Results: 25Comments by: UltimateZero
File: Reflux06-15-17
Does anyone know how I can get this...
Posted By: UltimateZero
Does anyone know how I can get this to work properly with SexyMap? SexyMap doesn't use custom names for profiles, only charactername-Realmname, so I can't figure out how to save a profile into reflux. When working on a profile, you'd want to use the "/reflux add" command. ...-setup the emulation profile. Now i configure...
File: Supervillain UI (Classic)08-23-14
Yeah, I believe I've been able to u...
Posted By: UltimateZero
Yeah, I believe I've been able to use those as well in the past. I don't very often, but pretty sure they worked. (EDIT: Just checked it now, Stack Bags To Bank and Stack Bank to Bags worked just fine. You've probably got a conflict.) There is another issue with the bank that I've noticed though. Anyone else not able to place a ba...
File: Supervillain UI (Classic)08-23-14
Here's an interesting one that may...
Posted By: UltimateZero
Here's an interesting one that may have been completely missed. I decided to mess around with SexyMap and see if I could make something fancy for my UI. I went into the SVUI menu, unchecked the Enable box for the minimap, and refreshed the UI. It resulted in this: http://i.imgur.com/rjiu4AK.jpg Not... much of a change. I figured...
File: Supervillain UI (Classic)08-22-14
It looks like when SVUI is disabled...
Posted By: UltimateZero
It looks like when SVUI is disabled, the Garrison button is perfectly fine, right on the edge of the minimap where it should be. It's not moveable along the frame, however. With SVUI enabled, the minimap is much bigger. The garrison button has not moved to the edge of the frame or been ported to SVUI's "minimap buttons" row. As a res...
File: Supervillain UI (Classic)08-22-14
Can't speak for him obviously, but...
Posted By: UltimateZero
Can't speak for him obviously, but in my limited experience that sounds like it's not hooking to the frame that holds the buttons. Out of curiosity have you tried disabling SVUI to see if the button moves normally to the edge of the minimap with the rest? If it does, then it's probably something Munglunch needs to take a look at, as...
File: Supervillain UI (Classic)08-21-14
Hi there! Just wanted to let you k...
Posted By: UltimateZero
Hi there! Just wanted to let you know that twice now I got a lock-up the entire game freeze error when I went to my abilities window and selected "Core Abilities". I got a LUA Error once when I went there but it loaded fine, then the next time I went, hard lock. Fresh install of WoW as of 8/13/14 (brand new player!). No addons...
File: Supervillain UI (Classic)08-19-14
I assume that's a different version...
Posted By: UltimateZero
I assume that's a different version from the 4.08.1 from before? Different upload time, different file size. And it seems to have caused this: http://i.imgur.com/sqxri0I.jpg Either my totems turned into rogues and hid from me, or the class power icons decided they don't want to follow the rules anymore. Something to do with the com...
File: Supervillain UI (Classic)08-19-14
Getting an interesting bug. As far...
Posted By: UltimateZero
Getting an interesting bug. As far as my testing goes, this only seems to happen to me in full groups (5-man dungeon or anything above). It also only seems to happen in combination with the addon Healbot, which is interesting. Pressing Shift while the mouse is over a Healbot frame will freeze WoW for a brief moment, then produces thi...
File: Supervillain UI (Classic)08-13-14
I do in fact. Do you think that's w...
Posted By: UltimateZero
I do in fact. Do you think that's what's causing the crash? I had tried running without addons and changing window style/resolution and had no issues, so initially I disregarded the dual monitor setup as the problem. Quick question... do you by chance have more than one monitor connected to your PC? Crash log sent to Mung, alon...
File: Supervillain UI (Classic)08-12-14
Crash log sent to Mung, along with...
Posted By: UltimateZero
Crash log sent to Mung, along with the report ID and error screen and all that. Again, not sure how much it'll help, but maybe he'll find something others overlooked? Looks like a ton of process, graphic hardware and memory logs, not really much related to addons.
File: Supervillain UI (Classic)08-12-14
Re: Re: Re: Re: Window Fullscreen
Posted By: UltimateZero
From what I understand the crash report is generic. That was talked about in the more informative thread I saw, that it didn't really seem to include anything useful. Mung's probably already on the right track, since it seems to have to do with when the game's first throwing together the UI, or when it has to completely redraw it. Ne...
File: Supervillain UI (Classic)08-11-14
Re: Window Fullscreen
Posted By: UltimateZero
I've been having this issue from the moment I initially installed SVUI. Seems to happen most frequently if I tab away from WoW during a loading screen, try to change the display mode while ingame (window, windowed fullscreen, etc), and usually the first launch after installing a new version of SVUI. I tried hunting around for an answ...
File: Supervillain UI (Classic)08-07-14
I've been using xCT myself, but yea...
