Results: 25Comments by: tehdef
File: iipui11-23-18
Obble. Can we get an update to this...
Posted By: tehdef
Obble. Can we get an update to this, pretty please? I did a full reinstall, but nameplates are hella broken, no bar for hp at all.
File: iipui09-21-18
Any idea why I get the default raid...
Posted By: tehdef
Any idea why I get the default raid frames border even though I turned it off? I can't get it to disappear. So I just move it to a corner. Thanks! Edit: Any chance you can make the minimap interactable? I can't click on anything there. I can't hover over the mail icon, or what I assume is the mail icon that floats? When the mai...
File: LS: UI09-17-18
Hey LS! Thanks for working on this,...
Posted By: tehdef
Hey LS! Thanks for working on this, first off. I actually had a question. I'm currently using iipui, and I like a lot of it's features, but there are some things I don't like, so I'm probably gonna switch back to LS. Haha, ty <3 I did have a question though, did you ever look into raid frame solutions? I love the design that...
File: LS: UI09-09-18
Hey LS! Thanks for working on this,...
Posted By: tehdef
Hey LS! Thanks for working on this, first off. I actually had a question. I'm currently using iipui, and I like a lot of it's features, but there are some things I don't like, so I'm probably gonna switch back to LS. I did have a question though, did you ever look into raid frame solutions? I love the design that iipui is using...
File: iipui09-05-18
Any idea why I get the default raid...
Posted By: tehdef
Any idea why I get the default raid frames border even though I turned it off? I can't get it to disappear. So I just move it to a corner. Thanks! Edit: Any chance you can make the minimap interactable? I can't click on anything there. I can't hover over the mail icon, or what I assume is the mail icon that floats? When the mai...
File: LS: UI07-27-17
Sup! I'm back from vacation and...
Posted By: tehdef
Sup! I'm back from vacation and have some really bad and okay-ish news. Really bad news first. While I was on vacation there's few storm in my area, given how houses are built and circuits and/or wiring are done here, hint: quality of both is shite, one of the lightnings that struck into my building fried half of electronics in...
File: LS: UI06-11-17
New UI update is great LS, good wor...
Posted By: tehdef
New UI update is great LS, good work as always. Question regarding tooltips. Can you give investigate scaling/size? When I encounter someone with a large guild name or something else, it would be helpful if the tooltip was always the same size. The size inconsistency is slightly irritating, but I don't know if that irritation is s...
File: LS: UI06-03-17
Damn, I'm still tweaking bottom bar...
Posted By: tehdef
Damn, I'm still tweaking bottom bar config that includes action bars, micro menu, bags, etc. It's done few days ago, but then I realised that I could add few options here and there... Huge mistake :o I ended up rewriting almost entire micro menu module just to add few options to it. -- edit #1 Meh, more options isn't always...
File: LS: UI05-31-17
Ugh, today I had to write oUF namep...
Posted By: tehdef
Ugh, today I had to write oUF nameplate guide, so I ended up doing this for fun and science: http://i.imgur.com/2aoZAbC.png It's NOT an announcement. I'm not planning to add them. I thought we were friends...
File: LS: UI05-28-17
Been using Lyn even though it's def...
Posted By: tehdef
Been using Lyn even though it's defunct, waiting for them horizontal bars... Lyn is actually breaking now, lol. Hehe, Lyn was using parts of my addon for his personal UI, I think he switched to my action bars and then combined them w/ his own unit frames. Maybe he is still using, he appears in this comment section from time to tim...
File: LS: UI05-28-17
Been using Lyn even though it's def...
Posted By: tehdef
Been using Lyn even though it's defunct, waiting for them horizontal bars... Lyn is actually breaking now, lol.
File: LynUI11-06-16
Small-ish bug. The chat gets pushed...
Posted By: tehdef
Small-ish bug. The chat gets pushed down into the lower ornate frame if you tab out. No clue how to fix other than logging out. ... what? What exact steps did you do, because I can't reproduce that. I was in fullscreen non-windowed. I just tabbed out to Chrome.
File: LynUI11-06-16
Small-ish bug. The chat gets pushed...
Posted By: tehdef
Small-ish bug. The chat gets pushed down into the lower ornate frame if you tab out. No clue how to fix other than logging out.
