Getting this on entering world on Boomkin
3x Cork\templates\RaidBuffer.lua:26: attempt to concatenate local 'spellname' (a nil value)
Cork\templates\RaidBuffer.lua:26: in function `GenerateRaidBuffer'
Cork\modules\Druid.lua:10: in main chunk
Locals:
self =
{
StartTimer = defined @Cork\externals\timer.lua...
Since the latest update I get the following error:
"message"] = "Interface\\AddOns\\oUF_Abu\\Elements\\Auras-Auras.lua:342: attempt to perform arithmetic on global 'row' (a nil value)",
= "2015/04/30 20:55:38",
= "self = oUF_AbuTarget {\n 0 = \n Portrait = {\n }\n __tags =
I got this to work in 5.4 by commenting out line 76:
--hasImpMendPet = select(5, GetTalentInfo(1, 10)) > 0
and partially line 120:
if (UnitHealth("pet")/UnitHealthMax("pet") < healthresh) --] then
Seems to work fine.
"PlateBuffs-1.13.8\\frames.lua:305: attempt to index upvalue \"LBF\" (a nil value)",
Getting the above error every time I apply a debuff - I don't use Masque and perhaps it now needs it?
Works just fine with Tidy Plates - been using it all afternoon. I did parent the text to above the name of the mob as it was a touch low. That also alleviated the "jumping" when the mob would cast.
Win 7 Home 64-bit. Generally with Faerie Swarm, moonfire, sunfire, entangling roots, etc. on a target. The whole balance druid selection. Mayhaps Faerie Swarm is the issue? Don't see it in the spell data for LibAuraInfo.
I got these errors recently:
= "PlateBuffs-1.12.5\\frames.lua:582: script ran too long",
= "2012/09/09 09:51:43",
= "PlateBuffs-1.12.5\\frames.lua:582: in function \"AddBuffsToPlate\"\nPlateBuffs-1.12.5\\core.lua:927: in function \"UpdatePlateByGUID\"\nPlateBuffs-1.12.5\\combatlog.lua:72: in function \"ForceNameplateUpd...
Would be great if the pitch display was hidden while not flying.
Any chance of making this change?
Done - in the Aileron release for MoP Beta. Sorry it took so long to respond.
I have PlateBuffs and PlateSpinner - PlateBuffs put buffs/debuffs above the plates and PlateSpinner turns plates on and off in combat. Neither causes issues with the defaults or TidyPlates.
Getting this off and on:
C stack overflow:\n: in function `SetWidth'\nHeadline-r4\\Headline.lua:57: in function \nHeadline-r4\\Headline.lua:72: in function \n: in function `SetWidth'\nHeadline-r4\\Headline.lua:57: in f...
Saiket,
I was wondering if it would be possible to just scale all the nameplates to about 50% or so - the default nameplates are just too big and if we can't have -VirtualPlates, is scaling them all equally at least possible?
I haven't updated this in a looong time - it was really just an experiment to see what I could do. I prolly won't update it as I now use re-skinned default plates that resemble the SimBar skin. It shouldn't be too hard to do tho.
Seeing the error below from time to time - just using this and PlateBuffs. I think it may be an interaction between the two, but the error points here, so I figure I'll post here first.
28x C stack overflow:
: ?
: ?
: ?
: ?
: ?
: ?
: ?
...
Here's a good reference for making images:
http://forums.wowace.com/showthread.php?t=15439
My current plates are shown here - much the same, actually. I just added textures to the default plates via the method used by AI-Art.
I loved TidyPlates, but found I really wasn't using more than the default plates offered. If you need...
Sorry to take a bit to respond, but they look about how I set them up. The critter plates are smaller yet. One thing you could try is to modify the bar texture a bit to make it thicker.
I might have time f you let me know, but I've moved to re-skinning the default plates and it could take me a bit to remember how this all works.
On Chatter I unchecked the enable/disable buttons box and it disappeared.
Suggestion: Please make the LDB a "data source" not a "launcher". It really doesn't launch anything and I have my Fortress set to ignore launchers...
Thanx!
Thank you for the complement, tho I was just trying to be helpful. You're too kind.
1.10E appears to be the same as 1.9E - none of the fixes are there.
**edit**
The issue with Volumizer is the music volume reset. I commented out the volume reset code and no error. It seems to be an issue with the slider code in Volumizer......
It's working pretty sweet with a couple o' small changes..
on line 61 there's a missing obj: before UnregisterEvent and the CVar names should have a Sound_ (Sound_EnableMusic) in front of them - something that changed after you left I think.
The only other quirk is that the CVar reset doesn't play nice with Volumizer, but meh.....