Results: 11Comments by: mcguffin |
File: GSE: GearScore Replacement12-14-10 |
Hi
I tried it yesterday
Everyth...
Posted By: mcguffin
Hi
I tried it yesterday
Everything was fine in city, but unfortunately, GSE produced major lags while in combat.
I add to disable it to be able to play smoothly.
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File: oUF_mono10-22-10 |
scale options (in cfg) seems broken...
Posted By: mcguffin
scale options (in cfg) seems broken for every thing now
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File: oUF_Nivaya10-17-10 |
hi:
after trying a lot of layouts,...
Posted By: mcguffin
hi:
after trying a lot of layouts, i think i find The One^^
thanks for your work, it's really efficient.
I just miss a small option, if you could add this:
a simple different color (or texture) for uninterruptable cast on the target castbar.
thx anyway!
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File: oUF_mono10-16-10 |
Hi, nice ouf layout, thx!
just a...
Posted By: mcguffin
Hi, nice ouf layout, thx!
just a small tiny bug:
if the target-scale is altered in the cfg lua, the fake panel doesn't reflect the scale change (fhp:SetScale(f.scale) is missing in the lib.lua)
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File: oUF_Hank10-15-10 |
Originally posted by hankthetank...
Posted By: mcguffin
Originally posted by hankthetank
This has been posted in the Useful custom mods article in the FAQs
thank you, and sorry my noobish attitude ^^
Btw there is a mistake in the faq:
it says:
oUF.Tags"] = function(unit)
when it should be:
oUF.Tags = function(unit)
otherwise that works, thx again.
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File: oUF_Hank10-14-10 |
Very nice layout, Thx for making it...
Posted By: mcguffin
Very nice layout, Thx for making it
Just a small suggestion: I just miss a little thing: class color for ToT and ToTT
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File: QuesterJester10-18-08 |
thx for this addon, very nice idea:...
Posted By: mcguffin
thx for this addon, very nice idea:
could you add a frFR language capability in the default code?
here is the translated function:
items.CheckInteresting = function(self, bag, slot)
local link = self.cache
if link then
local name, _, _, _, _, _, subType, _, _, texture = GetItemInfo(link)
if subType == "Qu\195\170te...
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File: TankPoints12-15-06 |
hi whitetooth, (its tixu @ curse)...
Posted By: mcguffin
hi whitetooth, (its tixu @ curse)
there you can find the full frFR translation
(remember to not uncomment "true" string, hehe ;) )
note: i have translated the label with a single "-", otherwise the full string is sometime too long on the paperdoll frame, and eat the number.
local L = AceLibrary("AceLocale-2.2"):new("TankPo...
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File: TankPoints12-11-06 |
french strings
Posted By: mcguffin
Hi whitetooth, thanks for that rewrite :)
here are some strings for french translation
if ( GetLocale() == "frFR" ) then
-- Additional tables that need to be localized
TP_ItemScan = {
= {
{"Augmente la valeur de blocage de votre bouclier de (%d+)"},
{"+(%d+) Valeur de blocage"},
{"+(%d+) \195\160 la valeur d...
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File: Elkano's BuffBars11-19-06 |
hi
thank you for that great mod...
Posted By: mcguffin
hi
thank you for that great mod :)
anyway, i m using the firsts TBC version (v 17411, found on ace site), and it doesnt seems to work.
the mod is correctly loaded, but buff aren't showing up.
i ve tried to disable every mod but elkbuffframe, it doesnt work neither.
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File: ag_UnitFrames10-18-06 |
pretty nice upgrade thx!
it works...
Posted By: mcguffin
pretty nice upgrade thx!
it works fine
anyway, do you think its possible to add that brand new enemycastingbar on the target frame?
edit; i just got a little problem:
when a pet is in the party, the pet frame stay in group frame even after his master has left.
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