Results: 17Comments by: NightHawk The Sane |
File: StableBoy12-12-09 |
Originally posted by Twidget
Oooo...
Posted By: NightHawk The Sane
Originally posted by Twidget
Oooo... that sounds good. Could you please show your Druid macro?
I've got two macros:
One for an appropriate travel form:
#showtooltip Aquatic Form; Swift Flight Form; Travel Form
/cast Aquatic Form; Travel Form; Swift Flight Form; Travel Form
And one for mounting:
/cancelform
/s...
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File: StableBoy10-19-09 |
Originally posted by khariv
So, i...
Posted By: NightHawk The Sane
Originally posted by khariv
So, in summary, I guess Id like to ask for a feature to be re-introduced into the mod. A checkbox to consider 280 and 310 mounts the same would allow a mixture of both mount speeds for the pool from which the random mount is chosen.
I'll re-examine how the LDB menu is built, to make sure it's correc...
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File: StableBoy10-19-09 |
Originally posted by khariv
Stabl...
Posted By: NightHawk The Sane
Originally posted by khariv
Stableboy is only showing 4 flying mounts on the interface - addons screen. All of my ground mounts are displayed, but only HH, Plagued Proto, Rusted Proto and Black Proto are shown on flying. I have deleted the saved vars and there are no errors on login.
All of the mounts are present in the Flying M...
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File: StableBoy08-19-09 |
Originally posted by Twidget
Does...
Posted By: NightHawk The Sane
Originally posted by Twidget
Does stableboy work with Druid flight and travel forms?
Not reallly, no. The companion API method are unprotected and can be called freely by addons, but it is impossible to cast Flight/Travel forms without a secure button. Which, at the moment, is outside the scope of what I'm willing to do for the...
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File: StableBoy05-01-09 |
Originally posted by khariv
When...
Posted By: NightHawk The Sane
Originally posted by khariv
When I first tried it with 3.1 (in the heat of patch day madness), the mount list was empty and the mod did nothing.
Originally posted by Mookhow
I also randomly get the empty mount list too. I have to reload the UI to get it back. Both the configuration dialog and the ldb plugin show entries but...
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File: StableBoy04-21-09 |
Originally posted by khariv
Any c...
Posted By: NightHawk The Sane
Originally posted by khariv
Any chance on getting this updated to work with 3.1?
I've not had any issues with it working in 3.1. Is there a specific problem you're seeing?
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File: Trade Secretary: Privy Cork01-11-09 |
You really don't need descriptions...
Posted By: NightHawk The Sane
You really don't need descriptions like "(A spam blocker for the Trade channel)" in the title. There's a HUGE description field for that.
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File: Duel Nullify01-08-09 |
Does "(Hides "x player fled from/de...
Posted By: NightHawk The Sane
Does "(Hides "x player fled from/defeated y player in a duel" and spam)" actually need to be in the title of the mod?
(answer: no)
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File: TradeBook12-01-08 |
Originally posted by Aarokh
How e...
Posted By: NightHawk The Sane
Originally posted by Aarokh
How exactly does this one work?
Do the links only get saved if the persons whisper you their professions?
Yesterday I had a few people in my guild link their tradeskills, and none were saved under the Server name.
Currently, this only stores YOUR trade skills. The general purpose (for now) is to al...
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File: Runemaster11-16-08 |
Originally posted by Industrial
N...
Posted By: NightHawk The Sane
Originally posted by Industrial
Nice addon. You got me looking for slash command in the lua though. currently only /rm works.
Heh, woops. Thanks for catching that. :)
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File: TradeBook11-11-08 |
Originally posted by omeglidan
Gr...
Posted By: NightHawk The Sane
Originally posted by omeglidan
Great mod. Can you modify it so that when I import it into my Titan Panel it can appear on the right side. So I just see the icon?
I only implement a standard LDB plugin, as far as I know, I'm not doing anything wrong there. I'm not sure how TitanPanel handles that, but you may ask its developer(s...
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File: basicAttitude11-11-08 |
Originally posted by Bilb
Seems p...
Posted By: NightHawk The Sane
Originally posted by Bilb
Seems pretty accurate to me, and if it's not why so many decimals?
Well, the main issue is that the return from GetUnitPitch() is a float. I'm rounding that, and doing some work to convert it into degrees, so there may be some precision and accuracy lost in the process. It's difficult to know exactly wh...
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File: Petitioner10-27-08 |
Originally posted by Maziel
Guild...
Posted By: NightHawk The Sane
Originally posted by Maziel
Guild Invites
Party Invites (unless from friend or guild)
Trades
Arena Invites
Guild Charter Signature requests
Trades can be blocked via an option in Interface Options -> Controls -> Block Trades
I can probably add the ability to block Arena Invites, but I don't plan on blocking party invites,...
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File: Runemaster10-21-08 |
Originally posted by VforVitor
I...
Posted By: NightHawk The Sane
Originally posted by VforVitor
I enjoy this addon very much, but, is it possible to make those bars above the rune images dissapear?
Also, does this works with OmniCC so it could show the timer inside the rune incons?
In short: no.
The entire purpose of this mod is to display rune cooldowns in bar form.
Currently, there is...
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File: StableBoy10-20-08 |
Originally posted by lewal
cannot...
Posted By: NightHawk The Sane
Originally posted by lewal
cannot replace or create libs: there is already a folder with the same name as the file name you specified. specify a different name
cannot replace or create locales: there is already a folder with the same name as the file name you specified. specify a differnt name
these are the 2 errors i get... th...
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File: StableBoy10-19-08 |
Re: Headless Horseman's Mount 3.02
Posted By: NightHawk The Sane
Originally posted by Tomacco_Boy
Headless horseman's Mount, not recognised as a flying mount in outlands.
I think I've fixed this in v1.3, but as a consequence, your settings for prior versions will be reset. Sorry for the inconvenience, but hopefully it's just checking a few boxes. ;)
I don't actually have this mount to test...
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File: Runemaster08-13-08 |
Originally posted by THUNDER_CHILD...
Posted By: NightHawk The Sane
Originally posted by THUNDER_CHILD
Interesting idea, but it might be hard to time things if there is no framework to tell when it will be fully filled in. I haven't used the addon but from the image I imagine it might be difficult. Just a thought.
Yeah, I've been considering putting text somewhere on there to make it more pre...
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