Quantcast
 
Results: 424Comments by: 10leej
File: Altz UI for BFA05-18-19
Here you go tyvm i've already k...
Posted By: 10leej
Here you go tyvm i've already know what happened when you ask, but need a screenshot to see how's the situation, and as you think, it happened because chinese sentence wont as long as English/Cyrillic language. will fix layout or translate sentence, but still not sure when will finish. better way is make options consistent...
File: Altz UI for BFA05-15-19
So I've noticed there's a lot of ov...
Posted By: 10leej
So I've noticed there's a lot of overlapping text in the options menu. Not usre if this is due to resolution or not I'm on a 1920x1080 picture. please take a screenshot. Here you go, i snapped a shot of every screen with text overlap. Honestly the text could be a lot smaller, this might only really be an issue because there is...
File: Altz UI for BFA05-14-19
So I've noticed there's a lot of ov...
Posted By: 10leej
So I've noticed there's a lot of overlapping text in the options menu. Not usre if this is due to resolution or not I'm on a 1920x1080 picture.
File: Rufio UI Classic03-20-19
Just thought I'd mention that LucyR...
Posted By: 10leej
Just thought I'd mention that LucyRaidFrames also contains the RaidFrameResizer script, there's no need for it twice (it's in rufioSettings).
File: Neav UI09-16-18
Is there any way to make the minima...
Posted By: 10leej
Is there any way to make the minimap bigger without everything else scaling up as well? Currently if I change the scale of it the border/icons/text also increase in size but id like to keep them the normal sizes while having a bigger minimap. nMinimap>config.lua line:5 scale = 1.1, -- Default: 1.1 Change that number
File: Click Menu09-10-18
Re: Border/Colour Background Option?
Posted By: 10leej
Hi there, Thank you for making this! Just wondering if there was any plan of implementing the ability to change the border/background colour & texture of the menu? Not really, I built this to be practical not pretty.
File: Neav UI09-09-18
nCore>modules>skins.lua line:38 Sh...
Posted By: 10leej
nCore>modules>skins.lua line:38 Should be set a little lower I set it to a padding of 1, seems to look alright OmenBarList:SetBeautyBorderPadding(1)
File: Neav UI09-05-18
Thank you very much got the groups...
Posted By: 10leej
Thank you very much got the groups working now :D If i want to update the ui but changed some stuff like the castbar sizes etc. is there a way to update everything but keep my changes ? In each addon you modified you likely only modified the config.lua file if that's the case then you should be able to just update all but that...
File: Click Menu08-13-18
Hi, which spaces !? :) secu...
Posted By: 10leej
Hi, which spaces !? :) securecall(ToggleCollectionsJournal,1) vs securecall(TogglePetJournal,1) :) Btw the important thing is that it works now :) Oh might've just been I had a fixed version compared to the download then. Happenned before probably will happen again.
File: Click Menu08-12-18
Hi, at line 124 I think you shou...
Posted By: 10leej
Hi, at line 124 I think you should edit the line in this way: securecall(ToggleCollectionsJournal,1) or the Collection Entry fires an error. Thanks. Kek didn;t see that, stupid spaces
File: BobUI07-26-18
Ooh look what i got working again :...
Posted By: 10leej
Ooh look what i got working again :) https://i.imgur.com/F55qD7r.jpg
File: BobUI07-25-18
Ok fine. I may or may not post an u...
Posted By: 10leej
Ok fine. I may or may not post an update, I'm getting the drive to work on this again.
File: Click Menu07-20-18
Re: Thank you!
Posted By: 10leej
I found this on curseforge, but didn't notice that you post here, too. Thank you for doing so, I greatly prefer it! -Barleduq Pay more attention to this site since I upload here first.
File: Click Menu07-18-18
huh seems to be some kind of taint...
Posted By: 10leej
huh seems to be some kind of taint with the Objective Frame edit: apparently it was a different addon
File: Improved Blizzard UI04-15-18
So took a couple of screen caps of...
Posted By: 10leej
So took a couple of screen caps of some graphical errors in vehicles and combat.
File: Neav UI03-26-18
Would be nice if you could have acc...
Posted By: 10leej
Would be nice if you could have access to the !Beautycase so I didn;t have to download the UI just to get the updated version >.>
File: oUF_Bob03-22-18
Wow oUF has gone through some chang...
Posted By: 10leej
Wow oUF has gone through some changes, this one is gonna be a small bit of an undertaking to get working again. Bear with me guys! Also oUF supports name plates now. Meaning that I'm going to look at baking them in!
File: BobHUD03-19-18
Cool, didn't know that switching ou...
Posted By: 10leej
Cool, didn't know that switching out the bars was that easy. Thanks. :) Yeah, you might need to move them around by adjust the x and y positions, but it's doable
File: BobHUD03-18-18
Are you going to enable skinning?...
Posted By: 10leej
Are you going to enable skinning? I like the thin arcs in Ice. Also the HUD isn't set to fade OOC by default... which seems to be easy to fix, just make a note of it. Also #2 I can't seem to adjust the the fadeout opacity... I don't want them to be completely invisible. What kind of skinning are you talking about? You...
File: LightViewPorter03-05-18
Re: Pet Battles
Posted By: 10leej
Love your add-on. Is there a way maybe I can add a line in there that it will kinda turn off the viewport during pet battles. My UI places most everything on the bottom of the screen so I have a decent size viewport on the bottom to bring up the playing field. But once in a pet battle the UI will hide showing large black viewport on...
File: !Beauty_Aurora (Release)06-06-17
Re: Errors...
Posted By: 10leej
I grabbed the latest version of BeautyCase from NeavUI, although I get the exact same errors with the standalone version. When I have Legacy enabled: 8x !Beauty_Aurora Legacy\core.lua:29: attempt to call method 'CreateBorder' (a nil value) !Beauty_Aurora Legacy\core.lua:29: in function `CreateBD' Aurora\Other\Misc.lua:29: in fu...
File: !Beauty_Aurora (Release)05-21-17
working fine for me Thanks for the...
Posted By: 10leej
working fine for me Thanks for the update!:banana: No problem. In the future whenever Aurora itslef goes to a version change (like 6.0 to 7.0) all you have to do is hook into the new api. You can do this in the "core.lua" file in line 16. This should rarely ever be needed and from what I figure unless Haleth/Gethe changes how I b...
File: !Beauty_Aurora (Release)05-14-17
hi For some reason this isn't work...
Posted By: 10leej
hi For some reason this isn't working with the new update. I know it's an older project, but it sure would be nice. (nudge nudge wink wink) Would that I could but WoW does not run on my platform. That said if there's any other dev out there that wants to pick this up this addon is licensed by the MIT license so you can fork it...
File: !Beauty_Aurora (Release)05-11-17
hi For some reason this isn't work...
Posted By: 10leej
hi For some reason this isn't working with the new update. I know it's an older project, but it sure would be nice. (nudge nudge wink wink) Would that I could but WoW does not run on my platform. That said if there's any other dev out there that wants to pick this up this addon is licensed by the MIT license so you can fork it...
File: LightViewPorter07-26-16
Still works for 7.0/Legion, kind of...
Posted By: 10leej
Still works for 7.0/Legion, kind of. Left and Bottom viewport panels are fine. Right and Top viewport panels move the world frame visually, but the mouse acts as if the viewport isn't there when interacting with world objects. For example, if you have a top viewport panel and want to click an NPC, you have to hover the mouse abo...