Results: 13Comments by: Mrcoolmods |
File: BossEncounter301-01-11 |
Re: Re: Re: Corborus, the Stonecore
Posted By: Mrcoolmods
Originally posted by wees
"module settings" have gray button and I cant click it. What I must to do for change settins?
PS I play in russian realm
It becomes available when you're doing a boss for which there are options available :)
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File: BossEncounter312-21-10 |
Re: Corborus, the Stonecore
Posted By: Mrcoolmods
Originally posted by Folji
There appears to be a bug with the encounter for Corborus, the first boss in the Stonecore. During the second phase of the encounter, where Corborus dives underground and occasionally re-emerges only to dive back down again (with adds and all), BossEncounter3 read the situation as a wipe and Corborus' eve...
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File: BossEncounter211-18-09 |
Originally posted by hakmajik
A c...
Posted By: Mrcoolmods
Originally posted by hakmajik
A couple of comments from my part:
- First and foremost, overall, this is a very nice mod.
I run as a raid leader (but was trying this out on behalf of those that might be running 'in the raid'). But here are a few things I noticed:
The Loot Assist feature, if disabled, conflicts with XLo...
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File: BossEncounter209-25-09 |
Originally posted by ortegoi
Grea...
Posted By: Mrcoolmods
Originally posted by ortegoi
Great Mod.
I am having a issue tho with the music.
When ever we start the encounter on the boss. The music stops and does not come back until the boss is at 10%~20%
It seems custom music will be interrupted if there are too many sound effects playing at a time. I dunno why Blizz has programmed...
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File: DiamondThreatMeter08-06-09 |
Hi, I submitted a final update upda...
Posted By: Mrcoolmods
Hi, I submitted a final update update for DTM to make it work fine with 3.2, enjoy :)
I will now let DTM R.I.P while I focus on my other mods :)
Thanks for all of your support guys.
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Laumac: not possible, target macro calls the secure function.
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File: BossEncounter207-03-09 |
Originally posted by Helvete
Plea...
Posted By: Mrcoolmods
Originally posted by Helvete
Please take a loot at Mimiron module in v15
I had troubles with it last night in 25 ppl raid.
mimiron module sometimes works fine, sometimes not at all. All frames are loading at the begining, in 1st phase sometimes I can see info about casts, sometimes not. Info about Shock Blast works about 1/5 time...
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File: BossEncounter206-20-09 |
Originally posted by miros
If I u...
Posted By: Mrcoolmods
Originally posted by miros
If I use it with another language but I can speak and understand English, should I have any problem using it?
Actually the problem is that BE2 checks the emotes/yells from the boss to do stuff like starting timers, etc.
Those emotes/yells change according to your game client language, as such using B...
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File: BossEncounter206-11-09 |
The difficulty meter can be disable...
Posted By: Mrcoolmods
The difficulty meter can be disabled through an option.
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File: BossEncounter206-06-09 |
Thanks for the info, I'll put a fix...
Posted By: Mrcoolmods
Thanks for the info, I'll put a fix in place for version 13 (couldn't test Yogg-Saron personally yet :( )
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File: BossEncounter205-31-09 |
It is very possible the mod does no...
Posted By: Mrcoolmods
It is very possible the mod does not activate on Mimiron, as I haven't been able yet to try this boss personnally :(
My guild wants to beat Hodir first :)
I'm trying to convince them to do a few tries on him.
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I'll improve the music plugin system in the next version, and give (I hope) more accurate instructions on how to...
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File: CoolLevelUp05-08-09 |
Version 3 :)
Posted By: Mrcoolmods
After quite a long time, a new version is coming :) (I got the time to do it between 2 versions of BossEncounter2 :p)
Version 3 features slightly improved animations and fix 2 bugs:
- the one when visiting the trainer (error message and unable to get skill infos)
- the one that caused /played and some other system messages to no...
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File: DiamondThreatMeter10-04-08 |
The option bug has been fixed in 1....
Posted By: Mrcoolmods
The option bug has been fixed in 1.7.0 version, it was a Blizzard move so I couldn't do anything about it except accomodate their change in the next DTM version :)
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File: CoolLevelUp08-05-08 |
Re: Great mod
Posted By: Mrcoolmods
Originally posted by CogTag
I love this thing but for some reason it doesn't show me new abilities
when I level up so that kinda sucks :confused:
Currently CoolLevelUp uses the "learning" method: when you talk to your class trainer, it keeps in memory all currently available skills so when you reach X level CoolLevelUp can tel...
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