm using an image of the moon as the background texture of the orbs. Originally posted by Gevatter chat...
File: Roth UI (Diablo)09-18-09
Re: Casting bars and target bars
Posted By: zork
Castbars are anchored to the target frame, so if you move the target, the castsbars will follow. So maybe moving the target alone is enough for you. # Method1: Using the move functionality. Read http://www.wowinterface.com/portal.php?id=531&a=faq&faqid=532 # Method2: Editing the default value. Open oUF_D3Orbs.lua with Notepad...
File: Roth UI (Diablo)09-18-09
Read the FAQ about totembar, just d...
Posted By: zork
Read the FAQ about totembar, just download one of your liking. Since there is no AddOn used with ingame config, there is no AddOn tab. ;)
File: Roth UI (Diablo)09-18-09
Originally posted by Gevatar Hey...
Posted By: zork
Originally posted by Gevatar Hey Zork, I just downloaded and tried out your UI and everything seems pretty good until I log in and see my chat boxes are all over the place and I can't move them :( You can unlock the chatboxes. That is a Blizzard functionality. Just right-click your chat-tab, hit unlock and move it. Originall...
File: Roth UI (Diablo)09-17-09
Read the FAQ http://www.wowinterfa...
Posted By: zork
Read the FAQ http://www.wowinterface.com/portal.php?id=531&a=faq&faqid=525 It's Questhelper.
File: Roth UI (Diablo)09-15-09
... not
Posted By: zork
... not
File: Roth UI (Diablo)09-15-09
Re: Re: Minimap Problem with Titanpanel
Posted By: zork
dont use rbuff or dont use titanpanel. easy as that.