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Results: 37Comments by: Newdles
File: TipTac for Classic (quickfix)09-25-19
Hi, I got bothered by the seemingly...
Posted By: BujuArena
Hi, I got bothered by the seemingly empty line that was created on all tooltips so I looked into it.Seems the SetPadding on line 833 was commented out. self:SetPadding(tt.xPadding,tt.yPadding);Uncommenting it fixes the issue of the tooltip looking wack all the time. Also uncommenting the block on line 651 for works just fine.if (fir...
File: TipTac for Classic (quickfix)08-29-19
I know this was a "quickfix", but i...
Posted By: BujuArena
I know this was a "quickfix", but in ttBars.lua, you can define some functions to check for and use RealMobHealth if installed, so that the health bars have values for mobs that are stored in RMH... Define something like: function MH_UnitHealth(unit) if RealMobHealth ~= nil then local cur,max = RealM...
File: ClassicSpellActivations08-27-19
Neuron's working well for me in cla...
Posted By: BujuArena
Neuron's working well for me in classic. Does this work with Neuron?
File: Neuron04-17-19
Re: Re: Re: Simple coding question
Posted By: BujuArena
So I am thinking similar to Java (not javascript). Makes sense. Thank you for answering. I think they have addons run on another thread now so it doesn't take time away from rendering each frame of the game? Don't know, just guessing. Still I am thinking that the game engine must allow time each frame for each of the addons code t...
File: Neuron04-17-19
Re: Simple coding question
Posted By: BujuArena
Yes, this will make me look stupid. And I am coding stupid currently. But I have some questions for you about lua. What I am wondering is does a lua "addon" stay resident in memory like a program and doesn't exit. My lack of understanding comes from the fact I have only done scripting where the code is parsed until the end and the...
File: Neuron01-14-19
Why not just make it optional, with...
Posted By: BujuArena
Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default? I could probably do that. The issue is that the aura feature is pretty widespread, so I'd have to abstract it a bit to make it toggle-able. I'd also have to still fix and rewrite all the parts that are currently broken. Bleh....
File: Neuron01-13-19
Why not just make it optional, with...
Posted By: BujuArena
Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
File: Neuron08-29-18
Ah, that's exactly the error I was...
Posted By: BujuArena
Ah, that's exactly the error I was telling you about, Soyier! I was also on my 110 shaman.
File: Neuron08-15-18
I'm okay with the revert. Thanks f...
Posted By: BujuArena
I'm okay with the revert. Thanks for taking the professional route, Soyier. Somehow, none of those issues affected my particular setup. For now, I'll keep chipping away at it when I have time, to make sure everything's coherent in the code in my performance branch. I'll submit a pull request once it's all good to go.
File: Neuron08-15-18
While the performance is vastly imp...
Posted By: BujuArena
While the performance is vastly improved, there are some new minor issues. We're working through them though. For me, the addon works way better than it did before today. Thanks to Soyier for being so thorough with code review and cooperative with pull requests.
File: Neuron08-02-18
I just came back to WoW after havin...
Posted By: BujuArena
I just came back to WoW after having not played for about a year. With the latest version of Neuron, hidden bars don't stay hidden between sessions. Please fix this if possible. Thank you for all the hard work!
File: Neuron10-28-17
Re: Re: Re: News on update
Posted By: BujuArena
Hey Guys, Sorry I haven't pushed a new release in a couple of weeks. Life's been busy and I've been putting most of my efforts into the GUI refresh. Are there any small bugs/quirks/features that you guys would like to see sooner rather than later? I'm happy to work on the large scale rewrites, but I don't want you guys to get b...
File: Neuron10-28-17
Re: News on update
Posted By: BujuArena
Hey Guys, Sorry I haven't pushed a new release in a couple of weeks. Life's been busy and I've been putting most of my efforts into the GUI refresh. Are there any small bugs/quirks/features that you guys would like to see sooner rather than later? I'm happy to work on the large scale rewrites, but I don't want you guys to get b...
File: Neuron10-23-17
Re: The new version is up!
