Results: 30Comments by: AtliThor
File: XToLevel04-07-20
Resurrected!
Posted By: AtliThor
Hey all o/ I've resurrected this addon, and am actively maintaining it once more. I'm using Curseforge to manage the project, as that's where it's always been and I don't much feel like moving the repos around. But I aim to keep this project here up-to-date with releases as well. It now supports Classic. You can use the 8.3 fil...
File: XToLevel12-27-12
Hey, Raw. Thanks :) I'm currentl...
Posted By: AtliThor
Hey, Raw. Thanks :) I'm currently not playing at all, nor working on addons. However I'm planing to do some maintenance on this addon at the start of January. (A bit busy until then, or I'd do it now.) As for adding features. I'm not doing that anymore. However I'll check out what would be involved in adding the box and if it d...
File: XToLevel05-15-11
Hey. I haven't had a chance to t...
Posted By: AtliThor
Hey. I haven't had a chance to test it. Haven't played in months. I'll check it out though.
File: XToLevel01-15-11
Theondry , I can't find any issues...
Posted By: AtliThor
Theondry , I can't find any issues with this. Both the Blocky and Classic windows appear to work just as expected. - If this is still a problem, could you provide some more details on your setup? (Locale, char levels and classes, installed addons, etc...) And I'll try and add the TimeToLevel data to the classic widnow for my next...
File: XToLevel01-15-11
Hey Theondry. Are you sure about th...
Posted By: AtliThor
Hey Theondry. Are you sure about that? I play two level 85's myself and the addon hides automatically for them just as I would expect it to, while showing just fine for my 80 hunter. I'll do a little digging and see if there is something I'm missing. Thanks.
File: XToLevel12-18-10
Re: feature request
Posted By: AtliThor
Originally posted by Theondry Auto shut down on hitting 85? thx It should already do that. Although, I haven't had time to level any of my chars to 85 yet so it is untested. I'll look into it. Thanks for the heads-up! Edit: I've located the problem and fixed it, and will be releasing it soon.
File: XToLevel10-22-10
Originally posted by ricks322 Jus...
Posted By: AtliThor
Originally posted by ricks322 Just a note. When you get XP by 'gathering' XToLevel reports it in the chat as a quest, and since the xp can be very low you get statements like "885 quests needed to level". Hey. Yes I've noticed an occasional thing that gets reported as a quest even though it is not. The addon uses the chat mes...
File: XToLevel10-03-10
Re: Recent update
Posted By: AtliThor
Hey Manaman. No problem :) Those two cases I listed in the change log (using WinXP and/or the old AM/PM time formats) are the only two causes I found during my tests. Didn't look for any more though; didn't really need to. The bug was caused by inconsistencies in the LUA os.date() function, which I used to extract the time valu...
File: XToLevel09-29-10
Hey faerosong. Thanks for report...
Posted By: AtliThor
Hey faerosong. Thanks for reporting this. I've located the bug and have already fixed it. Will be releasing an updated as soon as I've squashed one more bug. Edit: Fixed in 4.0.1_17 :banana:
File: XToLevel07-29-10
Yes, they are two separate LDB sour...
Posted By: AtliThor
Yes, they are two separate LDB sources. The one that shows the number of kills/quests/etc is the one called XToLevel, and the one that shows the time estimate is called TimeToLevel. You can disable either one without affecting the other.
File: XToLevel07-29-10
Originally posted by ricks322 How...
Posted By: AtliThor
Originally posted by ricks322 How can I remove the "time to level" from my LDB display? If I turn it off I still get the "disabled" and this is taking up room I need. Hey ricks. Which LDB display are you using? This addon only provides the LDB data source. It's up to your LDB display addon to either display or hide it. If...
File: MSAnnounce07-15-10
The idea behind this isn't bad (for...
Posted By: AtliThor
The idea behind this isn't bad (for disciplined raiding guilds), but it's not exactly a reliable way to find who is lagging. I mean, it doesn't take much coding expertise (none, really) to rig this addon to always report a low MS value. P.S. Check out http://www.wowwiki.com/API_SendAddonMessage, in case you are planing to upgrade...
File: XToLevel07-13-10
Re: Feature Request. XPtoGo
Posted By: AtliThor
Originally posted by qwksilver ok so if it's here i can't find it, if it's not i would love it if you added it in. my old fubar xp mods all had a countdown mode. i usually set up as XP: and R: i can't find a ldb based mod that let's me have these things. i think that a , ,
File: XToLevel07-13-10
Originally posted by tinyu would...
