Results: 4Comments by: x0ox |
File: Power Auras Classic04-26-11 |
^my bad ;(
Posted By: x0ox
^my bad ;(
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File: Grid04-26-11 |
to fix the new error in 4.1...
Gri...
Posted By: x0ox
to fix the new error in 4.1...
Grid-r1438\Statuses\GridStatusName.lua:93: Usage: UnitGUID("unit")
Grid-r1438\Statuses\GridStatusName.lua:93: in function `?'
CallbackHandler-1.0-6:146: in function <...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
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File: OmniCC04-26-11 |
Originally posted by rassa
im hav...
Posted By: x0ox
Originally posted by rassa
im having a small problem but im not sure if its on my side.
both happen with Pulse and shine cooldown effect, when the cooldown is over both will make huge animations that will cover 1/4 or more of my screen.
been trying to find the issue with no success.
I think if you open up OmniCC\effects\puls...
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File: EavesDrop04-26-11 |
Originally posted by linguini
its...
Posted By: x0ox
Originally posted by linguini
its not really a fix. it doesnt show any aura gains/damage/healing/etc
basically, its still useless
To get this to work for 4.1 you do the following add the stuff in bold or replace...
1. Comment out line 115, -- = HAPPINESS,
2. Line 397, add hideCaster function EavesDrop:CombatEvent(temp, t...
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