Posted By: UltimateZero
I've been using xCT myself, but yeah, pretty much anything is better than the default. I have my xCT set up using SVUI fonts and positioned to fit alongside and around all the frames involved. It looks really snazzy =D Get a combat text addon. You cant change the default(blizz) text orientation other than setting it to "arc" If y...
File: Supervillain UI (Classic)08-05-14
Re: ?
Posted By: UltimateZero
The Spellbinder, which by the way is an AWESOME addition and I love it so much, is basically a mouse-over macro addon. At least that's how I've been using it, as I play a lot of healers. When you open the spellbinder, you can hold a key modifier combination (Shift, or Ctrl, or Alt, or Shift+Ctrl, or Ctrl+Alt, etc) and then click a...
File: Supervillain UI (Classic)07-24-14
Hooray, thank you! So I was wrong a...
Posted By: UltimateZero
Hooray, thank you! So I was wrong about the layering, but it least it wasn't due to user configuration! =D This was another bug caused by bad timers, I have fixed this in 4.074
File: Supervillain UI (Classic)07-24-14
When I install a new version I dele...
Posted By: UltimateZero
When I install a new version I delete everything except for my WTF folder before putting in the new version, cache included. Layering errors strike me as something that may have changed during a patch somewhere that's causing a conflict, so I was crossing my fingers and hoping for that. If deleting the settings is really the solution...
File: Supervillain UI (Classic)07-23-14
I'm back, found another one! Appare...
Posted By: UltimateZero
I'm back, found another one! Apparently my henchmen aren't going away. http://imgur.com/a/3UqPY After having sold and repaired some gear (henchmen doing all the work, naturally), it seems that they decided to stick around and clog up the UI space. Any area where the henchmen speech bubble sat is no longer clickable. I used a Ge...
File: Supervillain UI (Classic)07-20-14
Previous post became too long!...
Posted By: UltimateZero
Previous post became too long! ALSO 4: Added HPS to the top dock, it won't update from "0.0" and throws this error. This was while in a group, on the tank who was dropping health, so during typical use. Testing the DPS one as well now... Date: 2014-07-20 00:16:49 ID: 3 Error occured in: Global Count: 12 Message: ..\AddOn...
File: Supervillain UI (Classic)07-20-14
I feel like I'm tossing stuff at yo...
Posted By: UltimateZero
I feel like I'm tossing stuff at you a lot! I seem to be having this issue now where any configuration window that has this particular type of box (others included, not just SVUI) seems to overlay the background over the options themselves. Fixing it seems to be unreliable. Sometimes reloading the UI does it, sometimes not. Someti...
File: Supervillain UI (Classic)07-19-14
Re: Incoming
Posted By: UltimateZero
v4.065 ... -- fixed blue tooltip bug ... Would that happen to be this? Seeing it now, after updating to v4.065. http://i.imgur.com/XCgz5pl.jpg
File: Supervillain UI (Classic)07-16-14
The tooltip skins are very new (jus...
Posted By: UltimateZero
The tooltip skins are very new (just added them a day or so ago) so they are unrefined just yet. What you are seeing is actually working correctly, the top and bottom will anchor to opposite corners to prevent stretching but the sides do stretch. I wish I could pretend that there was a method to my madness but ... nope ... I'm just n...
File: Supervillain UI (Classic)07-16-14
I get that, but are they supposed t...
Posted By: UltimateZero
I get that, but are they supposed to be doing what they're doing? Considering the dots on the sides scale to the size of the tooltip but the starburst effect does not, it feels like there's something wrong. I did find a tiny tooltip (looking in the SV config), and the starburst hangs way over the edges. Those images are part of th...
File: Supervillain UI (Classic)07-16-14
I can't tell for certain, as your s...
Posted By: UltimateZero
I can't tell for certain, as your screenshots don't seem to have these borders in them. Is this supposed to be happening around the tooltips? The starburst effects look like they belong, however their odd positioning makes me wonder if they're functioning properly. http://i.imgur.com/KYfl6p9.jpg http://i.imgur.com/HsjB9SO.jpg ht...
File: Supervillain UI (Classic)07-15-14
Re: Incoming
Posted By: UltimateZero
v4.06 -- NEW: Added tooltip and nameplate artwork, SVUI STYLE!! -- Even more upgrades to unitframe code -- Fixed dock fading bug -- Power text is working again on unitframes -- Removed several bad lines of code that could have been causing crashes -- Quality checked/adjusted all xml templates (Finally, no more log errors!) --...
File: Supervillain UI (Classic)07-14-14
So a friend and I jumped on this af...
Posted By: UltimateZero
So a friend and I jumped on this after seeing it, and it's pretty damn awesome. However, we've noticed an oddity, the power text won't show up. Now, for all intents and purposes it seems like it should be there. It's moving things around (in this case I'm on a lowbie monk, and it's moving my Chi tokens when I toggle things), but no t...