File: LynUI11-06-16
Hey Lyn, What was fixed in the u...
Posted By: tehdef
Hey Lyn, What was fixed in the update? Was it to adjust for the text changes?
File: LynUI11-04-16
you need to correct :SetShadowOffse...
Posted By: tehdef
you need to correct :SetShadowOffset(1, -3) to :SetShadowOffset(1, -1) to alleviate this problem. Anyone have the same problem with their chat after blizzard reverted the drop shadow problem? My shadowing is mega large on text throughout my UI, despite removing the SetFont:Outline command. Hrm, okay. I'm digging through it,...
File: LynUI11-04-16
Anyone have the same problem with t...
Posted By: tehdef
Anyone have the same problem with their chat after blizzard reverted the drop shadow problem? My shadowing is mega large on text throughout my UI, despite removing the SetFont:Outline command.
File: LynUI10-31-16
how to hide the macro text on bars...
Posted By: tehdef
how to hide the macro text on bars ? did a search throught the lua but coudn't find anything I might be wrong here, but it looks like Lyn is using default action bars. Default action bars do not hide the text of the macro. You'll have to commit custom lua somewhere in the tweaks file, or just get used to it. Or name your Macros...
File: LynUI10-30-16
Lyn - My damage fault is falling ba...
Posted By: tehdef
Lyn - My damage fault is falling back to the Cameltoe font, but in the screenshots it's showing Slab. I checked out your Tweaks file, and I found DAMAGE_TEXT_FONT = C.DAMAGE_FONT I either simply am missing something, or I dont' know how to interact with that line of code to change the font. Also, really enjoying this. It...
File: LynUI10-30-16
Lyn - My damage fault is falling ba...
Posted By: tehdef
Lyn - My damage fault is falling back to the Cameltoe font, but in the screenshots it's showing Slab. I checked out your Tweaks file, and I found DAMAGE_TEXT_FONT = C.DAMAGE_FONT I either simply am missing something, or I dont' know how to interact with that line of code to change the font. Also, really enjoying this. It...
File: LynUI10-29-16
Lyn, I know you said you were going...
Posted By: tehdef
Lyn, I know you said you were going to be working on this much since you're focused on the 7.1 mod. I had a question though, and I scoured through 15 back pages to see if anyone else linked it. I have the tooltip anchored to the cursor as I prefer, but even with some tinkering in the lua file, I can't seem to get it to offset to...
File: ObjectiveTracker For Modernists09-29-16
I really WANT to like this. I appre...
Posted By: tehdef
I really WANT to like this. I appreciate it so much more than the default skin, and it pairs well with Skullflowers UI. However, it looks messy. Because the dash is on the far left, and the text is separated to the far right, it looks uneven. It's worse when it decides to use 2 lines of text to show the next step of the objective bec...
File: ObjectiveTracker For Modernists09-28-16
I really WANT to like this. I appre...
Posted By: tehdef
I really WANT to like this. I appreciate it so much more than the default skin, and it pairs well with Skullflowers UI. However, it looks messy. Because the dash is on the far left, and the text is separated to the far right, it looks uneven. It's worse when it decides to use 2 lines of text to show the next step of the objective bec...
File: LynUI09-06-16
Tooltip Anchor?
Posted By: tehdef
I saw an old cached cached question on the google search, but I'm having problems finding the specific line of code that allows me to anchor to cursor. thanks!
File: FlyingUI Reborn [Final Update]03-11-11
You said this in the opening......
Posted By: tehdef
You said this in the opening... "FlyingUI v3.0 is a new edit of Tukui made by myself, and is not really intended" Basically you're saying you took TUKui and chopped it up. Semantics and names aside, because I don't like to deal with anything that isn't something I've put my hands on. You're still saying that you took a pre-exis...
File: FlyingUI Reborn [Final Update]03-11-11
I don't understand why you call thi...
Posted By: tehdef
I don't understand why you call this a tuk ui edit. It looks nothing like it, and I feel that you're calling it a tuk ui edit to get more people to look at it, and I don't think that's right. It has SOME similarities, but overall it looks like just some crap that you threw together. Sorry to be super critical, but really with the inf...