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Results: 42Comments by: Firedancer
File: ls: UI03-01-19
Yeah, this. The only thing I'd prob...
Posted By: Firedancer
Yeah, this. The only thing I'd prob add to the character panel is info on enchants and gems, since that's something I wouldn't mind seeing as well. Ooo. That would be helpful. Just popping in to say I still love your UI and I wish you well! :)
File: ls: UI10-12-18
I'll add it w/ the next update as w...
Posted By: Firedancer
I'll add it w/ the next update as well :P I didn't have it because I don't have Masque support, I use custom widgets for buttons' borders which are incompatible w/ Masque >_> Only add it if you think you need to. I am comfortable with remembering to edit the .toc myself as needed. Thank you for looking into it. I was looking...
File: ls: UI10-12-18
I'm trying to figure out why ls:UI...
Posted By: Firedancer
I'm trying to figure out why ls:UI is changing the shape of the autocast glow on my round WAs. I use Masque: Serenity on the WA (which is attached to my mouse). If ls:UI is enabled, the glow is squared. If I disable ls:UI, then it shows a rounded (which is what I'd prefer). Any idea if this is fixable somehow (even if it is a fix I a...
File: ls: UI10-09-18
TY <3 The ability to choose cust...
Posted By: Firedancer
TY <3 The ability to choose custom reaction colors (hated, friendly, exalted, etc) Do you mean overriding these colours? If yes, then it's planned, but no ETA. Yes, exactly. I like to have a separate color for each one (ex: honored = green, revered = blue, exalted = purple) and usually just change the info in the constants.l...
File: ls: UI10-07-18
I'm really enjoying BfA while using...
Posted By: Firedancer
I'm really enjoying BfA while using your UI. I only have two suggestions, as these are things I change every time I update the UI. No worries if they aren't in your scope/plans for the UI; I don't mind changing the files as needed. I just thought maybe there were others that might do the same and find these suggestions useful. The...
File: Loot Message Filter02-15-18
I really wish this worked solo....
Posted By: Firedancer
I really wish this worked solo. What do you mean by solo? I would imagine they mean to have it filter their loot as well as party/raid members. So when soloing, your chat window with loot doesn't have a ton of entries for grey/white items, etc.
File: ls: UI08-18-17
Would it be possible to make the LS...
Posted By: Firedancer
Would it be possible to make the LSUI version of the objective frame (when enabled) only move if a modifier is being held down? I have it in the topleft corner of my screen but occasionally when I mean to click an item on my LDB display, I end up clicking the header and dragging the objective frame out of place.
File: LynUI11-06-16
Just a suggestion: you may want to...
Posted By: Firedancer
Just a suggestion: you may want to consider renaming your /grid command to /lyngrid or similar, as /grid conflicts with the Grid raidframe addon. I already change it for myself when I update, but I thought I'd mention it here. :)
File: ls: UI07-31-16
Making it longer won't cause any is...
Posted By: Firedancer
Making it longer won't cause any issues, but making in thicker may ruin textures, I use 3 statusbar sizes in my UI 2px, 8px and 12px. Each size has its own set of textures. I made a new texture for an additional set of 'XL' endcaps that work well for a 16px castbar; the gloss tex didn't need to be adjusted. Thanks for using a clea...
File: ls: UI07-30-16
That's awkward, my UI shouldn't do...
Posted By: Firedancer
That's awkward, my UI shouldn't do anything to CDs, if it detects OmniCC presence, hm.. Ugh, OmniCC causes so much pain in my ass lately... It just seemed to be on the actionbar for me. I could see a cooldown in a different color/font behind the ones created by OmniCC. I just like the fact it will put cooldowns over my bag items (...
File: ls: UI07-30-16
What kind of edits are you planning...
Posted By: Firedancer
What kind of edits are you planning to do? :p So far, a lot of text size edits and miscellaneous tweaks. The font sizes are too small for my resolution (I don't use the default Blizz fonts) so I have to edit quite a lot of them to make them readable. I may resort to just changing the sizes in constants.xml though. Some things need...
File: ls: UI07-30-16
I *love* this layout. I was looking...
Posted By: Firedancer
I *love* this layout. I was looking for something 'different' but somewhat faithful to the default UI after two expansions of ElvUI and one pixel black borders on everything. I was just wondering if there is an easy way of hooking into your UI to make edits externally, so that I don't have to find the files I mod and re-mod them e...
File: PhanxTooltip02-01-15
I was in Dalaran on a level 71 Alli...
