Results: 12Comments by: shiftear |
File: SxBagScale08-04-11 |
![]() Posted By: shiftear
Yep, oGlow it is and yes either AI-Art or NeavUI have something to do with the borders, haven't checked because I don't mind the current look myself :)
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File: SxBagScale04-28-11 |
![]() Posted By: shiftear
Originally posted by Loki79
Looks good iŽll give it a try...^^
A question about the picture, which addon do u use for the bag background? I like that much more than the original.
You know what they say, better reply late than never: that's not an addon it is AI-Art, it replaces many of the default graphics in game. Thanks fo...
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File: Neav UI01-10-11 |
![]() Posted By: shiftear
Hey guys, if you have trouble with _NPCScan.Overlay and the minimap (paths are drawn for a round minimap) add this code to nMinimap.lua:
function GetMinimapShape()
return "SQUARE";
end
_NPCScan.Overlay looks for that minimap addon provided function to determine the shape.
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File: SxBagScale12-21-10 |
![]() Posted By: shiftear
I'll look into those features, thanks for the idea :)
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File: SxBagScale12-21-10 |
![]() Posted By: shiftear
Thanks for the report I'll see what I can do.
Edit: fixed the error, was a mistake on my part, thanks again.
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File: oUF_Neav10-30-10 |
![]() Posted By: shiftear
That's correct Vranx, I did the test on my (kinda abandoned) druid :) (I had to spec boomkin for it haha)
PS: thanks vranx for your website, its been an inspiration for myself for a very long time
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File: Neav UI10-30-10 |
![]() Posted By: shiftear
What i have now, regarding the experience bar:
local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
ExpBarFix:RegisterEvent('UNIT_ENTERED_VEHICLE')
ExpBarFix:RegisterEvent('UNIT_EXITED_VEHICLE')
ExpBa...
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File: Neav UI10-28-10 |
![]() Posted By: shiftear
Originally posted by wings4tw
Edit: Also, the cast bar isn't working atm. have no idea what's causing this.
Working fine for me so must be something else on your part.
Another small update to fix the XP bar on spec change, add
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
after
ExpBarFix:RegisterEvent('PLAY...
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File: oUF_Neav10-23-10 |
![]() Posted By: shiftear
Adding blizz' paladin power bar, in oUF_Neav.lua, line 722 add this (shamelessly copied from oUF forum):
if (select(2, UnitClass('player')) == 'PALADIN') then
PaladinPowerBar:SetParent(oUF_Neav_Player)
PaladinPowerBar:SetScale(0.9)
PaladinPowerBar_OnLoad(PaladinPowerBar)
PaladinPowerBar:ClearAllPoints()
Pal...
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File: Neav UI10-13-10 |
![]() Posted By: shiftear
Originally posted by Tanque
The nMainbar fix helps but it still has problems with custom scale settings.
Go to nMainbar_Extras.lua, line 27, make the code look like this:
for _, bar in pairs({
'MainMenuBar',
'MultiBarLeft',
'MultiBarRight',
--'MultiBarBottomLeft',...
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File: Neav UI07-20-10 |
![]() Posted By: shiftear
Some modifications to nChat.lua, join/leave/change channel messages are no longer formatted as they should. So, change the lines 50 to 53 (I hope...) to:
CHAT_YOU_CHANGED_NOTICE_BN = '# |Hchannel:%d|h%s|h'
CHAT_YOU_JOINED_NOTICE_BN = '+ |Hchannel:%d|h%s|h'
CHAT_YOU_LEFT_NOTICE_BN = '- |Hchannel:%d|h%s|h'
CHAT_SUSPENDED_NOTICE_B...
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File: Neav UI07-05-10 |
![]() Posted By: shiftear
If you're like me and position the chat frame exactly on the edge of the screen then the notification frame will be partially outside the screen. To fix that add this to your nchat.lua:
-- reposition toast frame
BNToastFrame:HookScript("OnShow", function()
BNToastFrame:ClearAllPoints()
BNToastFrame:SetPoint("TOPLE...
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