Posted By: AtliThor
Originally posted by tinyu would you be able to add a "time-to-level" display aswell? ie 1hr to level. Sure. I've added it to the 3.3.5_14r version that I just uploaded. Should become available shortly. Let me know if you run into any problems with it! (There shouldn't be any... but there usually are anyways :D)
File: XToLevel07-11-10
Re: Feature Request. XPtoGo
Posted By: AtliThor
Hey qwksilver. Thanks. I'll add those options in the next release. They do indeed sound useful. I've also got a few other fixes and updates I need to finish, but it should be ready soon. (Perhaps even tomorrow, if I manage to get a little free time.)
File: XToLevel07-10-10
Re: Re: Re: Hrm
Posted By: AtliThor
Originally posted by noxmonk Thanks for the quick reply Alti! Yes, it did disallow the configuration window to be opened. I installed something called gUI by goldpaw initially and thought that it may have been that. So I deleted my interface and WTF folders, and redownloaded and created the interface folder with just XTL. Aga...
File: XToLevel07-04-10
Re: Hrm
Posted By: AtliThor
Hey noxmonk. Thanks for reporting this. I've been trying to reproduce the error, but I can't seem to be able to do that. The message suggests this is a problem with how the configuration is opened when clicking the info window and/or the LDB source, but there doesn't seem to be any problems in the code. And all my tests work witho...
File: XToLevel06-15-10
Re: Great addon
Posted By: AtliThor
Hey spAnser. Thanks for pointing this out. This was an oversight on my part, my code incorrectly assumes the tooltip scale is always 100%, even when it is not. I'm sorry for the trouble. I'll be creating a fix for this as soon as I can. In the meantime, there is an easy way to fix this manually, by altering the code responsibl...
File: OnlySkillups06-08-10
Simple, yet awesome. I've been wai...
Posted By: AtliThor
Simple, yet awesome. I've been waiting for Blizzard to implement this themselves for ages... no more :D Many thanks! /bow
File: XToLevel05-30-10
Thanks :) And thanks for the sug...
Posted By: AtliThor
Thanks :) And thanks for the suggestions. I've added them both to my ToDo list for the next release, along with some config changes and a honor counter (probably... I can't seem to find a honor counter I like, so I'll just have to make one :D) with automatic faction change of the recently gained rep I'm not entirely sure I und...
File: XToLevel02-20-10
Hey Zidomo. Thanks for reporting t...
Posted By: AtliThor
Hey Zidomo. Thanks for reporting this! This is an error I encountered while developing the 10r version, but I built in a pretty much bullet-proof fail-safe to prevent this from happening (Lines 33-39 in the Main.lua script). The only thing that should get pass it is if the locale files themselves aren't being loaded properly....
File: XToLevel01-25-10
Hey, vAzNKNiGHT. This is a regre...
Posted By: AtliThor
Hey, vAzNKNiGHT. This is a regression bug I that people have been seeing after the 3.3 patch. So far I have only been getting reports of it happening just after player login, and only for player with pets active during the login. Are you getting it more frequently than this? The bug has no effect on how the addon works. The onl...
File: XToLevel10-09-09
I've located the memory-leak, and h...
Posted By: AtliThor
I've located the memory-leak, and have already fix it on my end. Needs a bit of testing before I release it tho. It's generating about 2.5KBs of garbage per second, which get's cleaned every few seconds by the automatic garbage cleaning cycle. As a side-effect of that, it is using a little extra CPU time (like 2-20 MS), but that...
File: XToLevel10-08-09
Hey Zidomo. Thanks. I'll try to im...
Posted By: AtliThor
Hey Zidomo. Thanks. I'll try to implement some changes to the implementation :D I did notice the memory leak yesterday as well. It is almost definitely some problem with the LDB code, as that is the only part of the code that is being executed continuously. (Rest of the code gets triggered only on special occasions, like kills.)...
File: XToLevel08-30-09
Hi. Thanks for that. I've tried...
Posted By: AtliThor
Hi. Thanks for that. I've tried several ways to detect when a player is in a battleground and found that using the PLAYER_ENTERING_* events are most effective. A battlegrounds-remaining counter is already ready on my end, and will be released shortly. I just need to do a bit of QA to make sure it will work under all circumstan...