Results: 18Comments by: danbar |
File: nMainbar11-30-11 |
![]() Posted By: danbar
Well, action bars seem to work fine, it's just an error popping when I try to shuffle items in bags:
1x nMainbar\modules\skins.lua:195: attempt to index field '?' (a nil value)
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File: amk_bagtaker09-20-11 |
![]() Posted By: danbar
Good idea, though I'd love to have the addon doing following: drag'n'drop a new/empty bag into currently equipped bag icon to replace it (without having to empty bag, remove it, put new one and put the stuff into it).
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File: nMainbar05-30-11 |
![]() Posted By: danbar
I recommend doing a clean install of nMainbar
Hmm, was pretty sure I've done it... but reinstalling did the trick so I must have left some old files. Thanks.
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File: nMainbar05-30-11 |
![]() Posted By: danbar
After updating to version 1.3.8 I get following errors (only on login/reloadui):
1x nMainbar\modules\nMainbar_PossessBar.lua:2: attempt to index field 'possessBar' (a nil value)
1x nMainbar\modules\nMainbar_PetBar.lua:4: attempt to index field 'petBar' (a nil value)
1x nMainbar\modules\nMainbar_Mouseover.lua:68: attempt to index...
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File: BubbleBobble03-18-11 |
![]() Posted By: danbar
Originally posted by hankthetank
Are there any lua errors? If so please post them.
No LUA errors. Was playing for ~3hours yesterday and it was working fine. I'll try to force high latency in game and check if I have the same effect again.
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File: BubbleBobble03-17-11 |
![]() Posted By: danbar
I'm using sInterrupt addon to announce when a spell has been interrupted/stolen. When I'm not in group it announces it in /say. The problem is I still usually get default Blizzard bubble for that. Usually, cause sometimes it works properly though I have no idea what does it depend on.
Hmm... after some more testing it looks (I kno...
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File: CombustionHelper02-15-11 |
![]() Posted By: danbar
Whenever I resize the frame (indirectly of course: changing scale, enabling/disabling particular debuff tracking) its position gets changed. I'd like to have an option to specify how frame should "grow" (i.e. right/upwards).
Why? I'm one of those pixel perfect UI freaks. Whenever I switch between glyphed/non-glyphed FFB, addon frame...
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File: CombustionHelper02-14-11 |
![]() Posted By: danbar
Todays version has a little bug. There's a white bar at the bottom of the frame and I have to enable/disable critical mass tracker (I got it off) to get rid of it. Ofc when I reload UI or restart the game white bar is back.
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File: Iconic - Simple Macro Icon Search12-21-10 |
![]() Posted By: danbar
Any chance to have Iconic functionality in equipment manager?
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File: nMainbar10-13-10 |
![]() Posted By: danbar
Hmm... after 4.0 I have the bar (character info, spellbook, talents, etc. buttons) visible on the rights side of actionbars. Any idea how to disable it?
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File: nMainbar09-29-10 |
![]() Posted By: danbar
Originally posted by Game92
nice thanks.. removed the textures in the LUA :P
Can you post code that does that please?
Edit #1:
Been experimenting with LUA and it seems like adding:
MainMenuBarTexture0:SetParent(f)
MainMenuBarTexture1:SetParent(f)
MainMenuMaxLevelBar0:SetParent(f)
MainMenuMaxLevelBar1:SetParent(f)
i...
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File: LootCouncil_Lite01-19-10 |
![]() Posted By: danbar
Hmm... it looks interesting. I'd love to have 2 new features though:
What I am used to is linking items in the following way: "me " (main spec) or "me off" (2nd spec). This way loot council doesn't have to ask for rolling twice (in case no main spec interested).
Suggestions:
parse "/w playerName " as main spec, "/w playerNa...
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File: nMainbar04-17-09 |
![]() Posted By: danbar
Open nmainbar.lua find line 139
local normal = _G
and change it too
local normal = _G
Hmmm... that's interesting, cause in my nMainBar.lua (ver. 3.6.0) in line 139 I do have:
137 button:SetHighlightTexture(pushedtex)
138 hig:ClearAllPoints()
139 hig:SetAllPoints(normal)
and what actually causes error on my PC...
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File: nMainbar04-17-09 |
![]() Posted By: danbar
Currently I'm experiencing a few problems with nMainbar.
1. There is no out-of-range indication any more.
2. The key-bind text and macro text are not hidden any more.
3. The textures are gone (now it's the default Blizzard borders and background)
I do have the same issue with nMainBar. What I did was a little "haxx" - I jus...
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File: nMainbar01-25-09 |
![]() Posted By: danbar
Yes. Is that the source of problem?
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File: nMainbar01-25-09 |
![]() Posted By: danbar
Since few days/weeks I got the following type of error:
Sample 1:
nMainbar\nMainbar.lua:229: ActionButton3Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function
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File: nMainbar10-28-08 |
![]() Posted By: danbar
Originally posted by Neal
This options are in the interface menu Oo?
Hmm... it doesn't work for me. Checked or not nMainBar looks like it's unchecked.
BTW I've got bottom left and right actionbar enabled.
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File: nMainbar10-28-08 |
![]() Posted By: danbar
Is there a way to make option "Always Show AcionBars" working?
Basically I'd love to have nMainBar looking the way it looks when you start draggin something...
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