Results: 12Comments by: Cowboy |
File: Cowboy's Auction Search04-22-07 |
I actually stopped playing WoW a fe...
Posted By: Cowboy
I actually stopped playing WoW a few days after I finished this addon.. so if anyone wants to continue this or any other of my addons, by all means do so.
- Cowboy
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File: Cowboy's Auction Search03-30-07 |
Thanks, Zidomo. I had actually noti...
Posted By: Cowboy
Thanks, Zidomo. I had actually noticed this error message early in development, but couldn't easily figure out what the cause was at the time.. and I totally forgot about it until you posted. BugSack is a great tool, but can easily become a crutch if the developer isn't paying attention!
So.. after chatting with ckknight and doing...
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File: Manufac - A New Look at the Tradeskill UI03-03-07 |
Glitch
Posted By: Cowboy
I have both Auctioneer and Manufac installed. Auctioneer is set to only load once I've talked to an auctioneer. The problem is that until I /auctioneer load, I get a Manufac.lua error at line 418 when it tries to access Auctioneer.Util because apparently the Auctioneer object exists but Auctioneer.Util doesn't.
Can you fix this? P...
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File: FuBar - ToFu01-22-07 |
Can you add Deadly Boss Mods (La Ve...
Posted By: Cowboy
Can you add Deadly Boss Mods (La Vendetta) support? You can test for DBM and create a bar like this (etc):
if self.db.profile.hook.DBM and DBM then
DBM.StartStatusBarTimer(self.timeAvg, "Flying", "Interface\\TaxiFrame\\UI-Taxi-Icon-Green")
end
Thanks!
- CB
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File: MoveAnything! (BC)01-18-07 |
You should set:
MoveAnything_NoS...
Posted By: Cowboy
You should set:
MoveAnything_NoScale.WorldStateAlwaysUpFrame = true;
Because moving that frame seems to scale it up every time, and I can't find any way to get it to scale down again. (Perhaps because its drag/scale box is too small?)
Feature requests:
It would be great to have a text entry box in the mover info panel for...
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File: X-Perl UnitFrames01-11-07 |
Profiles
Posted By: Cowboy
First off, AWESOME mod, I love it! And I'm getting my guild members to convert over one-by-one, it's that useful.
So here's my question:
Is there any way we can save and recall profiles? I'd love to have totally different party/raid frame layouts and settings for 20-man raids, 40-man raids, BGs, etc (like I used to when I used...
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File: BibMod Movable Frames and Bags01-06-07 |
VendorBags and BibMod
Posted By: Cowboy
I don't know if anyone else has experienced this, but I remember having to do this pre-WoW 2.0, and it's still the case:
If you are using VendorBags and your bank bags appear all messed up after installing BibMod, edit VendorBags.lua and replace OpenBag(i); with ToggleBag(i); in the VendorBags_OpenBankBags() function.
- Cowboy
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File: X-Perl UnitFrames01-05-07 |
Can you add an option to scale the...
Posted By: Cowboy
Can you add an option to scale the raid pets?
- Cowboy
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File: FuBar - BankItemsFu01-03-07 |
Well, the screenshot is there becau...
Posted By: Cowboy
Well, the screenshot is there because this site needs a screenshot for every addon, and that's one I had sitting on my desktop. I like it because it's funny. It's funny to me, at least.. which may not be *actually* funny, I admit.
I didn't give much thought to basing my mod off of another mod, I didn't give much thought to this mo...
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File: MoveAnything! (BC)12-07-06 | ||
Here are some bank bag fixes:
Mo...
Posted By: Cowboy
Here are some bank bag fixes:
MoveAnything.lua, insert this line at line 200:
{ "BankBagFrame7", "Bank Bag 7" },
MoveAnything.xml, insert this line at line 261:
= {"Interface\\ContainerFrame\\UI-Bag-6x4", 256, 256, 299},
MoveAnything.xml, insert this line at line 316:
File: Trinket Menu07-16-06
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Originally posted by Gello
On the...
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Posted By: Cowboy
Originally posted by Gello
On the priority trinkets swapping in over one manually swapped, I went the simpler route and added a 'Stop Queue on Swap' option. It will have the most use to those with frequent priority trinkets.
Does the queue start again once the swapped-in trinket is used?
- Cowboy
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File: Trinket Menu07-13-06 |
Between 3.01 and 3.1, you changed "...
Posted By: Cowboy
Between 3.01 and 3.1, you changed "Swapping in a trinket that can be clicked will not stop queue" which is functionality I had become accustomed to in 3.01. Is there any way to change that back, or make an option for it? It's weird for me to swap in a trinket only to have it swapped back immediately. And disabling the queue just to s...
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