Results: 15Comments by: Favorit |
File: oUF_korn3r03-30-10 |
nice work! good luck!
Posted By: Favorit
nice work! good luck!
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File: oUF_FavHUD03-27-10 |
1. i dont use this now
2. FavHUD...
Posted By: Favorit
1. i dont use this now
2. FavHUD2 include same functions and i dont have any errors.
Try update oUF Core
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File: oUF_FavHUD203-26-10 |
i dont have any errors. screen?...
Posted By: Favorit
i dont have any errors. screen?
forgot about media path (i use one media folder for all UI)
update. media included.
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File: oUF_FavHUD03-03-10 |
oh...yes.
need change media file...
Posted By: Favorit
oh...yes.
need change media file path (i use one folder for all ui).
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File: oUF_FavHUD02-02-10 |
http://www.wowinterface.com/downloa...
Posted By: Favorit
http://www.wowinterface.com/downloads/info12835-FavUI.html#comments
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File: oUF_FavHUD11-28-09 |
It's perfect. But i need a Frame fo...
Posted By: Favorit
It's perfect. But i need a Frame for my pet =(
it problem?
local pet = oUF:Spawn('pet', 'oUF_pet'):SetPoint('CENTER', UIParent, 'CENTER', -272, -473) etc.
What would I have to change to have only absolute text values, no percentages?
edit updatehelth function.
if (unit == "player") then
bar.value:SetFormattedText('|cff00ff0...
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File: oUF_FavHUD10-26-09 |
add "PLAYER_ENTER_COMBAT" event.
Posted By: Favorit
add "PLAYER_ENTER_COMBAT" event.
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File: oUF_FavHUD09-08-09 |
ofc...but i dont need it. use banza...
Posted By: Favorit
ofc...but i dont need it. use banzai or ouf agro tag.
good luck!
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File: oUF_FavHUD08-27-09 |
1. if runica change default rune fr...
Posted By: Favorit
1. if runica change default rune frame (like rbuff) coment/delete this string.
2. - take number of percent in player hp ( |cff%02x%02x%02x%d|r )
- add %% ( |cff%02x%02x%02x%d%%|r )
example target codeif (unit == "target") then
bar.value:SetFormattedText("|cff%02x%02x%02x%d%%|r\n%s", r*255, g*255, b*255, (min/max)*100, ShortV...
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File: oUF_FavHUD08-24-09 |
just change SetPoint strings
for e...
Posted By: Favorit
just change SetPoint strings
for example
local player = oUF:Spawn('player'):SetPoint('CENTER', UIParent, 'CENTER', -180, 80)
local target = oUF:Spawn('target'):SetPoint('CENTER', UIParent, 'CENTER', -189, 80)
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File: oUF_Freeb03-30-09 |
I wish to add in your code a part s...
Posted By: Favorit
I wish to add in your code a part substituting layout buffs/debuffs frame for hostile/friendly targets.
if(unit == 'target') then
if (UnitCanAttack("player", "target")) then
debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)
debuffs = "RIGHT"
debuffs = "UP"
debuffs.initialAnchor = "BO...
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File: oUF_Freebgrid03-30-09 |
oh, sorry. yes i wrong thread =\
Posted By: Favorit
oh, sorry. yes i wrong thread =\
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File: oUF_Freebgrid03-30-09 |
replace in oUF_Freeb
Posted By: Favorit
replace in oUF_Freeb
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File: oUF_Freebgrid03-26-09 |
if you cant add new indicator in ru...
Posted By: Favorit
if you cant add new indicator in ruRU save file in utf-8 (ASCII default) and use localized spell name.
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File: oUF_Freebgrid03-25-09 |
again poision for shamans >.<
fix...
Posted By: Favorit
again poision for shamans >.<
fix next time please:)
upd: same error. cant add new oUF.classIndicators - fixed
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