Results: 6Comments by: zabuzaflamecaller |
File: SLDataText05-25-09 |
Please provide what Locale you are...
Posted By: zabuzaflamecaller
Please provide what Locale you are playing on. Whatever Locale you're using, the file for that Locale is missing those two entries for that Locale.
And here I thought swatter had it all :P It's EnGb.
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File: SLDataText05-22-09 |
There is a small error with the clo...
Posted By: zabuzaflamecaller
There is a small error with the clock module for me.
Whenever I mouseover and the tooltip appears I get an error, and in the tooltip itself below the realm and local times there is "ClkHint1" and "ClkHint2".
Here's the full swatter report:
Date: 2009-05-22 18:52:46
ID: 1
Error occured in: Global
Count: 1
Message: AceLocale-3...
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File: Roth UI (Diablo)07-10-08 |
Wow you've been busy since my post...
Posted By: zabuzaflamecaller
Wow you've been busy since my post :O
Glad to see it at least inspired you and hoping it will work!
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File: Roth UI (Diablo)07-09-08 |
First of, absolutly brilliant use o...
Posted By: zabuzaflamecaller
First of, absolutly brilliant use of textures, especially the orbs when empty look fantastic.
Now I don't know much about this stuff so I could be worng, but in SpartanUI which also uses animations they contained each animation in a single .blp file and it looks extremely smooth ingame without costing any fps it seems.
Might be wor...
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File: FuBar - GEMFu06-20-08 |
Needs extra libraries and a typo
Posted By: zabuzaflamecaller
Didn't work for me at first, but using the errors I fixed it ^^
line 25 in the .toc file should be "Libs\AceLocale-2.2\AceLocale-2.2.lua" instead of "Libs\AceLocal-2.0\AceLocal-2.2.lua".
Also if you want to make this addon work without extra libraries in your addon folder, you need to copy Dewdrop-2.0 and FubarPlugin-2.0 in the lib...
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File: Sprocket09-27-06 |
A small but o so handy feature woul...
Posted By: zabuzaflamecaller
A small but o so handy feature would be to remember the custom frames you entered and put them in the add menu. I'm sniffing out the Perl Classic frames atm and i have to enter them over and over again :(
Ow yeah, maybe an option to group frames together as 1 condition, Perl uses about 3-5 frames for the player frame :confused:...
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