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Results: 10Comments by: Klesk Reaver
File: ThuBzBlizzUI09-20-19
Awesome!
Posted By: Klesk Reaver
Hi Thubz, thanks for keeping this mod up to date, you have fixed a texture problem I had with the main bag and couldnt use your textures for a while, great work man, is there a way I can donate to you?
File: ThuBzBlizzUI09-16-18
Heya Thubz, thanks for the update t...
Posted By: Klesk Reaver
Heya Thubz, thanks for the update to 2.3, however I've got a couple missing textures still, https://imgur.com/52EKstq Top and bottom of System options and top right of World Map/Quest Frame cheers fam
File: Clean Icons - Thin (Fan Update)09-06-18
Great Icons!
Posted By: Klesk Reaver
Thanks for your updates to this fine collection of icons!, I wish I had of discovered icon replacement textures sooner, I no longer need to run an addon like Masque, plus this does more, like making the buff icons nicer :) thanks and keep it up!
File: ThuBzBlizzUI09-06-18
Fantastic Addon
Posted By: Klesk Reaver
Even though I'm only using your Interface textures specifically, it makes the UI much nicer with a darker theme, looking forward to when you have all textures complete :) thanks and keep it up!
File: NugComboBar04-19-12
Great mod! just started using it to...
Posted By: Klesk Reaver
Great mod! just started using it tonight, looks good and works as it should :) I just have 1 suggestion and hopefully I can explain this idea properly.. I play a Rogue and I've adjusted the colour of each of the 5 combo points my current setup is that the first 3 points are green, the 4th is yellow and the 5th is red. so...
File: Gun Silencer/Suppressor12-25-11
This is freaking awesome! great job!
Posted By: Klesk Reaver
This is freaking awesome! great job!
File: SliceCommander11-19-11
Great mod!.. for us Combat Rogues,...
Posted By: Klesk Reaver
Great mod!.. for us Combat Rogues, is there any chance of getting an indicator or warning when the Revealing Strike debuff is on our target? I have to keep checking for it elsewhere (just in case it didnt get applied during combat and I just didn't notice that the mob dodged or parried it or something)
File: ToolTipAnchor11-09-11
Nice!
Posted By: Klesk Reaver
Agreed! simple and effective, no bullshit, no bloating, love it!
File: NeedToKnow08-29-10
Re: Re: Same setting's on both spec's?
Posted By: Klesk Reaver
Originally posted by Kitjan This is Ticket 31: having different profiles and being able to choose the profile each char/spec uses. If you're willing to hack your version for the time being, find the two lines that look like NEEDTOKNOW.CURRENTSPEC = GetActiveTalentGroup() and comment them out; ie change them to -- NEEDTOKNOW.CURR...
File: NeedToKnow08-29-10
Same setting's on both spec's?
Posted By: Klesk Reaver
Heya, love this mod, easy to set up, comes with what you need and nothing you don't. In regards to how this mod works between spec's, is there an easy way to have both spec's use the exact same set up? I didn't see any setting to change the behaviour between spec's (sorry if there is one) I know it's not hard to set up the mod...