Results: 12Comments by: daphoosa |
File: Stuf Unit Frames (and Raid)11-20-10 |
Has anyone else seen an issue with...
Posted By: daphoosa
Has anyone else seen an issue with mana/power texts showing larger then others even when set to the same size?
I'm using an 8pt pixel font set to 8pt. If I use the hp tag below it looks fine:
/-%
but if I place the following in that exact same box, the text appears about 10% larger and fuzzy:
/-%
Attempting to adjust the s...
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File: CoolLine06-01-10 |
throttle interval
Posted By: daphoosa
Total,
Have you considered being slightly more adaptive in your throttle intervals to reduce wasted position updates?
Here's my thinking. The only time you really should update a CD's position is when it has moved at least one pixel on the screen. Updating more often than once per pixel is is of zero benefit to the viewer...
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File: Tidy Plates: Threat Plates10-29-09 |
If it was me, I would swap the endc...
Posted By: daphoosa
If it was me, I would swap the endcap textures around a bit.
Right now it is:
Square = good
Rounded = marginal
Spiky = bad.
I would change it to:
Rounded = good (most compact)
Square = marginal (starting to expand)
Spiky = bad (most extended)
This probably falls under the category of personal preference, b...
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File: CoolLine08-05-09 |
Originally posted by servi
Unfort...
Posted By: daphoosa
Originally posted by servi
Unfortunetly i dont like this change: "fade icons out a bit faster".
Tell me plz where i can change this as it was before.
Current fade out is .5 sec
Lines 297-299 in core.lua
elseif remain > -0.5 then
SetupIcon(frame, 0, 0, true, dofl)
frame:SetAlpha(1 + remain * 2) -- fades
Previously it...
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File: CoolLine08-05-09 |
Originally posted by OttoDeFe
IS...
Posted By: daphoosa
Originally posted by OttoDeFe
IS there a way to ignore a cooldown? Everything I do triggers "Shoot" to show on the bar. I think it's on the Blizzard side 'cause I get a cooldown sweep on the button, too. Would like to have it not show.
/coolline shoot
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File: CoolLine07-30-09 |
Is there any possibility you'd add...
Posted By: daphoosa
Is there any possibility you'd add an option for outlining the text?
I'm having a hard time making the time text show clearly when it is in front of some icons.
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File: CoolLine07-25-09 |
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage
Are you saying that the linear function isn't accurate?...
I wasn't sure what you were referring to with this statement when I wrote my last answer. After thinking about it for a while, I concluded you might be talking about my observation that the last frame of a fading Icon is usually clipped w...
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File: CoolLine07-25-09 |
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage
Are you saying that the linear function isn't accurate?...
I think I may not have worded something as clearly as I intended as I was not trying to say that. Your linear functions are probably the most accurate way to do what you're doing.
Originally posted by totalpackage ...Anyway, a log cu...
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File: CoolLine07-25-09 |
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage
I used a bench function to measure its cost, but try using a mod like Interface Usage, which profiles OnUpdate frames. The impact isn't noticeable, maybe just a few milliseconds, but that's a big deal for me as an author and maybe any class with a bunch of fast cooldowns.
The value I see in a...
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File: CoolLine07-24-09 |
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage
Computing log is very costly (about 60 times more than a linear function), especially in an OnUpdate animation. That's definitely not happening in CoolLine. I suggest ForteXorcist, which uses that method and allows you to set the time limit of the bar.
Update:
I ran some tests and cannot...
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File: CoolLine07-23-09 |
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage
Computing log is very costly (about 60 times more than a linear function), especially in an OnUpdate animation. That's definitely not happening in CoolLine. I suggest ForteXorcist, which uses that method and allows you to set the time limit of the bar.
I appreciate your concern, but in my o...
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File: CoolLine07-23-09 |
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage
Any suggestions? The flipping back-and-forth behavior is supposed to be the solution to this, or is it poorly implemented (I am working on a smoother flip on PTR)? Various users' settings (bar width/height) hurt the chances of any perfect solution. Also, the basis of this mod is to stay linear w...
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