Results: 17Comments by: Vyntrox |
File: Supervillain UI (Classic)02-21-15 |
who is the random guy that pops up...
Posted By: Vyntrox
who is the random guy that pops up out of the bottom right corner? or was i having a mental break? ;)
That's Dan Forden, also known as Toasty! from Mortal Kombat. He appears randomly at a Killing Blow like the other Comic Pop-Ups.
http://mortalkombat.wikia.com/wiki/Toasty!
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File: Supervillain UI (Classic)02-07-15 |
You've forgotten my name under the...
Posted By: Vyntrox
You've forgotten my name under the Contributors Credits in the newest version :p
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File: Supervillain UI (Classic)02-05-15 |
i'm so excited :) looks good right...
Posted By: Vyntrox
i'm so excited :) looks good right now... and it will get even better.
but please could you make it possible to disable the buffs and debuffs at the minimap but keep hyperbuffs enabled.
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File: Supervillain UI (Classic)01-07-15 |
i love this ui more and more with e...
Posted By: Vyntrox
i love this ui more and more with every update :)
the height slider for raidframes isn't working correct. it only changes the spacing between the frames.
the height in only adjustable with the slider in the partyframes tab.
slider for width also affected
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File: Supervillain UI (Classic)12-18-14 |
new update is really nice :)
is...
Posted By: Vyntrox
new update is really nice :)
is it somehow possible to hide the buffs and debuffs at minimap but keep hyperbuffs?
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File: Supervillain UI (Classic)10-19-14 |
can't download the newest version....
Posted By: Vyntrox
can't download the newest version.
tried it like 10 times but download finishes after around 3,5mb.
download of older versions is no problem.
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File: Supervillain UI (Classic)10-16-14 |
Message: Interface\AddOns\SVUI\syst...
Posted By: Vyntrox
Message: Interface\AddOns\SVUI\system\common.lua:214: Usage: QuestInfoRewardsFrameQuestInfoItem2:SetPoint("point" )
Time: 10/16/14 16:55:06
Count: 1
Stack: : in function `SetPoint'
Interface\AddOns\SVUI\system\common.lua:214: in function `Point'
...ddOns\SVUI_StyleOMatic\components\blizzard\quest.lua:80: in function <...ddOns\...
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File: Supervillain UI (Classic)10-16-14 |
hi mung,
your doing great on fix...
Posted By: Vyntrox
hi mung,
your doing great on fixing all issues with the release of the prepatch.
one idea after all is fixed. how about a visual indicator for combat. like on of your super awesome textures slide in the screen when combat starts. i know you can do it by yourself but somewhere i have some code around that i could provide.
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File: Supervillain UI (Classic)09-21-14 |
happened while testing clickcasting...
Posted By: Vyntrox
happened while testing clickcasting.
can't delete spells
12x SVUI-4.4\scripts\spellbind.lua:187: attempt to index local "spell" (a string value)
SVUI-4.4\scripts\spellbind.lua:187: in function
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File: Supervillain UI (Classic)07-03-14 |
Can't test it right now in it's fix...
Posted By: Vyntrox
Can't test it right now in it's fixed, but in the SVUI config under the unitframes tab the width slider for the tot frame doesn't work correct. It change the width of my target frame and not tot frame.
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File: Supervillain UI (Classic)06-26-14 | ||||||||||||||
got following error.
= "memo...
Posted By: Vyntrox
got following error.
= "memory allocation error: block too big",
= "2014/06/26 21:36:54",
= "frame = PlayerSpeakerFrame {\n 0 =
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