Posted By: BujuArena
The new version is up to reflect the change in name. Just a note, I am now packaging Neuron (Ion) all in one package, including the modules. Thus, the download on this page is the only one you will need to update Neuron from here on out, and the individual module pages will not be updated further. ***Note: Do to the name change,...
File: Neuron10-22-17
In short, Neuron is the new officia...
Posted By: BujuArena
In short, Neuron is the new official version of Ion. This page was deleted when the last maintainer quit, and is the process of being restored. Shortly this page will be rebranded as Neuron to reflect the new version. In the meanwhile, you are safe downloading Neuron. Also, apologies for the drama. I really didn't want you guys to...
File: infDampening10-23-16
I used to love this addon in MoP an...
Posted By: Newdles
I used to love this addon in MoP and WoD. It's so simple and perfect, and should have been part of the default UI. Dampening still exists and I'd love to use this addon still, but Legion changes seem to have broken it. I'm not getting any Lua errors from it and I'm having difficulty tracking down what changes broke it. Can anyo...
File: infDampening10-15-16
I used to love this addon in MoP an...
Posted By: Newdles
I used to love this addon in MoP and WoD. It's so simple and perfect, and should have been part of the default UI. Dampening still exists and I'd love to use this addon still, but Legion changes seem to have broken it. I'm not getting any Lua errors from it and I'm having difficulty tracking down what changes broke it. Can anyo...
File: NerfEverything09-16-16
I love this idea since Legion numbe...
Posted By: Newdles
I love this idea since Legion numbers are now even higher than MoP numbers were. I would love a catch-all addon that crunches all health, mana, mana gains/losses, damage, healing, and absorption numbers.
File: Details! Damage Meter06-17-15
When I check player death logs from...
Posted By: Newdles
When I check player death logs from arena, the last bunch of damage abilities are always missing. Why is this? I want to see what happened to my teammate, even if it's a ton of little hits. I can upload a screenshot if you're interested. Yah, send a screenshot, it's good to me see what's happening. http://i.imgur.com/ZnzUssm...
File: Details! Damage Meter06-17-15
When I check player death logs from...
Posted By: Newdles
When I check player death logs from arena, the last bunch of damage abilities are always missing. Why is this? I want to see what happened to my teammate, even if it's a ton of little hits. I can upload a screenshot if you're interested.
File: Details! Damage Meter06-10-15
I got a message in a 5-man saying t...
Posted By: Newdles
I got a message in a 5-man saying that because a trash pack took less than 30 seconds, it wasn't counted in overall data. How do I disable this, so all trash packs are counted? We killed the pack in ~20 seconds with very high dps, so it should be counted. I would like all trash packs to be counted, no matter what. If they sudde...
File: Details! Damage Meter06-10-15
I got a message in a 5-man saying t...
Posted By: Newdles
I got a message in a 5-man saying that because a trash pack took less than 30 seconds, it wasn't counted in overall data. How do I disable this, so all trash packs are counted? We killed the pack in ~20 seconds with very high dps, so it should be counted. I would like all trash packs to be counted, no matter what. If they sudde...
File: Details! Damage Meter05-31-15
I've had a few super high burst qui...
Posted By: Newdles
I've had a few super high burst quick combats that I wanted to see the details for, but Details didn't record them. Where can I set the minimum segment length? I want to disable it if possible. Oh my, the minimum time is 5 seconds, do you really need less? I wouldn't have posted if the answer was no. Yeah, I'd just like an opt...
File: Details! Damage Meter05-29-15
I've had a few super high burst qui...
Posted By: Newdles
I've had a few super high burst quick combats that I wanted to see the details for, but Details didn't record them. Where can I set the minimum segment length? I want to disable it if possible. Oh my, the minimum time is 5 seconds, do you really need less? I wouldn't have posted if the answer was no. Yeah, I'd just like an opt...
File: Details! Damage Meter05-28-15
I've had a few super high burst qui...
Posted By: Newdles
I've had a few super high burst quick combats that I wanted to see the details for, but Details didn't record them. Where can I set the minimum segment length? I want to disable it if possible.