Posted By: Firedancer
I was in Dalaran on a level 71 Alliance warlock earlier, and any Horde player that was much higher level than me was showing "-1" (minus the quotes) as their level. I changed -- Level, class if pvp then left:SetFormattedText("%s%d|r %s%s %s|r (%s)", lhex, level, "|cffeeeeee"--], race, class, PVP_ENABLED) else left:SetFormat...
File: SharedMedia: No Asian Fonts02-15-14
This is awesome. I'm using it to ge...
Posted By: Firedancer
This is awesome. I'm using it to get rid of all the horrid fonts some addons install but that I'll never use. Genius! How difficult would it be to make a version of this that cleans up the statusbar texture list? That would be equally amazing.
File: Butsu08-30-12
It seems to work for me if I edit a...
Posted By: Firedancer
It seems to work for me if I edit a couple API calls that got changed. butsu.lua: Replace LootSlotIsCoin(i) with GetLootSlotType(i) == 2 slots.lua: Replace LootSlotIsItem(slot) with GetLootSlotType(slot) == 1 YMMV. I only tested it briefly killing some low level critters that didn't drop much more than junk/common items.
File: draeFrames08-28-12
How do you remove the borders at th...
Posted By: Firedancer
How do you remove the borders at the top and bottom? I searched in every Lua file but couldnt locate where it was to disable it =/ I only tried these frames briefly while working on my UI, but I believe what you're looking for is the viewport settings. search the config.lua for useviewport = true, and change it to useviewport = f...
File: Vault01-25-12
I had changed it to "Trade_Archaeol...
Posted By: Firedancer
I had changed it to "Trade_Archaeology_ChestofTinyGlassAnimals" because it is cute, but your change makes sense for people who don't want to fuss with things. :)
File: Daily To-Do's05-04-11
@Carenzi: use this as your macro an...
Posted By: Firedancer
@Carenzi: use this as your macro and it will be a one button toggle: /script if DTD.TrackingFrame:IsShown() then DTD.TrackingFrame:Hide() else DTD.TrackingFrame:Show() end Works for me, at least. :)
File: oUF Lumen01-04-11
Originally posted by neverg They...
Posted By: Firedancer
Originally posted by neverg They are not appearing right now, I add the disable them duo to a bug, they will appear again when I fix them. I thought I had messed something up when I noticed that the partypet frames were missing. I hope the issue is resolved soon! I play a priest and my husband plays a hunter, and I don't always...
File: rActionBar11-21-10
The pet bar isn't showing up for a...
Posted By: Firedancer
The pet bar isn't showing up for a level 1 warlock. We get the imp at level 1 now, but using rABS there is no bar showing up. I can unlock the bars and see/move the placeholder if userplaced is enabled (and the placement changes register in the layout cache file), but the bar itself doesn't show whether set to show on mouseover or no...
File: Roth UI (Diablo)06-11-10
Re: Re: Re: Re: suggestions
Posted By: Firedancer
Originally posted by zork Anything else? The dungeon finder "eye" button looks like it needs to be skinned similar to the tracking button and moved closer to the map near the other buttons. It just seems a bit out of place in those screenshots.
File: Satrina Buff Frames 306-04-10
Originally posted by Wella Hey, j...
Posted By: Firedancer
Originally posted by Wella Hey, just a little nag, but is it possible to remove the text shadows from the timers, counts, names, etc? Open SBFFrame.lua in an editor and search for SetFont. It should show three instances of it. After each line that contains setfont, add another line below that (shown in bold for emphasis) as fol...
File: SSS04-01-10
I figured it was April Fool's but D...
Posted By: Firedancer
I figured it was April Fool's but DLd it anyway to see what jokes might be hidden in the code. Well played! :)
File: oUF_Freeb01-22-10
No worries! I've gotten used to see...
Posted By: Firedancer
No worries! I've gotten used to seeing healcomm-like info on my frames, and was sorta lost without it. The issue was just baffling me, though I never did look to see what version of the lib freebgrid was running. :o Thanks for the help/feedback and the great layout!
File: oUF_Freeb01-21-10
I found the problem, though I'm not...
Posted By: Firedancer
I found the problem, though I'm not exactly sure why it is a problem. Your code is pretty much what I was trying to do earlier, yet it only worked on targettarget. After a bunch of trial and error/enable/disable/default files instead of tweaked tags/etc, I found that if I disable oUF_FreebGrid, HC4 works on all spawned oUF_Freeb...