Results: 7Comments by: zubrik |
File: Urban Achiever12-31-10 |
progress
Posted By: zubrik
i'm sorry about my poor comunicating skills.
what's the problem didn't show "progressing" in UA frame.
also i had an solution that opening Blizzard guild frame at once, problem solved.
UA frame shows progress after i opened it
Progressing means counting things such as critteramageddon showing 0/10k.
p.s i could't searc...
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File: Urban Achiever12-27-10 |
does UA work as intended?
Posted By: zubrik
I opened UA, clicked some guild achivedment. but it is 0 progress.
i think " some thing is going wrong, open blizzard frame"
it looks normal in Blizzard frame
does UA work as intended?
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File: Urban Achiever12-23-10 |
kor localization for new string
Posted By: zubrik
for new string
UASORT_Name = "이름";
UASORT_Points = "점수";
UASORT_Date = "날짜";
UASORT_Compare = "비교";
UATotal = "총";
UAAchievementDone = "이 업적을 이미 달성했으므로 더이...
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File: Urban Achiever12-03-10 |
How to Watch Guild Achievement
Posted By: zubrik
input the following code
/run GetGuildLevelEnabled = function() return true end if AchivementFrame_SetTabs then AchivementFrame_SetTabs() end
after inputting this code, you'll access the guild tab in your achivement pane
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File: Urban Achiever11-25-10 |
There are some achievements i couldn't see
Posted By: zubrik
in the original achievement frame, All achivements are existed!
but in ua, i couldn't see some.
is it bug, right?
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File: Urban Achiever11-01-10 |
Re: Korean language....
Posted By: zubrik
Originally posted by maknae
Hi
Please add Korean language files.
if GetLocale() == 'koKR' then
BINDING_NAME_URBANACHIEVER_TOGGLE = "Toggle Achievement Frame";
UAComparing = "비교";
UACompleted = "업적 획득";
UARecentAchiev = "최근 업적";
UARecentStat = "...
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File: Urban Achiever10-22-10 |
Urban achiver bugg
Posted By: zubrik
Message: Interface\AddOns\UrbanAchiever\Main.lua:687: attempt to concatenate global 'UAComparing' (a nil value)
Time: 10/22/10 19:55:59
Count: 1
Stack: Interface\AddOns\UrbanAchiever\Main.lua:687: in function `SetupFrames'
Interface\AddOns\UrbanAchiever\Main.lua:238: in function `?'
...ite\Libs\CallbackHandler-1.0\CallbackHandle...
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